Fix base64 last decoding offset (#551)
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@@ -3,33 +3,33 @@
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// Use an array for our indexer - this is faster than using map access. In
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// this case we assume ASCII-only inputs, so we cannot overflow the array
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const chr = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
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const CHR = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' as const;
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const map = new Array<number>(256);
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// We use charCodeAt for access here and in the decoder loop - this is faster
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// on lookups (array + numbers) and also faster than accessing the specific
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// character via data[i]
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for (let i = 0, count = chr.length; i < count; i++) {
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map[chr.charCodeAt(i)] = i;
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for (let i = 0, count = CHR.length; i < count; i++) {
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map[CHR.charCodeAt(i)] = i;
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}
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/**
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* @name base64Decode
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* @description
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* A base64Decoding function that operates in all environments. Unlike decoding
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* A base64 decoding function that operates in all environments. Unlike decoding
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* from Buffer (Node.js only) or atob (browser-only) this implementation is
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* slightly slower, but it is platform independent.
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*
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* For our usage, since we have access to the static final size (where used), we
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* decode to a specified output buffer. This also means we have applied a number
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* of optimizations based on this - checking output position instead of chars.
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* For our usage, since we have access to the static final size, so we decode
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* to a specified output buffer. This also means we have applied a number of
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* optimizations based on this - checking output position instead of chars.
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*/
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export function base64Decode (data: string, out: Uint8Array): Uint8Array {
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let byte = 0;
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let bits = 0;
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let pos = -1;
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for (let i = 0, count = out.length; pos < count; i++) {
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for (let i = 0, last = out.length - 1; pos !== last; i++) {
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// each character represents 6 bits
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byte = (byte << 6) | map[data.charCodeAt(i)];
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