## Why
Release CI already builds the Codex entrypoints before staging
artifacts, and the package builder can now package those prebuilt
binaries directly. The workflow should produce package-shaped sidecar
archives from the same staged entrypoints that downstream distribution
channels will eventually consume, without rebuilding `codex` or
`codex-app-server` inside the packaging step.
This intentionally does **not** publish the new package archives as
GitHub Release assets yet. The archives are kept with workflow artifacts
until npm, Homebrew, `install.sh`, winget, and related consumers are
ready to switch over.
## What changed
- Adds a `Build Codex package archive` step to
`.github/workflows/rust-release.yml` after target artifacts are staged.
- Runs `scripts/build_codex_package.py` for both release bundles:
- `primary` builds `codex-package-${TARGET}.tar.gz` with `--variant
codex`.
- `app-server` builds `codex-app-server-package-${TARGET}.tar.gz` with
`--variant codex-app-server`.
- Passes `--entrypoint-bin target/${TARGET}/release/<entrypoint>` so
packages contain the entrypoint already built by the workflow.
- Deletes both package archive names before the final GitHub Release
upload so they remain workflow artifacts only for now.
## Verification
- Parsed `.github/workflows/rust-release.yml` with Ruby's YAML loader.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23582).
* #23596
* __->__ #23582
## Why
The package builder should describe the binaries it is actually
packaging, not require callers to restate release metadata out of band.
A caller-provided `--version` flag can drift from the workspace version,
but running the target entrypoint to discover its version breaks
cross-target packages when the produced binary cannot execute on the
build host.
This PR keeps package metadata tied to the repository source of truth by
reading `[workspace.package].version` from `codex-rs/Cargo.toml`. It
also prepares the package layout for `codex-app-server` packages: the
same package structure can now represent either the CLI entrypoint or
the app-server entrypoint while keeping shared sidecars such as `rg`,
`bwrap`, and Windows sandbox helpers in the existing package
directories.
## What changed
- Removes the `--version` CLI flag from
`scripts/build_codex_package.py`.
- Adds Cargo.toml version discovery for `codex-package.json.version` via
`codex-rs/Cargo.toml`.
- Adds `--entrypoint-bin` so callers can package a prebuilt entrypoint
instead of rebuilding it with Cargo.
- Makes `--variant` an explicit choice between `codex` and
`codex-app-server`, and uses it to select the cargo binary and packaged
`bin/` entrypoint name.
- Updates `scripts/codex_package/README.md` to document variants,
prebuilt entrypoints, and Cargo.toml version detection.
## Verification
- Compiled `scripts/build_codex_package.py` and
`scripts/codex_package/*.py` with `PYTHONDONTWRITEBYTECODE=1`.
- Ran `scripts/build_codex_package.py --help` and verified `--version`
is gone while `--variant` and `--entrypoint-bin` are present.
- Verified the package builder reads version `0.0.0` from
`codex-rs/Cargo.toml`.
- Built a fake cross-target `codex-app-server` package using a
non-executable `--entrypoint-bin`; verified metadata records version
`0.0.0`, variant `codex-app-server`, and `bin/codex-app-server` as the
entrypoint.
- Adds an explicit vertical marketplace kind for plugin/list that
fail-open fetches collection=vertical only when full remote plugins are
disabled.
- Renames the global remote marketplace/cache identity to
openai-curated-remote and materializes remote installs with backend
release versions and app manifests.
Fixes#23223.
## Why
Malformed AGENTS instructions should not fail silently. The reported
issue had invalid UTF-8 in a global `AGENTS.md`; before this change,
Codex treated that decode failure like a missing file, so the personal
instructions disappeared without a user-visible explanation and the
rollout had no `# AGENTS.md instructions` block.
Project-level AGENTS files already used lossy decoding, so their
instructions still appeared, but invalid bytes were replaced without
telling the user. Global and project AGENTS files should behave
consistently: keep usable instruction text when possible, and surface a
diagnostic when bytes had to be replaced.
## What changed
Global `AGENTS.override.md` and `AGENTS.md` loading now reads bytes and
decodes with replacement characters on invalid UTF-8, matching
project-level AGENTS behavior. Both global and project AGENTS loading
now emit a startup warning when invalid UTF-8 is found, and both keep
the instruction text with invalid byte sequences replaced.
Missing files, non-file candidates, empty files, and the existing
`AGENTS.override.md` before `AGENTS.md` precedence keep their current
behavior.
## How users see it
The warnings flow through the existing startup warning surface.
App-server clients receive config-time startup warnings as
`configWarning` notifications during initialization, and thread startup
emits startup warnings as thread-scoped `warning` notifications.
Global AGENTS invalid UTF-8 warnings can appear on both surfaces.
Project-level AGENTS invalid UTF-8 warnings are discovered while
building thread instructions, so they appear as thread-scoped `warning`
notifications. Clients that render warning notifications in the
conversation surface show the message as a visible diagnostic instead of
silently hiding or altering instructions.
## Why
Code mode can use nested unified exec calls as data sources. When those
calls omit `max_output_tokens`, code mode should receive raw command
output so the script can parse or summarize it itself. When code mode
does provide `max_output_tokens`, that explicit nested budget should be
respected, including values above the default unified exec limit, rather
than being capped before code mode sees the result.
## What
- Preserve direct unified exec truncation behavior, while letting
code-mode exec/write_stdin keep `max_output_tokens` as `None` unless
explicitly supplied.
- Make code-mode tool results use raw output when no explicit limit is
present, and use the explicit nested limit directly when one is
specified.
- Refactor unified exec output formatting so `truncated_output` takes
the caller-selected token budget.
- Add e2e integration coverage for explicit nested exec limits, omitted
nested exec limits, outer exec limit propagation, omitted-limit outputs
that exceed both the default and a small truncation policy, explicit
nested limits above those caps, and high explicit limits that still
compact larger command output.
- Reuse the code-mode turn setup helper while directly asserting the
exact exec output item in each test.
## Testing
- `just fmt`
- `git diff --check`
- Not run locally per repo guidance; CI should validate the e2e
integration tests.
## Why
Issue #23214 reports `/ps` showing no background terminals while the
status line still says it is waiting for a background terminal. The race
is in core: `write_stdin` can poll a process that exits before the
response returns. The process manager correctly returns `process_id:
None`, but the handler still emitted a `TerminalInteraction` event using
the requested session id, causing clients to believe a dead process was
still being polled.
Fixes#23214.
## What changed
- Suppress `TerminalInteraction` events for empty `write_stdin` polls
once `response.process_id` is `None`.
- Continue emitting interactions for non-empty stdin, even if that input
causes the process to exit before the response returns.
- Extend the unified exec integration test to assert completed empty
polls do not emit terminal interactions.
## Verification
- `cargo test -p codex-core --test all
unified_exec_emits_one_begin_and_one_end_event`
- `cargo test -p codex-core --test all
unified_exec_emits_terminal_interaction_for_write_stdin`
`cargo test -p codex-core` currently aborts in unrelated
`agent::control::tests::resume_agent_from_rollout_uses_edge_data_when_descendant_metadata_source_is_stale`
with a reproducible stack overflow.
## Why
Plugin and skill loading is useful as warmup and early validation, but
session startup does not need to wait for that work before it can
continue building the session. Keeping it on the serial startup path
adds avoidable latency to every fresh thread start.
We still want invalid skill configurations to show up quickly, and we
want the warmup to exercise the same plugin and skill manager caches
that the normal turn path uses.
## What changed
- moved plugin and skill warmup into the session startup async path
instead of eagerly awaiting it on the serial setup path
- kept the warmup using the session's resolved filesystem/environment
context so skill loading still sees the right roots
- preserved early skill-load error logging so broken skill
configurations still surface during startup
- left the per-turn plugin and skill loading path unchanged, so turns
still use the normal cached managers
## Testing
- Not run locally; relying on CI for validation.
## Why
Clients need a typed permission-profile catalog instead of
reconstructing that state from config internals.
## What changed
- Added `permissionProfile/list` to the app-server v2 protocol with
cursor pagination and optional `cwd`.
- The list response includes built-in permission profiles plus
config-defined `[permissions.<id>]` profiles from the effective config
for the request context.
- Permission profiles keep optional `description` metadata for display
purposes.
- App-server docs and schema fixtures are updated for the new RPC.
## Why
`codex-app-server` is published as a standalone release binary, so it
should support the same basic version inspection behavior users expect
from command-line tools. This is independent of package assembly:
package metadata now comes from `codex-rs/Cargo.toml`, but the
standalone app-server binary should still answer `--version` directly.
## What changed
- Enables Clap's generated `--version` flag for the `codex-app-server`
binary by adding `#[command(version)]` to its top-level parser.
## Verification
- Ran `cargo run -p codex-app-server --bin codex-app-server --
--version` and verified it prints `codex-app-server 0.0.0`.
## Why
`rust-ci-full` was paying the full Cargo nextest build-and-run cost once
per platform, with Windows ARM64 as the long pole. This change moves the
heavy work into one reusable per-platform flow: build a nextest archive
once, then replay it across four shards so the platform lane spends less
time running tests serially. For Windows ARM64, the archive is
cross-compiled on Windows x64 and replayed on native Windows ARM64
shards so the slow ARM64 machine is used for execution rather than
compilation.
## What changed
- split the `rust-ci-full` nextest matrix into five explicit
per-platform reusable-workflow calls
- add `.github/workflows/rust-ci-full-nextest-platform.yml` to build one
archive, upload timings/helpers, replay four nextest shards, upload
per-shard JUnit, and roll the shard status back up per platform
- add Windows CI helpers for Dev Drive setup and MSVC ARM64 linker
environment export so the Windows ARM64 archive can be produced on
Windows x64
- keep the existing Cargo git CLI fetch hardening inside the reusable
workflow, since caller workflow-level `env` does not flow through
`workflow_call`
- document the archive-backed shard shape in
`.github/workflows/README.md`
- raise the default nextest slow timeout to 30s so the sharded full-CI
path does not treat every >15s test as stuck
## Verification
- validated the archive/shard flow with live GitHub Actions runs on this
PR branch
- Windows ARM64 cross-compile latency on completed runs:
- https://github.com/openai/codex/actions/runs/26118759651: `34m30s`
lane e2e, `17m16s` archive build, `9m55s` shard phase
- https://github.com/openai/codex/actions/runs/26120777976: `30m36s`
lane e2e, `17m21s` archive build, `6m50s` shard phase
- comparable pre-cross-compile sharded Windows ARM64 runs were `55m01s`,
`50m21s`, and `46m42s`, so the completed cross-compile runs improved the
lane by roughly `12m` to `24m` versus the prior range
- latest corrected cross-compile run:
https://github.com/openai/codex/actions/runs/26120777976
- Windows ARM64 archive built successfully on Windows x64
- native Windows ARM64 shards started immediately after the archive
upload
- 3/4 Windows ARM64 shards passed; the failing shard hit the same
existing `code_mode` test failure seen outside this lane
- downloaded failed-shard JUnit XML from the validation runs and
confirmed the remaining red is from known test failures, not
archive/shard wiring
- no local Codex tests run per repo guidance
## Notes
- this PR does not change developers.openai.com documentation
## Why
The package builder should be easy to run during local iteration.
Requiring callers to provide both a target triple and an output
directory every time makes the common host-package case more awkward
than necessary.
This PR keeps explicit overrides available, but makes the default
invocation useful: build for the current host platform and place the
package in a fresh temporary directory. Because a temp output path is
otherwise easy to lose, the builder continues to print the final package
directory path when it completes.
## What changed
- Makes `--target` optional and maps the host OS/architecture to
supported Codex package target triples.
- Uses GNU Linux target triples for Linux host defaults, while keeping
the musl targets available for release jobs that pass `--target`
explicitly.
- Makes `--package-dir` optional and creates a new `codex-package-*`
temp directory when omitted.
- Documents the new defaults in `scripts/codex_package/README.md`.
## Verification
- Compiled `scripts/build_codex_package.py` and
`scripts/codex_package/*.py` with `PYTHONDONTWRITEBYTECODE=1`.
- Ran `scripts/build_codex_package.py --help` from outside the repo.
- Verified Linux host detection maps `x86_64` and `aarch64` to GNU
target triples.
- Ran a fake-Cargo package build while omitting both `--target` and
`--package-dir`; verified the generated metadata target, expected
package files, and printed temp package path.
- Ran a fake-Cargo package build for `x86_64-unknown-linux-gnu` and
verified `codex`, `bwrap`, and `rg` are assembled into the package.
## Why
`openai/codex#22169` added a regression test that expects an invalid
child `service_tier` to be rejected, but the test used
`Result::expect_err` on `SpawnAgentHandler::handle`. That requires the
`Ok` type to implement `Debug`, and this handler returns `Box<dyn
ToolOutput>`, so Bazel failed while compiling `codex-core` tests before
it could run them.
## What changed
- Capture the handler result and assert on `result.err()` instead of
calling `expect_err`.
- Keep the same `FunctionCallError::RespondToModel` assertion for the
rejected service tier.
## Verification
- `cargo test -p codex-core
spawn_agent_role_service_tier_does_not_hide_invalid_spawn_request`
Result::expect_err requires the Ok type to implement Debug even when the test expects an error. Assert on result.err() instead so the test still validates the rejected service tier without adding a Debug bound to ToolOutput.