## Summary
DotSlash should resolve the same canonical package layout used by standalone installers and npm platform packages, but it should not take the size regression of downloading gzip-compressed package archives. Installers continue to use `.tar.gz` because that format is broadly available, while DotSlash can use zstd-compressed tar archives.
This updates the package archive release helper to emit both `*.tar.gz` and `*.tar.zst` package archives from the same package directory. The Codex CLI and `codex-app-server` DotSlash release config entries now match `codex-package-<target>.tar.zst` and `codex-app-server-package-<target>.tar.zst`, with paths that select `bin/codex` or `bin/codex-app-server` inside the extracted package. The Windows release compression loop also skips prebuilt `.tar.zst` archives so it does not try to recompress them as ordinary files.
The other helper outputs stay on their existing per-binary artifacts for now.
## Test plan
- `python3 -m json.tool .github/dotslash-config.json > /dev/null`
- `bash -n .github/scripts/build-codex-package-archive.sh`
- `python3 -m py_compile scripts/codex_package/cli.py`
- `ruby -e 'require "yaml"; YAML.load_file(".github/workflows/rust-release-windows.yml"); puts "ok"'`
- Ran a Python regex smoke test that checked every updated `codex` and `codex-app-server` platform entry against the `.tar.zst` archive names emitted by `.github/scripts/build-codex-package-archive.sh`.
- Ran `scripts/build_codex_package.py` with synthetic macOS entrypoint and `rg` binaries and repeated `--archive-output` values for `.tar.gz` and `.tar.zst`, verifying both archives were written.
## Summary
The npm platform packages should stop carrying a bespoke native layout now that the release workflow builds canonical Codex package archives. Keeping npm on the same `bin/`, `codex-resources/`, and `codex-path/` structure lets the Rust package-layout detection behave consistently across standalone, npm, and future DotSlash installs.
This changes platform npm packages to stage the `codex-package` artifact for each target under `vendor/<target>`. The Node launcher now resolves `bin/codex` and prepends `codex-path`, while retaining legacy `vendor/<target>/codex` and `vendor/<target>/path` fallback support for local development and migration. The npm staging helper downloads `codex-package` archives instead of rebuilding the CLI payload from individual `codex`, `rg`, `bwrap`, and sandbox helper artifacts.
CI still needs to stage npm packages from historical rust-release workflow artifacts that predate package archives, so the staging scripts now expose an explicit `--allow-legacy-codex-package` fallback. That fallback synthesizes the canonical package layout from legacy per-binary artifacts and is wired only into the CI smoke path; release staging remains strict and continues to require real package archives.
## Test plan
- `python3 -m py_compile codex-cli/scripts/build_npm_package.py codex-cli/scripts/install_native_deps.py scripts/stage_npm_packages.py scripts/codex_package/cli.py`
- `node --check codex-cli/bin/codex.js`
- `ruby -e 'require "yaml"; YAML.load_file(".github/workflows/rust-release.yml"); YAML.load_file(".github/workflows/ci.yml"); puts "ok"'`
- Staged a synthetic `codex-linux-x64` platform package from a canonical vendor tree and verified it copied only `bin/`, `codex-path/`, `codex-resources/`, and `codex-package.json`.
- Imported `install_native_deps.py` and extracted a synthetic `codex-package-x86_64-unknown-linux-musl.tar.gz` into `vendor/<target>`.
- Ran legacy-layout conversion smokes for Linux, Windows, and unsigned macOS artifact naming.
- `NPM_CONFIG_CACHE="$tmp_dir/npm-cache" python3 ./scripts/stage_npm_packages.py --release-version 0.125.0 --workflow-url https://github.com/openai/codex/actions/runs/26131514935 --package codex --allow-legacy-codex-package --output-dir "$tmp_dir"`
- `node codex-cli/bin/codex.js --version`
## Summary
DotSlash should resolve the same canonical package layout used by standalone installers and npm platform packages, but it should not take the size regression of downloading gzip-compressed package archives. Installers continue to use `.tar.gz` because that format is broadly available, while DotSlash can use zstd-compressed tar archives.
This updates the package archive release helper to emit both `*.tar.gz` and `*.tar.zst` package archives from the same package directory. The Codex CLI and `codex-app-server` DotSlash release config entries now match `codex-package-<target>.tar.zst` and `codex-app-server-package-<target>.tar.zst`, with paths that select `bin/codex` or `bin/codex-app-server` inside the extracted package. The Windows release compression loop also skips prebuilt `.tar.zst` archives so it does not try to recompress them as ordinary files.
The other helper outputs stay on their existing per-binary artifacts for now.
## Test plan
- `python3 -m json.tool .github/dotslash-config.json > /dev/null`
- `bash -n .github/scripts/build-codex-package-archive.sh`
- `python3 -m py_compile scripts/codex_package/cli.py`
- `ruby -e 'require "yaml"; YAML.load_file(".github/workflows/rust-release-windows.yml"); puts "ok"'`
- Ran a Python regex smoke test that checked every updated `codex` and `codex-app-server` platform entry against the `.tar.zst` archive names emitted by `.github/scripts/build-codex-package-archive.sh`.
- Ran `scripts/build_codex_package.py` with synthetic macOS entrypoint and `rg` binaries and repeated `--archive-output` values for `.tar.gz` and `.tar.zst`, verifying both archives were written.
## Summary
Standalone installs should exercise the same canonical package archive layout that release builds produce, rather than unpacking npm platform packages and reconstructing a parallel install tree.
This updates `install.sh` and `install.ps1` to download `codex-package-<target>.tar.gz` plus `codex-package_SHA256SUMS`, verify the selected archive against the manifest, install the archive directly, and point visible command shims at `bin/codex` inside the package layout. Existing installs are still version-detected through the old root-level `codex` path as a fallback during migration.
## Test plan
- `sh -n scripts/install/install.sh`
- `pwsh -NoProfile -Command '<PowerShell parser smoke test for scripts/install/install.ps1>'`
## Summary
The npm platform packages should stop carrying a bespoke native layout now that the release workflow builds canonical Codex package archives. Keeping npm on the same `bin/`, `codex-resources/`, and `codex-path/` structure lets the Rust package-layout detection behave consistently across standalone, npm, and future DotSlash installs.
This changes platform npm packages to stage the `codex-package` artifact for each target under `vendor/<target>`. The Node launcher now resolves `bin/codex` and prepends `codex-path`, while retaining legacy `vendor/<target>/codex` and `vendor/<target>/path` fallback support for local development and migration. The npm staging helper downloads `codex-package` archives instead of rebuilding the CLI payload from individual `codex`, `rg`, `bwrap`, and sandbox helper artifacts.
## Test plan
- `python3 -m py_compile codex-cli/scripts/build_npm_package.py codex-cli/scripts/install_native_deps.py scripts/stage_npm_packages.py`
- `node --check codex-cli/bin/codex.js`
- `ruby -e 'require "yaml"; YAML.load_file(".github/workflows/rust-release.yml"); puts "ok"'`
- Staged a synthetic `codex-linux-x64` platform package from a canonical vendor tree and verified it copied only `bin/`, `codex-path/`, `codex-resources/`, and `codex-package.json`.
- Imported `install_native_deps.py` and extracted a synthetic `codex-package-x86_64-unknown-linux-musl.tar.gz` into `vendor/<target>`.
- `node codex-cli/bin/codex.js --version`
## Summary
DotSlash should resolve the same canonical package archives used by standalone installers and npm platform packages, rather than continuing to point at single-binary zstd artifacts or the older Linux bundle archive.
This updates the Codex CLI and `codex-app-server` DotSlash release config entries to match `codex-package-<target>.tar.gz` and `codex-app-server-package-<target>.tar.gz`, with paths that select `bin/codex` or `bin/codex-app-server` inside the extracted package. The other helper outputs stay on their existing per-binary artifacts for now.
## Test plan
- `python3 -m json.tool .github/dotslash-config.json > /dev/null`
- Ran a Python regex smoke test that checked every updated `codex` and `codex-app-server` platform entry against the archive names emitted by `.github/scripts/build-codex-package-archive.sh`.
## Summary
Standalone installers and other downstream package consumers need a stable checksum source for the canonical package archives. Relying on per-asset metadata makes that harder to consume uniformly, especially when several package archives are produced in the same release.
This keeps the `codex-package-*.tar.gz` and `codex-app-server-package-*.tar.gz` assets in the GitHub Release upload set and adds `codex-package_SHA256SUMS` to `dist/` before the release is created. The manifest contains one SHA-256 line per package archive and fails the release job if no package archives are present.
## Test plan
- `ruby -e 'require "yaml"; YAML.load_file(".github/workflows/rust-release.yml"); puts "ok"'`
## Summary
The Linux sandbox should find bundled `bwrap` through the same package-layout abstraction as the rest of the runtime, instead of maintaining a separate standalone-specific lookup path.
This adds an `InstallContext` helper for bundled resources and updates `codex-linux-sandbox` to ask the current install context for `codex-resources/bwrap` before falling back to the old executable-relative probes. The tests cover npm-style, standalone, and canonical package layouts so `bwrap` lookup follows the package structure introduced earlier in the stack.
## Test plan
- `cargo test -p codex-install-context`
- `cargo test -p codex-linux-sandbox --lib`
- `just fix -p codex-install-context -p codex-linux-sandbox`
- `just bazel-lock-check`
## Summary
DotSlash should resolve the same canonical package archives used by standalone installers and npm platform packages, rather than continuing to point at single-binary zstd artifacts or the older Linux bundle archive.
This updates the Codex CLI and `codex-app-server` DotSlash release config entries to match `codex-package-<target>.tar.gz` and `codex-app-server-package-<target>.tar.gz`, with paths that select `bin/codex` or `bin/codex-app-server` inside the extracted package. The other helper outputs stay on their existing per-binary artifacts for now.
## Test plan
- `python3 -m json.tool .github/dotslash-config.json > /dev/null`
- Ran a Python regex smoke test that checked every updated `codex` and `codex-app-server` platform entry against the archive names emitted by `.github/scripts/build-codex-package-archive.sh`.
## Summary
The npm platform packages should stop carrying a bespoke native layout now that the release workflow builds canonical Codex package archives. Keeping npm on the same `bin/`, `codex-resources/`, and `codex-path/` structure lets the Rust package-layout detection behave consistently across standalone, npm, and future DotSlash installs.
This changes platform npm packages to stage the `codex-package` artifact for each target under `vendor/<target>`. The Node launcher now resolves `bin/codex` and prepends `codex-path`, while retaining legacy `vendor/<target>/codex` and `vendor/<target>/path` fallback support for local development and migration. The npm staging helper downloads `codex-package` archives instead of rebuilding the CLI payload from individual `codex`, `rg`, `bwrap`, and sandbox helper artifacts.
## Test plan
- `python3 -m py_compile codex-cli/scripts/build_npm_package.py codex-cli/scripts/install_native_deps.py scripts/stage_npm_packages.py`
- `node --check codex-cli/bin/codex.js`
- `ruby -e 'require "yaml"; YAML.load_file(".github/workflows/rust-release.yml"); puts "ok"'`
- Staged a synthetic `codex-linux-x64` platform package from a canonical vendor tree and verified it copied only `bin/`, `codex-path/`, `codex-resources/`, and `codex-package.json`.
- Imported `install_native_deps.py` and extracted a synthetic `codex-package-x86_64-unknown-linux-musl.tar.gz` into `vendor/<target>`.
- `node codex-cli/bin/codex.js --version`
## Summary
Standalone installs should exercise the same canonical package archive layout that release builds produce, rather than unpacking npm platform packages and reconstructing a parallel install tree.
This updates `install.sh` and `install.ps1` to download `codex-package-<target>.tar.gz` plus `codex-package_SHA256SUMS`, verify the selected archive against the manifest, install the archive directly, and point visible command shims at `bin/codex` inside the package layout. Existing installs are still version-detected through the old root-level `codex` path as a fallback during migration.
## Test plan
- `sh -n scripts/install/install.sh`
- `pwsh -NoProfile -Command '<PowerShell parser smoke test for scripts/install/install.ps1>'`
## Summary
Standalone installers and other downstream package consumers need a stable checksum source for the canonical package archives. Relying on per-asset metadata makes that harder to consume uniformly, especially when several package archives are produced in the same release.
This keeps the `codex-package-*.tar.gz` and `codex-app-server-package-*.tar.gz` assets in the GitHub Release upload set and adds `codex-package_SHA256SUMS` to `dist/` before the release is created. The manifest contains one SHA-256 line per package archive and fails the release job if no package archives are present.
## Test plan
- `ruby -e 'require "yaml"; YAML.load_file(".github/workflows/rust-release.yml"); puts "ok"'`
## Summary
The Linux sandbox should find bundled `bwrap` through the same package-layout abstraction as the rest of the runtime, instead of maintaining a separate standalone-specific lookup path.
This adds an `InstallContext` helper for bundled resources and updates `codex-linux-sandbox` to ask the current install context for `codex-resources/bwrap` before falling back to the old executable-relative probes. The tests cover npm-style, standalone, and canonical package layouts so `bwrap` lookup follows the package structure introduced earlier in the stack.
## Test plan
- `cargo test -p codex-install-context`
- `cargo test -p codex-linux-sandbox --lib`
- `just fix -p codex-install-context -p codex-linux-sandbox`
- `just bazel-lock-check`
## Summary
DotSlash should resolve the same canonical package archives used by standalone installers and npm platform packages, rather than continuing to point at single-binary zstd artifacts or the older Linux bundle archive.
This updates the Codex CLI and `codex-app-server` DotSlash release config entries to match `codex-package-<target>.tar.gz` and `codex-app-server-package-<target>.tar.gz`, with paths that select `bin/codex` or `bin/codex-app-server` inside the extracted package. The other helper outputs stay on their existing per-binary artifacts for now.
## Test plan
- `python3 -m json.tool .github/dotslash-config.json > /dev/null`
- Ran a Python regex smoke test that checked every updated `codex` and `codex-app-server` platform entry against the archive names emitted by `.github/scripts/build-codex-package-archive.sh`.
## Summary
The npm platform packages should stop carrying a bespoke native layout now that the release workflow builds canonical Codex package archives. Keeping npm on the same `bin/`, `codex-resources/`, and `codex-path/` structure lets the Rust package-layout detection behave consistently across standalone, npm, and future DotSlash installs.
This changes platform npm packages to stage the `codex-package` artifact for each target under `vendor/<target>`. The Node launcher now resolves `bin/codex` and prepends `codex-path`, while retaining legacy `vendor/<target>/codex` and `vendor/<target>/path` fallback support for local development and migration. The npm staging helper downloads `codex-package` archives instead of rebuilding the CLI payload from individual `codex`, `rg`, `bwrap`, and sandbox helper artifacts.
## Test plan
- `python3 -m py_compile codex-cli/scripts/build_npm_package.py codex-cli/scripts/install_native_deps.py scripts/stage_npm_packages.py`
- `node --check codex-cli/bin/codex.js`
- `ruby -e 'require "yaml"; YAML.load_file(".github/workflows/rust-release.yml"); puts "ok"'`
- Staged a synthetic `codex-linux-x64` platform package from a canonical vendor tree and verified it copied only `bin/`, `codex-path/`, `codex-resources/`, and `codex-package.json`.
- Imported `install_native_deps.py` and extracted a synthetic `codex-package-x86_64-unknown-linux-musl.tar.gz` into `vendor/<target>`.
- `node codex-cli/bin/codex.js --version`
## Summary
Standalone installs should exercise the same canonical package archive layout that release builds produce, rather than unpacking npm platform packages and reconstructing a parallel install tree.
This updates `install.sh` and `install.ps1` to download `codex-package-<target>.tar.gz` plus `codex-package_SHA256SUMS`, verify the selected archive against the manifest, install the archive directly, and point visible command shims at `bin/codex` inside the package layout. Existing installs are still version-detected through the old root-level `codex` path as a fallback during migration.
## Test plan
- `sh -n scripts/install/install.sh`
- `pwsh -NoProfile -Command '<PowerShell parser smoke test for scripts/install/install.ps1>'`
## Summary
Standalone installers and other downstream package consumers need a stable checksum source for the canonical package archives. Relying on per-asset metadata makes that harder to consume uniformly, especially when several package archives are produced in the same release.
This keeps the `codex-package-*.tar.gz` and `codex-app-server-package-*.tar.gz` assets in the GitHub Release upload set and adds `codex-package_SHA256SUMS` to `dist/` before the release is created. The manifest contains one SHA-256 line per package archive and fails the release job if no package archives are present.
## Test plan
- `ruby -e 'require "yaml"; YAML.load_file(".github/workflows/rust-release.yml"); puts "ok"'`
## Summary
The Linux sandbox should find bundled `bwrap` through the same package-layout abstraction as the rest of the runtime, instead of maintaining a separate standalone-specific lookup path.
This adds an `InstallContext` helper for bundled resources and updates `codex-linux-sandbox` to ask the current install context for `codex-resources/bwrap` before falling back to the old executable-relative probes. The tests cover npm-style, standalone, and canonical package layouts so `bwrap` lookup follows the package structure introduced earlier in the stack.
## Test plan
- `cargo test -p codex-install-context`
- `cargo test -p codex-linux-sandbox --lib`
- `just fix -p codex-install-context -p codex-linux-sandbox`
- `just bazel-lock-check`
## Why
The package-builder stack now creates a canonical Codex package
directory where the entrypoint lives under `bin/`, bundled helper
resources live under `codex-resources/`, and bundled PATH-style tools
live under `codex-path/`. That layout is not specific to the standalone
installer: npm, brew, install scripts, and manually unpacked artifacts
should all be able to use the same package shape.
The Rust runtime still only knew about the legacy standalone release
layout, where resources sit next to the executable. A packaged binary
therefore would not identify its package root or prefer the bundled `rg`
from `codex-path/`.
## What changed
- Adds `CodexPackageLayout` to `codex-install-context` and detects it
from an executable path shaped like `<package>/bin/<entrypoint>` when
`<package>/codex-package.json` is present.
- Splits `InstallContext` into an install `method` plus an optional
package layout so the layout is shared across npm, bun, brew,
standalone, and other launch contexts.
- Stores package-layout paths as `AbsolutePathBuf` values.
- Keeps `codex-resources/` and `codex-path/` optional so Codex can still
run with degraded behavior if sidecar directories are missing.
- Updates `InstallContext::rg_command()` to prefer bundled
`codex-path/rg` or `rg.exe`, then fall back to the legacy standalone
resources location, then system `rg`.
- Updates `codex doctor` reporting so package installs show package,
bin, resources, and path directories, and so bundled search detection
recognizes `codex-path/` for any install method.
## Test plan
- `cargo test -p codex-install-context`
- `cargo test -p codex-cli`
- `cargo test -p codex-tui
update_action::tests::maps_install_context_to_update_action`
- `just bazel-lock-check`
## Why
Release CI already builds the Codex entrypoints before staging
artifacts, and the package builder can now package those prebuilt
binaries directly. The workflow should produce package-shaped sidecar
archives from the same staged entrypoints that downstream distribution
channels will eventually consume, without rebuilding `codex` or
`codex-app-server` inside the packaging step.
This intentionally does **not** publish the new package archives as
GitHub Release assets yet. The archives are kept with workflow artifacts
until npm, Homebrew, `install.sh`, winget, and related consumers are
ready to switch over.
## What changed
- Adds a `Build Codex package archive` step to
`.github/workflows/rust-release.yml` after target artifacts are staged.
- Runs `scripts/build_codex_package.py` for both release bundles:
- `primary` builds `codex-package-${TARGET}.tar.gz` with `--variant
codex`.
- `app-server` builds `codex-app-server-package-${TARGET}.tar.gz` with
`--variant codex-app-server`.
- Passes `--entrypoint-bin target/${TARGET}/release/<entrypoint>` so
packages contain the entrypoint already built by the workflow.
- Deletes both package archive names before the final GitHub Release
upload so they remain workflow artifacts only for now.
## Verification
- Parsed `.github/workflows/rust-release.yml` with Ruby's YAML loader.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23582).
* #23596
* __->__ #23582
## Why
The package builder should describe the binaries it is actually
packaging, not require callers to restate release metadata out of band.
A caller-provided `--version` flag can drift from the workspace version,
but running the target entrypoint to discover its version breaks
cross-target packages when the produced binary cannot execute on the
build host.
This PR keeps package metadata tied to the repository source of truth by
reading `[workspace.package].version` from `codex-rs/Cargo.toml`. It
also prepares the package layout for `codex-app-server` packages: the
same package structure can now represent either the CLI entrypoint or
the app-server entrypoint while keeping shared sidecars such as `rg`,
`bwrap`, and Windows sandbox helpers in the existing package
directories.
## What changed
- Removes the `--version` CLI flag from
`scripts/build_codex_package.py`.
- Adds Cargo.toml version discovery for `codex-package.json.version` via
`codex-rs/Cargo.toml`.
- Adds `--entrypoint-bin` so callers can package a prebuilt entrypoint
instead of rebuilding it with Cargo.
- Makes `--variant` an explicit choice between `codex` and
`codex-app-server`, and uses it to select the cargo binary and packaged
`bin/` entrypoint name.
- Updates `scripts/codex_package/README.md` to document variants,
prebuilt entrypoints, and Cargo.toml version detection.
## Verification
- Compiled `scripts/build_codex_package.py` and
`scripts/codex_package/*.py` with `PYTHONDONTWRITEBYTECODE=1`.
- Ran `scripts/build_codex_package.py --help` and verified `--version`
is gone while `--variant` and `--entrypoint-bin` are present.
- Verified the package builder reads version `0.0.0` from
`codex-rs/Cargo.toml`.
- Built a fake cross-target `codex-app-server` package using a
non-executable `--entrypoint-bin`; verified metadata records version
`0.0.0`, variant `codex-app-server`, and `bin/codex-app-server` as the
entrypoint.
- Adds an explicit vertical marketplace kind for plugin/list that
fail-open fetches collection=vertical only when full remote plugins are
disabled.
- Renames the global remote marketplace/cache identity to
openai-curated-remote and materializes remote installs with backend
release versions and app manifests.
Fixes#23223.
## Why
Malformed AGENTS instructions should not fail silently. The reported
issue had invalid UTF-8 in a global `AGENTS.md`; before this change,
Codex treated that decode failure like a missing file, so the personal
instructions disappeared without a user-visible explanation and the
rollout had no `# AGENTS.md instructions` block.
Project-level AGENTS files already used lossy decoding, so their
instructions still appeared, but invalid bytes were replaced without
telling the user. Global and project AGENTS files should behave
consistently: keep usable instruction text when possible, and surface a
diagnostic when bytes had to be replaced.
## What changed
Global `AGENTS.override.md` and `AGENTS.md` loading now reads bytes and
decodes with replacement characters on invalid UTF-8, matching
project-level AGENTS behavior. Both global and project AGENTS loading
now emit a startup warning when invalid UTF-8 is found, and both keep
the instruction text with invalid byte sequences replaced.
Missing files, non-file candidates, empty files, and the existing
`AGENTS.override.md` before `AGENTS.md` precedence keep their current
behavior.
## How users see it
The warnings flow through the existing startup warning surface.
App-server clients receive config-time startup warnings as
`configWarning` notifications during initialization, and thread startup
emits startup warnings as thread-scoped `warning` notifications.
Global AGENTS invalid UTF-8 warnings can appear on both surfaces.
Project-level AGENTS invalid UTF-8 warnings are discovered while
building thread instructions, so they appear as thread-scoped `warning`
notifications. Clients that render warning notifications in the
conversation surface show the message as a visible diagnostic instead of
silently hiding or altering instructions.
## Why
Code mode can use nested unified exec calls as data sources. When those
calls omit `max_output_tokens`, code mode should receive raw command
output so the script can parse or summarize it itself. When code mode
does provide `max_output_tokens`, that explicit nested budget should be
respected, including values above the default unified exec limit, rather
than being capped before code mode sees the result.
## What
- Preserve direct unified exec truncation behavior, while letting
code-mode exec/write_stdin keep `max_output_tokens` as `None` unless
explicitly supplied.
- Make code-mode tool results use raw output when no explicit limit is
present, and use the explicit nested limit directly when one is
specified.
- Refactor unified exec output formatting so `truncated_output` takes
the caller-selected token budget.
- Add e2e integration coverage for explicit nested exec limits, omitted
nested exec limits, outer exec limit propagation, omitted-limit outputs
that exceed both the default and a small truncation policy, explicit
nested limits above those caps, and high explicit limits that still
compact larger command output.
- Reuse the code-mode turn setup helper while directly asserting the
exact exec output item in each test.
## Testing
- `just fmt`
- `git diff --check`
- Not run locally per repo guidance; CI should validate the e2e
integration tests.
## Why
Issue #23214 reports `/ps` showing no background terminals while the
status line still says it is waiting for a background terminal. The race
is in core: `write_stdin` can poll a process that exits before the
response returns. The process manager correctly returns `process_id:
None`, but the handler still emitted a `TerminalInteraction` event using
the requested session id, causing clients to believe a dead process was
still being polled.
Fixes#23214.
## What changed
- Suppress `TerminalInteraction` events for empty `write_stdin` polls
once `response.process_id` is `None`.
- Continue emitting interactions for non-empty stdin, even if that input
causes the process to exit before the response returns.
- Extend the unified exec integration test to assert completed empty
polls do not emit terminal interactions.
## Verification
- `cargo test -p codex-core --test all
unified_exec_emits_one_begin_and_one_end_event`
- `cargo test -p codex-core --test all
unified_exec_emits_terminal_interaction_for_write_stdin`
`cargo test -p codex-core` currently aborts in unrelated
`agent::control::tests::resume_agent_from_rollout_uses_edge_data_when_descendant_metadata_source_is_stale`
with a reproducible stack overflow.
## Why
Plugin and skill loading is useful as warmup and early validation, but
session startup does not need to wait for that work before it can
continue building the session. Keeping it on the serial startup path
adds avoidable latency to every fresh thread start.
We still want invalid skill configurations to show up quickly, and we
want the warmup to exercise the same plugin and skill manager caches
that the normal turn path uses.
## What changed
- moved plugin and skill warmup into the session startup async path
instead of eagerly awaiting it on the serial setup path
- kept the warmup using the session's resolved filesystem/environment
context so skill loading still sees the right roots
- preserved early skill-load error logging so broken skill
configurations still surface during startup
- left the per-turn plugin and skill loading path unchanged, so turns
still use the normal cached managers
## Testing
- Not run locally; relying on CI for validation.
## Why
Clients need a typed permission-profile catalog instead of
reconstructing that state from config internals.
## What changed
- Added `permissionProfile/list` to the app-server v2 protocol with
cursor pagination and optional `cwd`.
- The list response includes built-in permission profiles plus
config-defined `[permissions.<id>]` profiles from the effective config
for the request context.
- Permission profiles keep optional `description` metadata for display
purposes.
- App-server docs and schema fixtures are updated for the new RPC.
## Why
`codex-app-server` is published as a standalone release binary, so it
should support the same basic version inspection behavior users expect
from command-line tools. This is independent of package assembly:
package metadata now comes from `codex-rs/Cargo.toml`, but the
standalone app-server binary should still answer `--version` directly.
## What changed
- Enables Clap's generated `--version` flag for the `codex-app-server`
binary by adding `#[command(version)]` to its top-level parser.
## Verification
- Ran `cargo run -p codex-app-server --bin codex-app-server --
--version` and verified it prints `codex-app-server 0.0.0`.