## Why
Code mode must link against a V8 build with sandbox support, but Windows MSVC
still used upstream non-sandboxed prebuilts and package builds selected the
older release artifact profile.
## What changed
- Enable the `v8_enable_sandbox` feature directly for the code mode runtime.
- Select the `ptrcomp_sandbox_release` archive and bindings in Cargo packaging
and CI, including Windows MSVC release builds.
- Point Bazel's Windows MSVC targets at the sandbox-enabled Codex artifacts and
enable the matching crate feature.
## Testing
Add a runtime test that calls `v8__V8__IsSandboxEnabled()` and verifies that
the linked V8 library has sandbox support enabled.
GitOrigin-RevId: c1b49b44a6ccfea5b5006d69ec7866848d1cddd7
## Why
The macOS release workflow fetched `rg` and zsh while assembling package
archives, after the signing stage. This left the bundled helper executables
outside the workflow's signing and notarization checks.
## What changed
- Fetch, sign, notarize, and upload the pinned macOS `rg` and zsh binaries with
the other release artifacts.
- Build package archives from those signed helpers via `--rg-bin` and the new
`--zsh-bin` override.
- Verify the helpers' architecture, signatures, and absence of entitlements in
the final package.
## Testing
- Cover the prebuilt zsh override and verify that package assembly preserves
the supplied helper binaries.
GitOrigin-RevId: a3865c04fa2f0f4df32e627ee7202bc87bdc3241
## What changed
- Make the shell and PowerShell installers download release metadata and assets from `releases.openai.com` by default, with bounded request timeouts.
- Fall back to GitHub Releases when metadata is unusable, required assets are missing, or downloaded assets fail checksum or manifest validation.
- Document `CODEX_INSTALLER_USE_RELEASES_OPENAI_COM=false` for opting out of the default release source.
## Testing
- Cover default-source installation, malformed and incomplete metadata, version mismatches, corrupt assets, invalid checksums, incomplete manifests, and GitHub fallback failures in the shell installer tests.
GitOrigin-RevId: 1c65d527ca79761358c3a4cd7a5fd675e1ef75b2
## What changed
- Let the shell and PowerShell installers resolve metadata and download assets from `releases.openai.com` when `CODEX_INSTALLER_USE_RELEASES_OPENAI_COM` is enabled.
- Fall back to GitHub Releases when metadata or asset downloads from the alternate source are unavailable.
- Verify that an installed or cached Codex binary reports the resolved version before activating it.
## Testing
- Cover latest-release installation, asset fallback, mismatched binary versions, and reuse of a cached legacy package in the shell installer tests.
GitOrigin-RevId: 48c57d3377fbc6b0903570c665041bb465ca6f4c
## What changed
- Point the packaged `rg` manifest at ripgrep 15.2.0 archives for all
supported macOS, Linux, and Windows targets.
- Update each archive's size, SHA-256 digest, and executable path.
GitOrigin-RevId: 6dcfa4fe40597a7591b8413e330d27e6b0b86627
# Summary
GitHub's latest-release endpoint can return compact, single-line JSON.
The standalone installer treated release metadata as line-oriented text,
so those responses could make asset lookup fail even though the
requested assets were present.
The regression was introduced by
[#31056](https://github.com/openai/codex/pull/31056). That change reused
the `/releases/latest` metadata response for both version resolution and
asset lookup, exposing the existing formatting-sensitive asset parser to
compact responses from that endpoint.
This change parses the release metadata once with a one-pass POSIX awk
scanner. The scanner tracks JSON strings and nesting, extracts the root
release tag plus direct asset name/digest pairs, and produces the same
result regardless of whitespace or object field order. It uses POSIX
`fold` to bound awk record sizes so compact responses stay fast across
awk implementations.
Fixes#31520.
## Changes
- replace line-oriented release metadata matching with structure-aware
parsing
- reuse the parsed metadata for latest-version and asset-digest lookup
- add regression coverage for compact JSON, reordered fields, nested
decoys, and JSON-looking release text
## Design decisions
- Keep the installer dependency-free by using standard POSIX tools
already required by the shell installer.
- Parse only the GitHub release fields the installer consumes, in one
pass, instead of vendoring a general JSON library.
- Preserve asset-object boundaries so nested or string-encoded `name`
and `digest` fields cannot be mistaken for release assets.
## Testing
- Tests: focused installer suite locally and on Linux.
- Smoke tests: real pretty and compact GitHub release metadata,
latest-release resolution, and checksum-asset selection.
- Portability: macOS awk plus Linux gawk, mawk, and nawk.
- Stress coverage: randomized formatting and field order, adversarial
nested/string content, and a synthetic 2,000-asset compact response.
## Why
Windows Cargo and Bazel jobs spend significant time in filesystem-heavy
build and cache directories. Route those directories through one CI
build root so Windows can use its Dev Drive and Unix can use a stable
cache root.
## What
- Have `setup-ci` define `CI_BUILD_ROOT`, `CARGO_TARGET_DIR`, Bazel
cache/output paths, and temp paths.
- Require Windows to find or provision a verified Dev Drive instead of
falling back to `C:`.
- Pass the shared Bazel output base to `setup-bazel` so its explicit
`output_base` does not defeat Dev Drive routing.
- Point nextest, release, and V8 source-build paths at the shared
environment contract.
## Benchmark results
One-off cold-cache WPR/ETW traces show the explicit Bazel output-base
routing removes the dominant `C:` traffic:
| sample | `C:\_bazel` | summed `C:` traffic | traced test step |
|---|---:|---:|---:|
| shard 1 before | 62.2 GiB | 85.2 GiB | 16m22s |
| shard 1 updated | 0 | 16.5 GiB | 12m05s |
| shard 3 before | 67.2 GiB | 84.6 GiB | 16m48s |
| shard 3 updated | 0 | 13.5 GiB | 11m08s |
For a cold x64 V8 source build, the retained build-tail sample showed
`D:\cargo-target` at ~1.29 GiB while measured `C:` roots totaled ~0.45
GiB (`C:\Users` ~0.33 GiB, `C:\Program Files` ~0.06 GiB, `C:\Windows`
~0.03 GiB). The full cold build took 2h20m36s.
The Bazel timing improvement is directional because both refreshed
shards failed tests. The V8 trace is a bounded build-tail sample, not
the full build. All final samples had zero lost ETW events; VHDX traffic
was excluded from the optimization ranking.
Runs: [baseline
Bazel](https://github.com/openai/codex/actions/runs/28911908527),
[updated
Bazel](https://github.com/openai/codex/actions/runs/28917133701), [V8
build tail](https://github.com/openai/codex/actions/runs/28933626678).
## Manual validation
- Ran `just fmt`.
- Ran `just test-github-scripts` (35 tests).
- Parsed GitHub Actions YAML with `yq`.
- Ran `git diff --check`.
## Stack
- [#31332](https://github.com/openai/codex/pull/31332) — parameterize
Cargo target paths
- [#31356](https://github.com/openai/codex/pull/31356) — Windows 2025
runner bump
- [#31357](https://github.com/openai/codex/pull/31357) — Dev Drive I/O
routing
## Summary
- build, strip, sign, and publish `codex-code-mode-host` with the
primary Codex release binaries on Linux, macOS, and Windows
- place the host beside `codex[.exe]` in canonical package archives,
macOS DMGs, and the legacy Linux bundle so the runtime's sibling lookup
succeeds
- preserve and validate the host through standalone installers and
Python runtime wheel staging
- add package-builder coverage for source selection and the resulting
package layout
## Why
The process-owned code-mode client launches `codex-code-mode-host` as a
sibling of the running Codex executable. Release artifacts currently
build and bundle `codex` without that host, so code mode cannot start
from installed packages.
## Why
The standalone installers currently perform separate unauthenticated
GitHub REST API lookups while resolving the latest version, locating the
platform package, locating its checksum manifest, and retrieving asset
digests. A single install can therefore make up to four release-metadata
requests.
When GitHub's shared unauthenticated rate limit is exhausted, valid
releases fail to install. The shell installer also suppresses the
metadata request failure while probing assets, so a `403` is misreported
as though the release assets do not exist. This makes the failure both
more likely and harder to diagnose.
Fixes#28538.
## What changed
- Resolve the selected version and fetch its release metadata together.
- Reuse that one metadata response for package, checksum, and
legacy-package selection in both `install.sh` and `install.ps1`.
- Report metadata fetch failures as possible GitHub availability or
rate-limit failures instead of missing assets.
- Add a mocked-`curl` regression suite covering exact releases,
`latest`, and a simulated metadata `403`, and run it in `repo-checks`.
For `latest`, the metadata returned by `/releases/latest` now supplies
both the resolved version and the asset list. For an explicitly selected
version, the installer makes one request to that release's tag endpoint.
## Verification
- `python3 -m unittest discover -s scripts/install -p 'test_*.py' -v`
- `sh -n scripts/install/install.sh`
- Parsed `scripts/install/install.ps1` with the PowerShell language
parser.
## Scope
This change reduces GitHub API usage and preserves the underlying error,
but it does not move release artifacts away from GitHub's CDN.
## Why
Once #30114 publishes zsh independently, regular Rust releases should
reuse that protected, versioned artifact set instead of rebuilding
identical zsh binaries for every Codex version. Keeping the zsh release
tag explicit in the workflow also makes future artifact upgrades
deliberate and easy to review.
This PR assumes the first standalone artifact release will be published
as `codex-zsh-v0.1.0` before this change lands.
## What changed
- Added `CODEX_ZSH_RELEASE_TAG` near the top of
`.github/workflows/rust-release.yml`, initially pinned to
`codex-zsh-v0.1.0`.
- Download the standalone release’s generated `codex-zsh` DotSlash
manifest before assembling Linux and macOS Codex packages.
- Added a `--zsh-manifest` package-builder override so release packaging
fetches the matching target archive and verifies the size and SHA-256
digest recorded in that manifest.
- Removed the reusable zsh build job from regular Rust releases.
- Stopped copying zsh archives into each Rust release and stopped
regenerating a zsh DotSlash manifest there.
Windows packaging remains unchanged because the patched zsh resource is
only shipped for supported Unix targets.
## Testing
- Added package-helper coverage that supplies a standalone manifest
override and verifies the extracted zsh bytes.
- Ran the `scripts/codex_package` unit test suite.
- Validated `.github/scripts/build-codex-package-archive.sh` with `bash
-n`.
## Why
`just fmt` is quite noisy even on successful runs.
## What
Only print output when a formatter fails.
- Buffer output from each formatter and print only a failed command and
its diagnostics.
- Prefix the `justfile` driver invocations with `@` so Just does not
echo the command itself.
- Retain rustfmt stderr on failure and cover silent-success and
failure-reporting behavior.
## Validation
- Confirmed `just fmt` and `just fmt-check` both exit successfully with
empty stdout and stderr.
## Why
The standalone installer validates package checksums with an awk
interval expression. Older mawk releases do not support that expression,
so they reject valid 64-character digests and report that the release
manifest is missing an entry. This affects both x64 and ARM64 systems on
common Debian-derived environments.
Fixes#24219.
## What Changed
Replace the awk interval expression with an explicit length check plus
rejection of non-hexadecimal characters. This preserves the existing
SHA-256 validation and lowercase normalization while working with older
awk implementations.
## How to Test
1. Build and run the checksum predicate with mawk 1.3.4 20121129.
2. Confirm the old interval predicate rejects a valid 64-character
digest.
3. Confirm the updated predicate accepts that digest.
4. Put the old mawk binary first on PATH as awk and run
scripts/install/install.sh with an isolated HOME, CODEX_HOME, and
CODEX_INSTALL_DIR.
5. Confirm Codex installs successfully and the installed binary reports
version 0.140.0.
6. Verify the predicate rejects wrong-length digests, non-hexadecimal
digests, and entries for another asset while accepting uppercase
hexadecimal digests.
## Why
We want to exercise a linux app-server against a windows exec-server
without having to repeat every test case. This approach has slight
precedent in the remote docker test setup.
## What
Run the shared `codex-core` integration suite against Windows
exec-server behavior from Linux. This makes cross-OS path and shell
regressions visible while keeping unsupported cases owned by individual
tests.
- Add `local`, `docker`, and `wine-exec` test environment selection with
legacy Docker compatibility.
- Extend `codex_rust_crate` to generate a sharded Wine-exec variant
using a cross-built Windows server and pinned Bazel Wine/PowerShell
runtimes.
- Teach remote-aware helpers about Windows paths and track temporary
incompatibilities with source-local `skip_if_wine_exec!` calls and
follow-up reasons.
## Intent
Keep Bazel and Starlark files consistently formatted without requiring
contributors to install or version buildifier themselves.
## Implementation
- Add a SHA-256-pinned, cross-platform DotSlash manifest for buildifier
v8.5.1.
- Run buildifier from the shared `just fmt` and `just fmt-check` driver,
with Windows-safe explicit DotSlash invocation.
- Provision DotSlash in formatting CI and contributor devcontainers, and
document the source-build prerequisite.
- Apply the initial mechanical buildifier formatting baseline.
## Why
We want to make it possible for an app-server orchestrator on one OS to
control an exec-server on another host running a different OS. In
practice this kinda already works if you get lucky and the two hosts
have the same path format, but we mangle quite a lot of operations if
either end is Windows.
This test starts exercising that interaction, although right now the
initial bootstrap fails. Future changes will expand the test's
assertions to match improved support.
## What
Stacked on #27964. This adds a small Windows exec-server fixture and a
Linux protocol smoke test using the reusable Wine harness, covering
Windows environment discovery, non-TTY `cmd.exe` execution, output, exit
status, and working directory.
Once we've got the full codex binary cross-building under Bazel we could
consider moving to the real binary instead of the stripped down
exec-server-only binary used here.
In the release job from
https://github.com/openai/codex/actions/runs/27391514823
staging the nine npm release tarballs serially took 104 seconds.
Each package build writes to a separate staging directory, output path,
and npm cache. Run them through the script's existing thread pool,
bounded by the available CPU count. Delete each staging tree as its
build finishes so concurrency does not retain all copies until the end.
On ubuntu-24.04 in
https://github.com/openai/codex/actions/runs/27397232050
two serial trials took 103 and 101 seconds, while concurrent trials
both took 41 seconds. Comparing every extracted file from the first
serial and concurrent sets found no differences. This removes about one
minute from every release.
## Summary
`just fmt` previously used `uv run --with ruff` to make Ruff available.
Because `--with` creates an ephemeral overlay outside the project
lockfile, uv periodically re-resolved Ruff (by default every 10 minutes)
instead of using the version recorded in `uv.lock`.
Move the Python SDK tooling dependencies from the published `dev` extra
into `format`, `test`, and composed `dev` dependency groups. The
formatter now selects only the locked `format` group, contributor and CI
setup explicitly sync the `dev` group, and CI and release commands reuse
that environment with `--frozen --no-sync`. The scripts formatter also
uses its project's locked Ruff dependency instead of an ephemeral
overlay.
Validated the Python 3.12 SDK suite (119 passed, 38 skipped) and the
repository formatter.
The release job already downloads every workflow artifact into `dist`,
but npm staging creates a new cache and downloads the six target
artifacts again.
Reuse `dist` as the staging script's artifact cache while preserving the
existing download fallback for missing artifacts and standalone callers.
The script retains ownership of temporary caches but does not delete a
caller-provided directory.
In https://github.com/openai/codex/actions/runs/27242495616, the
duplicate
download transferred 3.3 GiB and took 4 minutes 13 seconds. This should
reduce total release time by about 4 minutes.
## Why
`just bazel-clippy` ran target discovery with
`--noexperimental_remote_repo_contents_cache`, then ran the build with
the workspace default `--experimental_remote_repo_contents_cache`. Bazel
therefore killed and restarted its server on each transition, slowing
repeated commands and discarding the in-memory analysis cache. An audit
found the same class of startup-option variation in several CI command
sequences.
## What changed
- Keep local lint target-discovery queries on the workspace-default
Bazel server, while making CI target discovery explicitly use the CI
startup options.
- Normalize GitHub Actions launches through the BuildBuddy wrapper to
share `BAZEL_OUTPUT_USER_ROOT` and
`--noexperimental_remote_repo_contents_cache`.
- Route the CI lockfile check and Windows test-shard query through the
same startup configuration.
- Document the startup-option invariant and add wrapper regression
coverage.
## Validation
- Confirmed consecutive local clippy target-discovery runs retained the
same Bazel server PID.
## Why
PR #25905 intentionally adds a failing `codex-core` unit test, but its
[Bazel test on Windows
check](https://github.com/openai/codex/actions/runs/26837526950/job/79135369259)
passed. That shows the Bazel configuration introduced by #25156 is not
behaving as expected, so revert it while the configuration can be
investigated separately.
## What changed
Revert #25156 in full, restoring the previous Bazel remote
configuration, CI scripts, workflows, `rusty_v8` handling, and
documentation. This removes the shared BuildBuddy wrapper and its tests.
## Validation
Not run locally; this exact revert was prioritized for a fast rollback.
## Why
Bazel remote configuration was selected in several CI scripts and
workflow steps. That made the BuildBuddy tenant policy easy to duplicate
and harder to audit, especially for fork pull requests that must not use
the OpenAI tenant.
This builds on
[sluongng/buildbuddy-ci-host-routing](https://github.com/openai/codex/compare/main...sluongng:codex:sluongng/buildbuddy-ci-host-routing)
and consolidates the policy in one place.
## What to do if this breaks you
See `codex-rs/docs/bazel.md` for details. TLDR:
1. make a BuildBuddy API key and put it in `~/.bazelrc`
2. if you're an OpenAI employee, add `common
--config=buildbuddy-openai-rbe` to `user.bazelrc` in the repo root
Run `just bazel-test` to ensure it works.
Note that `just bazel-remote-test` no longer exists, you need to select
a remote configuration as documented to use RBE.
## What changed
- Add `.github/scripts/run_bazel_with_buildbuddy.py` as the shared Bazel
wrapper and Python library. It selects the OpenAI host only for trusted
upstream GitHub Actions runs, routes keyed fork runs to the generic
host, and falls back to local Bazel execution when no key is available.
- Move endpoint selection into explicit `.bazelrc` configurations and
update Bazel CI, query helpers, and `rusty_v8` staging to use the shared
policy. Loading-phase target-discovery queries remain local.
- Add wrapper and `rusty_v8` unit coverage, plus `just test-scripts` for
the `.github/scripts` Python tests.
- Document local Bazel usage, `user.bazelrc` setup, BuildBuddy
configurations, and CI behavior in `codex-rs/docs/bazel.md`.
## Validation
- `just test-scripts`
- `bash -n .github/scripts/run-bazel-ci.sh
.github/scripts/run-bazel-query-ci.sh
.github/scripts/run-argument-comment-lint-bazel.sh
scripts/list-bazel-clippy-targets.sh`
- `python3 -m py_compile .github/scripts/run_bazel_with_buildbuddy.py
.github/scripts/test_run_bazel_with_buildbuddy.py
.github/scripts/test_rusty_v8_bazel.py
.github/scripts/rusty_v8_bazel.py`
- `ruff check .github/scripts/run_bazel_with_buildbuddy.py
.github/scripts/test_run_bazel_with_buildbuddy.py
.github/scripts/test_rusty_v8_bazel.py
.github/scripts/rusty_v8_bazel.py`
## Why
The root formatting entrypoints could drift: `just fmt` did not format
the Justfile itself, and the CI-facing check recipe only checked Python
scripts instead of matching everything formatted by `just fmt`.
## What changed
- Add a shared cross-platform Python formatter driver used by both `just
fmt` and `just fmt-check`.
- Run Justfile, Rust, Python SDK, and internal-script formatter groups
concurrently while buffering each formatter group's output until it
finishes.
- Log formatter starts immediately, then print each formatter group's
labeled output when it completes.
- Keep the SDK lint-fix and Ruff formatting passes ordered, with source
comments explaining their distinct roles and the check-mode equivalents.
- Run Ruff through shared `uv run --no-sync --with ruff` overlays so
formatting works on clean glibc Linux checkouts without installing the
platform-specific SDK runtime wheel.
- Show `fmt-check` help text in `just -l` and simplify CI to call the
shared driver through `just fmt-check`.
- Pin the general CI workflow to `just@1.51.0` so its formatter agrees
with the checked-in Justfile.
- Add regression coverage for the thin Just recipes and the driver's
formatter graph.
## Validation
- `just fmt`
- `just fmt-check`
- `python3 -m pytest
sdk/python/tests/test_artifact_workflow_and_binaries.py -k 'root_fmt or
root_format' -q`
- `pnpm run format`
- `git diff --check`
- `just -l | rg -n '^ fmt|fmt-check'`
- `uvx --from uv==0.7.22 uv run --frozen --project sdk/python --no-sync
--with ruff ruff check --diff sdk/python`
## Why
Python files under `scripts/` were not covered by the repository
formatting recipe or the CI formatting job, so formatting drift could
merge unnoticed.
## What
- Add a dedicated `scripts/pyproject.toml` and `scripts/uv.lock` so
root-script formatting uses a locked Ruff version.
- Extend `just fmt` to format root Python scripts and add
`fmt-scripts-check` for CI.
- Run `just fmt-scripts-check` from `.github/workflows/ci.yml`,
installing `uv` through SHA-pinned `astral-sh/setup-uv` while retaining
the `uv` `0.11.3` pin.
- Apply Ruff formatting to the root Python scripts, including
`scripts/just-shell.py`, and extend
`sdk/python/tests/test_artifact_workflow_and_binaries.py` to cover the
root formatting recipe.
- Update `AGENTS.md` so agents run `just fmt` after code changes
anywhere in the repository.
## Validation
- Extended the existing Python SDK workflow test to assert that `just
fmt` includes root Python scripts.
## Summary
Make the root `justfile` usable from Windows without maintaining a
separate Windows copy of most recipes.
The repo recipes previously assumed POSIX shell behavior for things like
variadic argument forwarding (`"$@"`) and stderr redirection
(`2>/dev/null`). That made common workflows such as `just fmt`, `just
test`, and `just log` unreliable from Windows. This PR introduces a
small cross-platform shell adapter so recipes can stay mostly unified
while still expanding the few shell-specific constructs correctly on
macOS/Linux and Windows.
## What Changed
- Add `scripts/just-shell.py` as the configured `just` shell adapter.
- On Unix it invokes `sh -cu`.
- On Windows it invokes `pwsh -CommandWithArgs` so arguments containing
spaces are preserved.
- Add portable recipe placeholders:
- `{args}` expands to `"$@"` on Unix and the equivalent PowerShell
forwarded-args expression on Windows.
- `{stderr-null}` expands to the platform-specific stderr suppression
used by `fmt`.
- Convert most variadic one-line recipes to the unified `{args}` form,
including `codex`, `exec`, `file-search`, `app-server-test-client`,
`fix`, `clippy`, `bench`, `mcp-server-run`, `write-app-server-schema`,
and `argument-comment-lint-from-source`.
- Keep genuinely shell-specific recipes split or Unix-only for now,
including recipes backed by `.sh` scripts or recipes whose bodies are
more than simple command forwarding.
- Add a Windows `just install` path that installs PowerShell via
`winget` when `pwsh` is not available, then runs the same basic Rust
setup steps.
- Update the SDK test that validates the root `fmt` recipe so it
recognizes the new portable stderr placeholder.
## Validation
- `just --summary`
- `just --dry-run fmt`
- `just --dry-run bench-smoke`
- `just --dry-run codex foo "bar binky" baz`
- `just --dry-run write-hooks-schema`
- `just --dry-run bazel-lock-update`
- `just --dry-run argument-comment-lint-from-source -- "foo bar"`
- `git diff --check -- justfile scripts/just-shell.py
sdk/python/tests/test_artifact_workflow_and_binaries.py`
- Verified Windows argv preservation through `scripts/just-shell.py`
with arguments containing spaces.
- `uv run --frozen --project sdk/python --extra dev pytest
sdk/python/tests/test_artifact_workflow_and_binaries.py::test_root_fmt_recipe_formats_rust_and_python_sdk`
# Summary
The Codex standalone installers can pause after installation to ask
about an older managed install or launching Codex. That makes unattended
bootstrap and update flows hard to complete reliably.
This PR adds noninteractive installer control on macOS/Linux and Windows
through `CODEX_NON_INTERACTIVE=1`. Noninteractive operation is
environment-only, which gives automated callers one stable way to
suppress prompts. When a noninteractive install leaves an older npm,
bun, or brew-managed Codex installed, the standalone bin is configured
ahead of that command on `PATH` so the newly installed Codex is the one
future launches select. It also supports `CODEX_RELEASE` for callers
that select a release through environment variables while retaining the
existing explicit release inputs. Release selection accepts `latest`,
stable `x.y.z` versions, and Codex prereleases written as
`rust-v0.134.0-alpha.3`, `v0.134.0-alpha.3`, or `0.134.0-alpha.3`; it
validates that shape before constructing release requests.
# Stack
1. [#21567](https://github.com/openai/codex/pull/21567) - Adds release
and noninteractive environment controls to the installers. (current)
2. [#24637](https://github.com/openai/codex/pull/24637) - Runs
standalone updater installs with `CODEX_NON_INTERACTIVE=1`.
3. [#24639](https://github.com/openai/codex/pull/24639) - Removes
explicit release argument inputs in favor of `CODEX_RELEASE`.
# Evidence
| Before | After |
| --- | --- |
| 
| 
|
Environment-controlled macOS install with an existing npm-managed Codex
on `PATH`:
https://github.com/user-attachments/assets/442e0b5b-4a32-4bf5-996b-68784777380d
# Design decisions
Windows installs using the older standalone bin layout still require an
interactive migration confirmation. Noninteractive mode does not
auto-migrate that existing directory because replacing it is a
destructive transition for an early, limited-use layout; unattended
installs on that layout fail with an instruction to rerun interactively.
# Testing
Tests: installer syntax validation, release-selector acceptance and
rejection coverage including PowerShell `Latest` compatibility, macOS
live-terminal installer smoke testing with environment-controlled stable
and prerelease installation and competing PATH precedence, shell
rejection of the omitted noninteractive flag, and Windows ARM64
PowerShell smoke testing with environment-only noninteractive behavior,
retained release input, and competing PATH precedence through Parallels.
## Why
The package layout gives Codex a stable place for runtime helpers that
should travel with the entrypoint. `shell_zsh_fork` still required users
to configure `zsh_path` manually, even though we already publish
prebuilt zsh fork artifacts.
This PR builds on #24129 and uses the shared DotSlash artifact fetcher
to include the zsh fork in Codex packages when a matching target
artifact exists. Packaged Codex builds can then discover the bundled
fork automatically; the user/profile `zsh_path` override is removed so
the feature uses the package-managed artifact instead of a legacy path
knob.
## What Changed
- Added `scripts/codex_package/codex-zsh`, a checked-in DotSlash
manifest for the current macOS arm64 and Linux zsh fork artifacts.
- Taught `scripts/build_codex_package.py` to fetch the matching zsh fork
artifact and install it at `codex-resources/zsh/bin/zsh` when available
for the selected target.
- Added package layout validation for the optional bundled zsh resource.
- Added `InstallContext::bundled_zsh_path()` and
`InstallContext::bundled_zsh_bin_dir()` for package-layout resource
discovery.
- Threaded the packaged zsh path through config loading as the runtime
`zsh_path` for packaged installs, and removed the config/profile/CLI
override path.
- Kept the packaged default zsh override typed as `AbsolutePathBuf`
until the existing runtime `Config::zsh_path` boundary.
- Updated app-server zsh-fork integration tests to spawn
`codex-app-server` from a temporary package layout with
`codex-resources/zsh/bin/zsh`, matching the new packaged discovery path
instead of setting `zsh_path` in config.
- Switched package executable copying from metadata-preserving `copy2()`
to `copyfile()` plus explicit executable bits, which avoids macOS
file-flag failures when local smoke tests use system binaries as inputs.
## Testing
To verify that the `zsh` executable from the Codex package is picked up
correctly, first I ran:
```shell
./scripts/build_codex_package.py
```
which created:
```
/private/var/folders/vw/x2knqmks50sfhfpy27nftl900000gp/T/codex-package-pms94kdp/
```
so then I ran:
```
/private/var/folders/vw/x2knqmks50sfhfpy27nftl900000gp/T/codex-package-pms94kdp/bin/codex exec --enable shell_zsh_fork 'run `echo $0`'
```
which reported the following, as expected:
```
/private/var/folders/vw/x2knqmks50sfhfpy27nftl900000gp/T/codex-package-pms94kdp/codex-resources/zsh/bin/zsh
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23756).
* #23768
* __->__ #23756
## Why
The package builder already fetches `rg` from a checked-in DotSlash
manifest. The zsh packaging work needs the same
fetch/cache/size-check/SHA-256/extract path for another manifest, but
keeping that refactor inside the zsh PR makes the review harder to
follow.
This PR factors the existing `rg`-specific implementation into a
reusable helper with no intended behavior change for `rg` packaging.
## What Changed
- Added `scripts/codex_package/dotslash.py` for checked-in DotSlash
manifest parsing, archive download, cache reuse, size validation,
SHA-256 validation, and member extraction.
- Updated `scripts/codex_package/ripgrep.py` to delegate to the shared
helper.
- Preserved the existing `rg` manifest path, cache key, destination
filename, and executable-bit behavior.
## Testing
- `python3 -m py_compile scripts/codex_package/dotslash.py
scripts/codex_package/ripgrep.py scripts/codex_package/cli.py
scripts/codex_package/layout.py scripts/codex_package/zsh.py`
- `python3 -m unittest discover scripts/codex_package`
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/24129).
* #23768
* #23756
* __->__ #24129
`cargo test` for the core and other crates fails on a fresh macOS
checkout without the right stack size variable. This change encourages
using the just test command that sets the environment up correctly.
As a bonus, this should encourage agents to get more benefit out of
nextest's parallel execution.
Updates our build script to pull down the artifacts like we do in CI for
building v8 into our targets.
This changes the flow so that we now pre-install rusty v8 assets for all
of our release targets from pre-built in workflow.
Secondarily if running it locally we now optionally pull the assets down
on python run assuming the user hasn't set the proper values, it then
provides them.
Sorry for the miss here.
## Why
`rust-release` now publishes `codex-package-<target>.tar.gz` as the
canonical native package payload. npm staging should consume those
archives directly instead of keeping legacy synthesis code that fetched
`rg`, copied standalone binaries, and rebuilt an approximate package
layout.
That also means the package builder should not know the internal shape
of `codex-package`. It should extract and copy the target payload
wholesale so future layout changes stay localized to the archive
producer.
The release job stages `codex`, `codex-responses-api-proxy`, and
`codex-sdk` together, so native artifact download should be filtered,
observable, and shared across component installs. Since that native
hydration is now only used by release staging, keeping a separate
`install_native_deps.py` CLI adds an extra wrapper without a real
caller.
## What Changed
- Removed legacy `codex-package` synthesis and related compatibility
flags from npm staging.
- Folded the remaining native artifact hydration code into
`scripts/stage_npm_packages.py` and deleted
`codex-cli/scripts/install_native_deps.py`.
- Made platform package staging copy the full extracted target directory
instead of enumerating package entries.
- Kept non-`codex-package` native components under their component
directory name instead of using a legacy destination map.
- Split native staging by component set while sharing one
workflow-artifact cache across the invocation.
- Changed workflow artifact download to select target artifacts by name,
print sizes/progress, and reuse cached artifacts.
- Removed the implicit `CI=true` default from `build_npm_package.py`;
local CI-shaped runs should set that environment explicitly.
- Kept `npm pack` cache/log output in its temporary directory so packing
does not write to the user npm cache.
## Verification
- `python3 -m py_compile scripts/stage_npm_packages.py
codex-cli/scripts/build_npm_package.py`
- `python3 -m unittest discover -s scripts/codex_package -p "test_*.py"`
- `scripts/stage_npm_packages.py --help`
- `codex-cli/scripts/build_npm_package.py --help`
- Ran the release-shaped staging command from `rust-release.yml` against
workflow run https://github.com/openai/codex/actions/runs/26240748758
with `CI=true` set locally to match GitHub Actions:
```sh
CI=true python3 ./scripts/stage_npm_packages.py \
--release-version 0.133.0 \
--workflow-url https://github.com/openai/codex/actions/runs/26240748758 \
--package codex \
--package codex-responses-api-proxy \
--package codex-sdk
```
That completed successfully, downloaded only the six target artifacts
once, reused the cache for `codex-responses-api-proxy`, and produced all
nine npm tarballs. Generated tarballs and staging/artifact temp dirs
were cleaned afterward.
## Why
Installing `@openai/codex` currently places a Dotslash `rg` manifest at
`node_modules/@openai/codex/bin/rg`, even though the native optional
dependency already ships the actual helper under
`vendor/<target>/codex-path/rg`. The launcher prepends that `codex-path`
directory, so the top-level `bin/rg` file is redundant in the npm
install.
The remaining direct consumers of the manifest are package-building
paths: `scripts/codex_package/ripgrep.py` and
`codex-cli/scripts/install_native_deps.py`. Keeping the manifest under
`codex-cli/bin` makes it look like a shipped npm binary, so this moves
it next to the package-builder code that owns it. The checked-in
`@openai/codex` package metadata should likewise describe only the meta
package payload; generated platform packages continue to publish
`vendor`.
## What Changed
- Moved the Dotslash ripgrep manifest from `codex-cli/bin/rg` to
`scripts/codex_package/rg`.
- Updated the package builder, npm native-artifact hydrator, README, and
CLI help text to reference the new manifest location.
- Stopped `codex-cli/scripts/build_npm_package.py` from copying `rg`
into the `@openai/codex` meta package.
- Narrowed the checked-in meta package `files` whitelist to
`bin/codex.js`.
## Verification
- `python3 -m unittest discover -s scripts/codex_package -p "test_*.py"`
- `python3 -m unittest discover -s codex-cli/scripts -p "test_*.py"`
- `python3 -m py_compile codex-cli/scripts/build_npm_package.py
codex-cli/scripts/install_native_deps.py
scripts/codex_package/ripgrep.py scripts/codex_package/cli.py
scripts/stage_npm_packages.py`
- `codex-cli/scripts/build_npm_package.py --package codex --version
0.0.0-test --pack-output <tmp>/codex-meta-no-vendor.tgz`
- `tar -tf <tmp>/codex-meta-no-vendor.tgz` showed only
`package/bin/codex.js`, `package/package.json`, and `package/README.md`.
- Direct staging check showed `codex` uses `files: ["bin/codex.js"]`
while `codex-darwin-arm64` still uses `files: ["vendor"]`.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23833).
* #23836
* __->__ #23833
## Why
Release packaging should be a staging step once release binaries have
already been built and signed. The Windows release job was downloading
and signing `codex-command-runner.exe` and
`codex-windows-sandbox-setup.exe`, but `scripts/build_codex_package.py`
still rebuilt those helpers while creating the package archives.
That makes the package step slower and, more importantly, risks putting
helper binaries in the archive that were produced after the signing
step. Linux had the same shape for package resources: `bwrap` could be
rebuilt by the package builder instead of being passed in as a prebuilt
release artifact.
This builds on #23752, which fixes `.tar.zst` creation when Windows
runners rely on the repository DotSlash `zstd` wrapper.
## What changed
- Add explicit prebuilt resource inputs to the Codex package builder:
- `--bwrap-bin`
- `--codex-command-runner-bin`
- `--codex-windows-sandbox-setup-bin`
- Make `.github/scripts/build-codex-package-archive.sh` pass resource
binaries from the release output directory when they are already
present.
- Build Linux `bwrap` for app-server release jobs too, so app-server
package creation does not invoke Cargo just to supply the package
resource.
- Keep macOS package creation as a no-Cargo path when `--entrypoint-bin`
is provided, since macOS packages have no resource binaries.
- Add unit coverage showing prebuilt macOS, Linux, and Windows package
inputs result in no source-built binaries.
## Verification
- `python3 -m unittest discover -s scripts/codex_package -p 'test_*.py'`
- `python3 -m py_compile scripts/codex_package/*.py`
- `bash -n .github/scripts/build-codex-package-archive.sh`
- Dry-ran Linux and Windows package builds with fake prebuilt resources
and a nonexistent Cargo path to verify the package builder did not
invoke Cargo.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23759).
* #23760
* __->__ #23759
## Why
The Windows release job installed DotSlash successfully, but package
archive creation still failed while writing `codex-package-*.tar.zst`.
The Python archiver used `shutil.which("zstd")`, which does not reliably
find the extensionless DotSlash manifest at `.github/workflows/zstd`
from native Windows Python.
That left release packaging dependent on a command named exactly `zstd`
being discoverable on `PATH`, even though the repository already carries
a DotSlash wrapper for Windows runners.
## What changed
- Add `resolve_zstd_command()` to prefer a real `zstd` binary when
present.
- Fall back to invoking `dotslash .github/workflows/zstd` when `zstd` is
not on `PATH`.
- Keep the error explicit when neither `zstd` nor the DotSlash fallback
is available.
- Add unit coverage for direct `zstd`, DotSlash fallback, and
missing-tool error paths.
## Verification
- `python3 -m unittest discover -s scripts/codex_package -p 'test_*.py'`
- `python3 -m py_compile scripts/codex_package/*.py`
## Summary
DotSlash should resolve the same canonical package archives used by
standalone installers and npm platform packages, rather than continuing
to point at single-binary zstd artifacts or the older Linux bundle
archive.
This updates the Codex CLI and `codex-app-server` DotSlash release
config entries to match `codex-package-<target>.tar.gz` and
`codex-app-server-package-<target>.tar.gz`, with paths that select
`bin/codex` or `bin/codex-app-server` inside the extracted package. The
other helper outputs stay on their existing per-binary artifacts for
now.
## Test plan
- `python3 -m json.tool .github/dotslash-config.json > /dev/null`
- Ran a Python regex smoke test that checked every updated `codex` and
`codex-app-server` platform entry against the archive names emitted by
`.github/scripts/build-codex-package-archive.sh`.
## Summary
The npm platform packages should stop carrying a bespoke native layout
now that the release workflow builds canonical Codex package archives.
Keeping npm on the same `bin/`, `codex-resources/`, and `codex-path/`
structure lets the Rust package-layout detection behave consistently
across standalone, npm, and future DotSlash installs.
This changes platform npm packages to stage the `codex-package` artifact
for each target under `vendor/<target>`. The Node launcher now resolves
`bin/codex` and prepends `codex-path`, while retaining legacy
`vendor/<target>/codex` and `vendor/<target>/path` fallback support for
local development and migration. The npm staging helper downloads
`codex-package` archives instead of rebuilding the CLI payload from
individual `codex`, `rg`, `bwrap`, and sandbox helper artifacts.
CI still needs to stage npm packages from historical rust-release
workflow artifacts that predate package archives, so the staging scripts
expose an explicit `--allow-legacy-codex-package` fallback. That
fallback synthesizes the canonical package layout from legacy per-binary
artifacts and is wired only into the CI smoke path; release staging
remains strict and continues to require real package archives.
For direct local use, `install_native_deps.py` now points its built-in
default workflow at the same recent artifact run used by CI and
automatically enables legacy package synthesis only when
`--workflow-url` is omitted. Explicit workflow URLs remain strict unless
callers opt in with `--allow-legacy-codex-package`.
## Test plan
- `python3 -m py_compile codex-cli/scripts/build_npm_package.py
codex-cli/scripts/install_native_deps.py scripts/stage_npm_packages.py
scripts/codex_package/cli.py`
- `node --check codex-cli/bin/codex.js`
- `ruby -e 'require "yaml";
YAML.load_file(".github/workflows/rust-release.yml");
YAML.load_file(".github/workflows/ci.yml"); puts "ok"'`
- Staged a synthetic `codex-linux-x64` platform package from a canonical
vendor tree and verified it copied only `bin/`, `codex-path/`,
`codex-resources/`, and `codex-package.json`.
- Imported `install_native_deps.py` and extracted a synthetic
`codex-package-x86_64-unknown-linux-musl.tar.gz` into `vendor/<target>`.
- Ran legacy-layout conversion smokes for Linux, Windows, and unsigned
macOS artifact naming.
- Ran a synthetic `install_native_deps.py` default-workflow smoke that
verifies legacy package synthesis is automatic only when
`--workflow-url` is omitted.
- `NPM_CONFIG_CACHE="$tmp_dir/npm-cache" python3
./scripts/stage_npm_packages.py --release-version 0.125.0 --workflow-url
https://github.com/openai/codex/actions/runs/26131514935 --package codex
--allow-legacy-codex-package --output-dir "$tmp_dir"`
- `node codex-cli/bin/codex.js --version`
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23637).
* #23638
* __->__ #23637
## Summary
Standalone installs should exercise the same canonical package archive
layout that release builds produce, rather than unpacking npm platform
packages and reconstructing a parallel install tree.
This updates `install.sh` and `install.ps1` to prefer
`codex-package-<target>.tar.gz` plus `codex-package_SHA256SUMS`
introduced in https://github.com/openai/codex/pull/23635, authenticate
the checksum manifest against GitHub release metadata, verify the
selected package archive against the authenticated manifest, and install
the package archive directly.
## Compatibility Notes
Package installs still leave a compatibility command at `current/codex`
for managed daemon flows, while visible command shims point at
`bin/codex` inside the package layout.
Recent releases that predate package archives still publish per-platform
npm artifacts, so both installers keep a legacy platform npm fallback
for those versions and verify those archives against release metadata
directly.
Releases old enough to publish only the single root
`codex-npm-<version>.tgz` archive are intentionally out of scope. The
installers fail clearly when neither package archives nor per-platform
npm archives are present.
On Windows, the runtime helper lookups now recognize package-layout
installs where `codex.exe` runs from `bin/`, so
`codex-command-runner.exe` and `codex-windows-sandbox-setup.exe` resolve
from the top-level `codex-resources/` directory. The direct-sibling and
older sibling-resource fallbacks are preserved.
## Test plan
- `sh -n scripts/install/install.sh`
- `bash -n scripts/install/install.sh`
- `pwsh -NoProfile -Command '$tokens=$null; $errors=$null; $null =
[System.Management.Automation.Language.Parser]::ParseFile("scripts/install/install.ps1",
[ref]$tokens, [ref]$errors); if ($errors.Count) { $errors | Format-List
*; exit 1 }'`
- `HOME="$home_dir" CODEX_HOME="$tmp_dir/codex-home"
CODEX_INSTALL_DIR="$bin_dir" PATH="$bin_dir:$PATH" sh
scripts/install/install.sh --release 0.125.0`
- Verified the 0.125.0 isolated install leaves the visible command
pointed at `current/codex` and includes the legacy `codex-resources/rg`
payload.
- `cargo test -p codex-windows-sandbox`
- `just fix -p codex-windows-sandbox`
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23636).
* #23638
* #23637
* __->__ #23636
## Why
The package builder should describe the binaries it is actually
packaging, not require callers to restate release metadata out of band.
A caller-provided `--version` flag can drift from the workspace version,
but running the target entrypoint to discover its version breaks
cross-target packages when the produced binary cannot execute on the
build host.
This PR keeps package metadata tied to the repository source of truth by
reading `[workspace.package].version` from `codex-rs/Cargo.toml`. It
also prepares the package layout for `codex-app-server` packages: the
same package structure can now represent either the CLI entrypoint or
the app-server entrypoint while keeping shared sidecars such as `rg`,
`bwrap`, and Windows sandbox helpers in the existing package
directories.
## What changed
- Removes the `--version` CLI flag from
`scripts/build_codex_package.py`.
- Adds Cargo.toml version discovery for `codex-package.json.version` via
`codex-rs/Cargo.toml`.
- Adds `--entrypoint-bin` so callers can package a prebuilt entrypoint
instead of rebuilding it with Cargo.
- Makes `--variant` an explicit choice between `codex` and
`codex-app-server`, and uses it to select the cargo binary and packaged
`bin/` entrypoint name.
- Updates `scripts/codex_package/README.md` to document variants,
prebuilt entrypoints, and Cargo.toml version detection.
## Verification
- Compiled `scripts/build_codex_package.py` and
`scripts/codex_package/*.py` with `PYTHONDONTWRITEBYTECODE=1`.
- Ran `scripts/build_codex_package.py --help` and verified `--version`
is gone while `--variant` and `--entrypoint-bin` are present.
- Verified the package builder reads version `0.0.0` from
`codex-rs/Cargo.toml`.
- Built a fake cross-target `codex-app-server` package using a
non-executable `--entrypoint-bin`; verified metadata records version
`0.0.0`, variant `codex-app-server`, and `bin/codex-app-server` as the
entrypoint.
## Why
The package builder should be easy to run during local iteration.
Requiring callers to provide both a target triple and an output
directory every time makes the common host-package case more awkward
than necessary.
This PR keeps explicit overrides available, but makes the default
invocation useful: build for the current host platform and place the
package in a fresh temporary directory. Because a temp output path is
otherwise easy to lose, the builder continues to print the final package
directory path when it completes.
## What changed
- Makes `--target` optional and maps the host OS/architecture to
supported Codex package target triples.
- Uses GNU Linux target triples for Linux host defaults, while keeping
the musl targets available for release jobs that pass `--target`
explicitly.
- Makes `--package-dir` optional and creates a new `codex-package-*`
temp directory when omitted.
- Documents the new defaults in `scripts/codex_package/README.md`.
## Verification
- Compiled `scripts/build_codex_package.py` and
`scripts/codex_package/*.py` with `PYTHONDONTWRITEBYTECODE=1`.
- Ran `scripts/build_codex_package.py --help` from outside the repo.
- Verified Linux host detection maps `x86_64` and `aarch64` to GNU
target triples.
- Ran a fake-Cargo package build while omitting both `--target` and
`--package-dir`; verified the generated metadata target, expected
package files, and printed temp package path.
- Ran a fake-Cargo package build for `x86_64-unknown-linux-gnu` and
verified `codex`, `bwrap`, and `rg` are assembled into the package.
## Why
The Codex package builder should produce a complete package without
requiring callers to pre-populate `rg` under `codex-cli/vendor` or have
`dotslash` installed on `PATH`. The repo already tracks the
authoritative DotSlash manifest in `codex-cli/bin/rg`, so the builder
can read that metadata directly and fetch the correct ripgrep archive
for the target it is packaging.
## What changed
- Added `scripts/codex_package/ripgrep.py` to parse `codex-cli/bin/rg`
after stripping the shebang, select the target platform entry, download
the configured artifact, and verify the recorded size and SHA-256
digest.
- Added a cache under `$TMPDIR/codex-package/<target>-rg` so verified
archives can be reused without fetching again.
- Extracted `rg`/`rg.exe` from `tar.gz` and `zip` artifacts into the
package-builder cache, then copied that into `codex-path` through the
existing package layout flow.
- Kept `--rg-bin` as an explicit local override for offline tests and
unusual local workflows.
- Documented the default `rg` fetch/cache behavior in
`scripts/codex_package/README.md`.
## Verification
- Ran wrapper/module syntax compilation.
- Ran `scripts/build_codex_package.py --help` from `/private/tmp`.
- Ran a local manifest fetch test covering shebang-stripped manifest
parsing, `tar.gz` extraction, `zip` extraction, size/SHA-256
verification, and cache reuse after deleting the original source
archives.
- Ran fake-cargo package/archive builds for macOS, Linux, and Windows
target layouts with `--rg-bin`, including an assertion that generated
tar archives contain no duplicate member names.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23526).
* #23541
* __->__ #23526
## Why
Codex CLI packaging is currently split across npm staging, standalone
installers, and release bundle creation, which makes it hard to define
and validate a single valid package directory. This adds the first
standalone package builder so later release paths can converge on the
same canonical layout.
## What changed
- Added `scripts/build_codex_package.py` as the stable executable
wrapper around `scripts/codex_package`.
- Added modules for CLI parsing, target metadata, grouped cargo builds,
package layout validation, and archive writing.
- The builder creates a package directory with `codex-package.json`,
`bin/`, `codex-resources/`, and `codex-path`, and can serialize it as
`.tar.gz`, `.tar.zst`, or `.zip`.
- Source-built artifacts are built by one grouped `cargo build`: `codex`
for all targets, `bwrap` for Linux, and the Windows sandbox helpers for
Windows. `rg` remains an input because it is vendored from upstream
rather than built from this repo.
- Added `scripts/codex_package/README.md` to document the package
layout, source-built artifacts, and cargo profile behavior.
## Verification
- Ran wrapper/module syntax compilation.
- Ran `scripts/build_codex_package.py --help` from `/private/tmp`.
- Ran fake-cargo package/archive builds for macOS, Linux, and Windows
target layouts, including an assertion that generated tar archives
contain no duplicate member names.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23513).
* #23526
* __->__ #23513
Since https://github.com/openai/codex/pull/21255, `rust-ci-full` has
been failing due to a missing `bwrap`.
```
thread 'main' panicked at linux-sandbox/src/launcher.rs:43:13:
bubblewrap is unavailable: no system bwrap was found on PATH and no bundled codex-resources/bwrap binary was found next to the Codex executable
```
Since the happy path is now to use the system binary, let's ensure
that's installed.
8d51826631
was necessary for the `bwrap` executable to be discoverable when the
working directory is `/`.
I ran `rust-ci-full` at
https://github.com/openai/codex/actions/runs/25528074506
---------
Co-authored-by: Codex <noreply@openai.com>
## Why
Bazel CI was not actually exercising some sharded Rust integration-test
targets on macOS. The `rules_rust` sharding wrapper expects a symlink
runfiles tree, but this repo runs Bazel with `--noenable_runfiles`. In
that configuration the wrapper could fail to find the generated test
binary, produce an empty test list, and exit successfully. That made
targets such as `//codex-rs/core:core-all-test` look green even when
Cargo CI could still catch failures in the same Rust tests.
The coverage gap appears to have been introduced by
[#18082](https://github.com/openai/codex/pull/18082), which enabled
rules_rust native sharding on `//codex-rs/core:core-all-test` and the
other large Rust test labels. The manifest-runfiles setup itself
predates that change in
[#10098](https://github.com/openai/codex/pull/10098), but #18082 is
where the affected integration tests started running through the
incompatible rules_rust sharding wrapper.
[#18913](https://github.com/openai/codex/pull/18913) fixed the same
class of issue for wrapped unit-test shards, but integration-test shards
were still going through the rules_rust wrapper until this PR.
We still do not have the V8/code-mode pieces stable under the Bazel CI
cross-compile setup, so this keeps those tests out of Bazel while
restoring coverage for the rest of the sharded Rust integration suites.
Cargo CI remains responsible for V8/code-mode coverage for now.
This change did uncover a real failing core test on `main`:
`approved_folder_write_request_permissions_unblocks_later_apply_patch`.
That fix is split into
[#21060](https://github.com/openai/codex/pull/21060), which enables the
`apply_patch` tool in the test, teaches the aggregate core test binary
to dispatch the sandboxed filesystem helper, canonicalizes the macOS
temp patch target, and isolates the core test harness from managed
local/enterprise config. Keeping that fix separate lets this PR stay
focused on restoring Bazel coverage while documenting the first failure
it exposed.
## What changed
- Build sharded Rust integration tests as manual `*-bin` binaries and
run them through the existing manifest-aware `workspace_root_test`
launcher.
- Keep Bazel sharding on the launcher target so Rust test cases are
still distributed by stable test-name hashing.
- Configure Bazel CI to skip Rust tests whose names contain
`suite::code_mode::`.
- Exclude the standalone `codex-rs/code-mode` and `codex-rs/v8-poc`
unit-test targets from `bazel.yml`.
## Verification
- `bazel query --output=build //codex-rs/core:core-all-test` now shows
`workspace_root_test` wrapping `//codex-rs/core:core-all-test-bin`.
- `bazel test --test_output=all --nocache_test_results
--test_sharding_strategy=disabled //codex-rs/core:core-all-test
--test_filter=suite::request_permissions_tool::approved_folder_write_request_permissions_unblocks_later_apply_patch`
runs the actual Rust test body and passes.
- `bazel test --test_output=errors --nocache_test_results
--test_env=CODEX_BAZEL_TEST_SKIP_FILTERS=suite::code_mode::
//codex-rs/core:core-all-test` runs the sharded target with code-mode
skipped and passes overall locally, with one flaky attempt retried by
the existing `flaky = True` setting.
## Why
#20585 moved the Windows Bazel test job to the cross-compile path, but
the Windows Bazel clippy and verify-release-build jobs were still using
the native Windows/MSVC-host fallback. Those two jobs became the slowest
Windows PR legs, even though both are build-only signal and do not need
to execute the resulting binaries.
## What Changed
- Switches the Windows Bazel clippy job from
`--windows-msvc-host-platform` to `--windows-cross-compile`, so clippy
build actions use Linux RBE while still targeting
`x86_64-pc-windows-gnullvm`.
- Switches the Windows Bazel verify-release-build job to
`--windows-cross-compile` as well. This job only compiles
`cfg(not(debug_assertions))` Rust code under `fastbuild`, so it does not
need a native Windows build host.
- Keeps the old `--skip_incompatible_explicit_targets` behavior only for
fork/community PRs without `BUILDBUDDY_API_KEY`, where `run-bazel-ci.sh`
falls back to the local Windows MSVC-host shape.
- Adds `--windows-cross-compile` support to
`.github/scripts/run-bazel-query-ci.sh`, so target-discovery queries
select the same `ci-windows-cross` config as the subsequent build.
- Threads that option through `scripts/list-bazel-clippy-targets.sh` so
the Windows clippy job discovers targets under the same platform shape
as the subsequent clippy build.
## Verification
Local checks:
```shell
bash -n .github/scripts/run-bazel-query-ci.sh
bash -n scripts/list-bazel-clippy-targets.sh
ruby -e 'require "yaml"; YAML.load_file(".github/workflows/bazel.yml"); puts "ok"'
RUNNER_OS=Linux ./scripts/list-bazel-clippy-targets.sh | grep -c -- '-windows-cross-bin$'
RUNNER_OS=Windows ./scripts/list-bazel-clippy-targets.sh --windows-cross-compile | grep -c -- '-windows-cross-bin$'
```
The Linux target-list check reported `0` Windows-cross internal test
binaries, while the Windows cross target-list check reported `47`,
preserving the test-code clippy coverage shape from the existing Windows
job.
## Status
This is the Bazel PR-CI cross-compilation follow-up to #20485. It is
intentionally split from the Cargo/cargo-xwin release-build PoC so
#20485 can stay as the historical release-build exploration. The
unrelated async-utils test cleanup has been moved to #20686, so this PR
is focused on the Windows Bazel CI path.
The intended tradeoff is now explicit in `.github/workflows/bazel.yml`:
pull requests get the fast Windows cross-compiled Bazel test leg, while
post-merge pushes to `main` run both that fast cross leg and a fully
native Windows Bazel test leg. The native main-only job keeps full
V8/code-mode coverage and gets a 40-minute timeout because it is less
latency-sensitive than PR CI. All other Bazel jobs remain at 30 minutes.
## Why
Windows Bazel PR CI currently does the expensive part of the build on
Windows. A native Windows Bazel test job on `main` completed in about
28m12s, leaving very little headroom under the 30-minute job timeout and
making Windows the slowest PR signal.
#20485 showed that Windows cross-compilation can be materially faster
for Cargo release builds, but PR CI needs Bazel because Bazel owns our
test sharding, flaky-test retries, and integration-test layout. This PR
applies the same high-level shape we already use for macOS Bazel CI:
compile with remote Linux execution, then run platform-specific tests on
the platform runner.
The compromise is deliberately signal-aware: code-mode/V8 changes are
rare enough that PR CI can accept losing the direct V8/code-mode
smoke-test signal temporarily, while `main` still runs the native
Windows job post-merge to catch that class of regression. A follow-up PR
should investigate making the cross-built Windows gnullvm V8 archive
pass the direct V8/code-mode tests so this tradeoff can eventually go
away.
## What Changed
- Adds a `ci-windows-cross` Bazel config that targets
`x86_64-pc-windows-gnullvm`, uses Linux RBE for build actions, and keeps
`TestRunner` actions local on the Windows runner.
- Adds explicit Windows platform definitions for
`windows_x86_64_gnullvm`, `windows_x86_64_msvc`, and a bridge toolchain
that lets gnullvm test targets execute under the Windows MSVC host
platform.
- Updates the Windows Bazel PR test leg to opt into the cross-compile
path via `--windows-cross-compile` and `--remote-download-toplevel`.
- Adds a `test-windows-native-main` job that runs only for `push` events
on `refs/heads/main`, uses the native Windows Bazel path, includes
V8/code-mode smoke tests, and has `timeout-minutes: 40`.
- Keeps fork/community PRs without `BUILDBUDDY_API_KEY` on the previous
local Windows MSVC-host fallback, including
`--host_platform=//:local_windows_msvc` and `--jobs=8`.
- Preserves the existing integration-test shape on non-gnullvm
platforms, while generating Windows-cross wrapper targets only for
`windows_gnullvm`.
- Resolves `CARGO_BIN_EXE_*` values from runfiles at test runtime,
avoiding hard-coded Cargo paths and duplicate test runfiles.
- Extends the V8 Bazel patches enough for the
`x86_64-pc-windows-gnullvm` target and Linux remote execution path.
- Makes the Windows sandbox test cwd derive from `INSTA_WORKSPACE_ROOT`
at runtime when Bazel provides it, because cross-compiled binaries may
contain Linux compile-time paths.
- Keeps the direct V8/code-mode unit smoke tests out of the Windows
cross PR path for now while native Windows CI continues to cover them
post-merge.
## Command Shape
The fast Windows PR test leg invokes the normal Bazel CI wrapper like
this:
```shell
./.github/scripts/run-bazel-ci.sh \
--print-failed-action-summary \
--print-failed-test-logs \
--windows-cross-compile \
--remote-download-toplevel \
-- \
test \
--test_tag_filters=-argument-comment-lint \
--test_verbose_timeout_warnings \
--build_metadata=COMMIT_SHA=${GITHUB_SHA} \
-- \
//... \
-//third_party/v8:all \
-//codex-rs/code-mode:code-mode-unit-tests \
-//codex-rs/v8-poc:v8-poc-unit-tests
```
With the BuildBuddy secret available on Windows, the wrapper selects
`--config=ci-windows-cross` and appends the important Windows-cross
overrides after rc expansion:
```shell
--host_platform=//:rbe
--shell_executable=/bin/bash
--action_env=PATH=/usr/bin:/bin
--host_action_env=PATH=/usr/bin:/bin
--test_env=PATH=${CODEX_BAZEL_WINDOWS_PATH}
```
The native post-merge Windows job intentionally omits
`--windows-cross-compile` and does not exclude the V8/code-mode unit
targets:
```shell
./.github/scripts/run-bazel-ci.sh \
--print-failed-action-summary \
--print-failed-test-logs \
-- \
test \
--test_tag_filters=-argument-comment-lint \
--test_verbose_timeout_warnings \
--build_metadata=COMMIT_SHA=${GITHUB_SHA} \
--build_metadata=TAG_windows_native_main=true \
-- \
//... \
-//third_party/v8:all
```
## Research Notes
The existing macOS Bazel CI config already uses the model we want here:
build actions run remotely with `--strategy=remote`, but `TestRunner`
actions execute on the macOS runner. This PR mirrors that pattern for
Windows with `--strategy=TestRunner=local`.
The important Bazel detail is that `rules_rs` is already targeting
`x86_64-pc-windows-gnullvm` for Windows Bazel PR tests. This PR changes
where the build actions execute; it does not switch the Bazel PR test
target to Cargo, `cargo-nextest`, or the MSVC release target.
Cargo release builds differ from this Bazel path for V8: the normal
Windows Cargo release target is MSVC, and `rusty_v8` publishes prebuilt
Windows MSVC `.lib.gz` archives. The Bazel PR path targets
`windows-gnullvm`; `rusty_v8` does not publish a prebuilt Windows
GNU/gnullvm archive, so this PR builds that archive in-tree. That
Linux-RBE-built gnullvm archive currently crashes in direct V8/code-mode
smoke tests, which is why the workflow keeps native Windows coverage on
`main`.
The less obvious Bazel detail is test wrapper selection. Bazel chooses
the Windows test wrapper (`tw.exe`) from the test action execution
platform, not merely from the Rust target triple. The outer
`workspace_root_test` therefore declares the default test toolchain and
uses the bridge toolchain above so the test action executes on Windows
while its inner Rust binary is built for gnullvm.
The V8 investigation exposed a Windows-client gotcha: even when an
action execution platform is Linux RBE, Bazel can still derive the
genrule shell path from the Windows client. That produced remote
commands trying to run `C:\Program Files\Git\usr\bin\bash.exe` on Linux
workers. The wrapper now passes `--shell_executable=/bin/bash` with
`--host_platform=//:rbe` for the Windows cross path.
The same Windows-client/Linux-RBE boundary also affected
`third_party/v8:binding_cc`: a multiline genrule command can carry CRLF
line endings into Linux remote bash, which failed as `$'\r'`. That
genrule now keeps the `sed` command on one physical shell line while
using an explicit Starlark join so the shell arguments stay readable.
## Verification
Local checks included:
```shell
bash -n .github/scripts/run-bazel-ci.sh
bash -n workspace_root_test_launcher.sh.tpl
ruby -e "require %q{yaml}; YAML.load_file(%q{.github/workflows/bazel.yml}); puts %q{ok}"
RUNNER_OS=Linux ./scripts/list-bazel-clippy-targets.sh
RUNNER_OS=Windows ./scripts/list-bazel-clippy-targets.sh
RUNNER_OS=Linux ./tools/argument-comment-lint/list-bazel-targets.sh
RUNNER_OS=Windows ./tools/argument-comment-lint/list-bazel-targets.sh
```
The Linux clippy and argument-comment target lists contain zero
`*-windows-cross-bin` labels, while the Windows lists still include 47
Windows-cross internal test binaries.
CI evidence:
- Baseline native Windows Bazel test on `main`: success in about 28m12s,
https://github.com/openai/codex/actions/runs/25206257208/job/73907325959
- Green Windows-cross Bazel run on the split PR before adding the
main-only native leg: Windows test 9m16s, Windows release verify 5m10s,
Windows clippy 4m43s,
https://github.com/openai/codex/actions/runs/25231890068
- The latest SHA adds the explicit PR-vs-main tradeoff in `bazel.yml`;
CI is rerunning on that focused diff.
## Follow-Up
A subsequent PR should investigate making a cross-built Windows binary
work with V8/code-mode enabled. Likely options are either making the
Linux-RBE-built `windows-gnullvm` V8 archive correct at runtime, or
evaluating whether a Bazel MSVC target/toolchain can reuse the same
prebuilt MSVC `rusty_v8` archive shape that Cargo release builds already
use.
## Why
A rerun of the Windows Bazel clippy job after
[#19161](https://github.com/openai/codex/pull/19161) had exactly the
cache behavior we wanted in BuildBuddy: zero action-cache misses. Even
so, the GitHub job still took a little over five minutes.
The problem was that the job was paying for two separate Bazel startup
paths:
1. a `bazel query` to discover extra lint targets
2. the real `bazel build --config=clippy ...` invocation
On Windows, that query was bypassing the CI Bazel wrapper, so it did not
reuse the same `--output_user_root`, CI config, or remote-cache setup as
the real build. In practice that meant the rerun could still cold-start
a separate Bazel server before the actual clippy build even began.
## What
- add `.github/scripts/run-bazel-query-ci.sh` to run CI-side Bazel
queries with the same startup and cache-related flags as the main Bazel
command
- switch `scripts/list-bazel-clippy-targets.sh` to use that helper for
manual `rust_test` target discovery
- switch `tools/argument-comment-lint/list-bazel-targets.sh` to use the
same helper
- simplify `.github/scripts/run-argument-comment-lint-bazel.sh` so its
Windows-only query path also goes through the shared helper
This keeps the target-discovery queries aligned with the later
build/test invocation instead of treating them as a separate cold Bazel
session.
## Verification
- `bash -n .github/scripts/run-bazel-query-ci.sh`
- `bash -n scripts/list-bazel-clippy-targets.sh`
- `bash -n tools/argument-comment-lint/list-bazel-targets.sh`
- `bash -n .github/scripts/run-argument-comment-lint-bazel.sh`
- mocked a Windows invocation of `run-bazel-query-ci.sh` and verified it
forwards `--output_user_root`, `--config=ci-windows`, the BuildBuddy
auth header, and the repository cache flags
## Docs
No documentation updates are needed.