Add a stream parser to extract citations (and others) from a stream.
This support cases where markers are split in differen tokens.
Codex never manage to make this code work so everything was done
manually. Please review correctly and do not touch this part of the code
without a very clear understanding of it
This PR adds the macro `#[large_stack_test]`
This spawns the tests in a dedicated tokio runtime with a larger stack.
It is useful for tests that needs the full recursion on the harness
(which is now too deep for windows for example)
Summary
- propagate approval policy from parent to spawned agents and drop the
Never override so sub-agents respect the caller’s request
- refresh the pending-approval list whenever events arrive or the active
thread changes and surface the list above the composer for inactive
threads
- add widgets, helpers, and tests covering the new pending-thread
approval UI state
![Uploading Screenshot 2026-02-25 at 11.02.18.png…]()
## Why
`unix_escalation.rs` checks a session-scoped approval cache before
prompting again for an execve-intercepted skill script. Without also
recording `ReviewDecision::ApprovedForSession`, that cache never gets
populated, so the same skill script can still trigger repeated approval
prompts within one session.
## What Changed
- Add `execve_session_approvals` to `SessionServices` so the session can
track approved skill script paths.
- Record the script path when a skill-script prompt returns
`ReviewDecision::ApprovedForSession`, but only for the skill-script path
rather than broader prefix-rule approvals.
- Reuse the cached approval on later execve callbacks by treating an
already-approved skill script as `Decision::Allow`.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/12756).
* #12758
* __->__ #12756
Migration Behavior
* Config
* Migrates settings.json into config.toml
* Only adds fields when config.toml is missing, or when those fields are
missing from the existing file
* Supported mappings:
env -> shell_environment_policy
sandbox.enabled = true -> sandbox_mode = "workspace-write"
* Skills
* Copies home and repo .claude/skills into .agents/skills
* Existing skill directories are not overwritten
* SKILL.md content is rewritten from Claude-related terms to Codex
* AgentsMd
* Repo only
* Migrates CLAUDE.md into AGENTS.md
* Detect/import only proceed when AGENTS.md is missing or present but
empty
* Content is rewritten from Claude-related terms to Codex
Add service name to the app-server so that the app can use it's own
service name
This is on thread level because later we might plan the app-server to
become a singleton on the computer
## Summary
- Preserve each skill’s raw permissions block as a permission_profile on
SkillMetadata during skill loading.
- Keep compiling that same metadata into the existing runtime
Permissions object, so current enforcement
behavior stays intact.
- When zsh-fork intercepts execution of a script that belongs to a
skill, include the skill’s
permission_profile in the exec approval request.
- This lets approval UIs show the extra filesystem access the skill
declared when prompting for approval.
## Why
In the `shell_zsh_fork` flow, `codex-shell-escalation` receives the
executable path exactly as the shell passed it to `execve()`. That path
is not guaranteed to be absolute.
For commands such as `./scripts/hello-mbolin.sh`, if the shell was
launched with a different `workdir`, resolving the intercepted `file`
against the server process working directory makes policy checks and
skill matching inspect the wrong executable. This change pushes that fix
a step further by keeping the normalized path typed as `AbsolutePathBuf`
throughout the rest of the escalation pipeline.
That makes the absolute-path invariant explicit, so later code cannot
accidentally treat the resolved executable path as an arbitrary
`PathBuf`.
## What Changed
- record the wrapper process working directory as an `AbsolutePathBuf`
- update the escalation protocol so `workdir` is explicitly absolute
while `file` remains the raw intercepted exec path
- resolve a relative intercepted `file` against the request `workdir` as
soon as the server receives the request
- thread `AbsolutePathBuf` through `EscalationPolicy`,
`CoreShellActionProvider`, and command normalization helpers so the
resolved executable path stays type-checked as absolute
- replace the `path-absolutize` dependency in `codex-shell-escalation`
with `codex-utils-absolute-path`
- add a regression test that covers a relative `file` with a distinct
`workdir`
## Verification
- `cargo test -p codex-shell-escalation`
Direct skill-script matches force `Decision::Prompt`, so skill-backed
scripts require explicit approval before they run. (Note "allow for
session" is not supported in this PR, but will be done in a follow-up.)
In the process of implementing this, I fixed an important bug:
`ShellZshFork` is supposed to keep ordinary allowed execs on the
client-side `Run` path so later `execve()` calls are still intercepted
and reviewed. After the shell-escalation port, `Decision::Allow` still
mapped to `Escalate`, which moved `zsh` to server-side execution too
early. That broke the intended flow for skill-backed scripts and made
the approval prompt depend on the wrong execution path.
## What changed
- In `codex-rs/core/src/tools/runtimes/shell/unix_escalation.rs`,
`Decision::Allow` now returns `Run` unless escalation is actually
required.
- Removed the zsh-specific `argv[0]` fallback. With the `Allow -> Run`
fix in place, zsh's later `execve()` of the script is intercepted
normally, so the skill match happens on the script path itself.
- Kept the skill-path handling in `determine_action()` focused on the
direct `program` match path.
## Verification
- Updated `shell_zsh_fork_prompts_for_skill_script_execution` in
`codex-rs/core/tests/suite/skill_approval.rs` (gated behind `cfg(unix)`)
to:
- run under `SandboxPolicy::new_workspace_write_policy()` instead of
`DangerFullAccess`
- assert the approval command contains only the script path
- assert the approved run returns both stdout and stderr markers in the
shell output
- Ran `cargo test -p codex-core
shell_zsh_fork_prompts_for_skill_script_execution -- --nocapture`
## Manual Testing
Run the dev build:
```
just codex --config zsh_path=/Users/mbolin/code/codex2/codex-rs/app-server/tests/suite/zsh --enable shell_zsh_fork
```
I have created `/Users/mbolin/.agents/skills/mbolin-test-skill` with:
```
├── scripts
│ └── hello-mbolin.sh
└── SKILL.md
```
The skill:
```
---
name: mbolin-test-skill
description: Used to exercise various features of skills.
---
When this skill is invoked, run the `hello-mbolin.sh` script and report the output.
```
The script:
```
set -e
# Note this script will fail if run with network disabled.
curl --location openai.com
```
Use `$mbolin-test-skill` to invoke the skill manually and verify that I
get prompted to run `hello-mbolin.sh`.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/12730).
* #12750
* __->__ #12730
## Summary
Remove js_repl/node test-skip paths and make Node setup explicit in CI
so js_repl tests always run instead of silently skipping.
## Why
We had multiple “expediency” skip paths that let js_repl tests pass
without actually exercising Node-backed behavior. This reduced CI signal
and hid runtime/environment regressions.
## What changed
### CI
- Added Node setup using `codex-rs/node-version.txt` in:
- `.github/workflows/rust-ci.yml`
- `.github/workflows/bazel.yml`
- Added a Unix PATH copy step in Bazel workflow to expose the setup-node
binary in common paths.
### js_repl test harness
- Added explicit js_repl sandbox test configuration helpers in:
- `codex-rs/core/src/tools/js_repl/mod.rs`
- `codex-rs/core/src/tools/handlers/js_repl.rs`
- Added Linux arg0 dispatch glue for js_repl tests so sandbox subprocess
entrypoint behavior is correct under Linux test execution.
### Removed skip behavior
- Deleted runtime guard function and early-return skips in js_repl tests
(`can_run_js_repl_runtime_tests` and related per-test short-circuits).
- Removed view_image integration test skip behavior:
- dropped `skip_if_no_network!(Ok(()))`
- removed “skip on Node missing/too old” branch after js_repl output
inspection.
## Impact
- js_repl/node tests now consistently execute and fail loudly when the
environment is not correctly provisioned.
- CI has stronger signal for js_repl regressions instead of false green
from conditional skips.
## Testing
- `cargo test -p codex-core` (locally) to validate js_repl
unit/integration behavior with skips removed.
- CI expected to surface any remaining environment/runtime gaps directly
(rather than masking them).
#### [git stack](https://github.com/magus/git-stack-cli)
- ✅ `1` https://github.com/openai/codex/pull/12300
- ✅ `2` https://github.com/openai/codex/pull/12275
- ✅ `3` https://github.com/openai/codex/pull/12205
- ✅ `4` https://github.com/openai/codex/pull/12407
- ✅ `5` https://github.com/openai/codex/pull/12372
- 👉 `6` https://github.com/openai/codex/pull/12185
- ⏳ `7` https://github.com/openai/codex/pull/10673
## Why
`ExecApprovalRequestEvent` can carry a distinct `approval_id` for
subcommand approvals, including the `execve`-intercepted zsh-fork path.
The session registers the pending approval callback under `approval_id`
when one is present, but `ChatWidget` was stashing `call_id` in the
approval modal state. When the user approved the command in the TUI, the
response was sent back with the wrong identifier, so the pending
approval could not be matched and the approval callback would not
resolve.
Note `approval_id` was introduced in
https://github.com/openai/codex/pull/12051.
## What changed
- In `tui/src/chatwidget.rs`, `ChatWidget` now uses
`ExecApprovalRequestEvent::effective_approval_id()` when constructing
`ApprovalRequest::Exec`.
- That preserves the existing behavior for normal shell and
`unified_exec` approvals, where `approval_id` is absent and the
effective id still falls back to `call_id`.
- For subcommand approvals that provide a distinct `approval_id`, the
TUI now sends back the same key that
`Session::request_command_approval()` registered.
## Verification
- Traced the approval flow end to end to confirm the same effective
approval id is now used on both sides of the round trip:
- `Session::request_command_approval()` registers the pending callback
under `approval_id.unwrap_or(call_id)`.
- `ChatWidget` now emits `Op::ExecApproval` with that same effective id.