## Why
`codex exec-server` should keep the existing public `ws://IP:PORT` URL
shape while serving that websocket connection through an HTTP upgrade
path internally. That keeps the client-facing configuration simple and
allows the listener to work through intermediate HTTP-aware
infrastructure.
## What changed
- keep the emitted and configured exec-server URL as `ws://IP:PORT`
- serve that websocket endpoint through Axum HTTP upgrade handling on
`/`
- expose `GET /readyz` from the same listener for readiness checks
- route upgraded Axum websocket streams through the shared JSON-RPC
connection machinery
- initialize the rustls crypto provider before websocket client
connections
- preserve inbound binary websocket JSON-RPC parsing for compatibility
with the prior transport behavior
## Verification
- `cargo test -p codex-exec-server --test health --test process --test
websocket --test initialize --test exec_process`
## Why
`bootstrap` starts a detached pid-backed updater loop, but before this
change that updater could keep running an old executable image even
after `install.sh` replaced the managed standalone binary under
`CODEX_HOME`. That left the updater itself behind the binary it had just
rolled out, especially when the app-server was stopped or when the
managed binary changed without a version-string change.
## What changed
- Track updater identity from the executable contents rather than only
the reported CLI version.
- Force the managed app-server restart path when the managed binary
contents differ from the running updater image, then re-exec the updater
from the managed binary once the rollout is in a safe state.
- Distinguish a genuinely absent managed app-server from a managed
process that exists but is not yet probeable, so self-refresh does not
skip a required restart.
- Keep the restart/re-exec decision under the daemon operation lock so
`bootstrap` cannot race the handoff.
- Update `app-server-daemon/README.md` to document the resulting
standalone and out-of-band update behavior.
## Verification
- `cargo test -p codex-app-server-daemon`
- `just fix -p codex-app-server-daemon`
Added focused unit coverage for:
- content-based updater refresh decisions
- safe updater re-exec outcomes across restart states
## Why
The app-server no longer needs to expose a TCP websocket listener.
Keeping that transport also kept around a separate listener/auth surface
that is unnecessary now that local clients can use stdio or the
Unix-domain control socket, while remote connectivity is handled by
`remote_control`.
## What Changed
- Removed `ws://IP:PORT` parsing and the `AppServerTransport::WebSocket`
startup path.
- Deleted the app-server websocket listener auth module and removed
related CLI flags/dependencies.
- Kept websocket framing only where it is still needed: over the
Unix-domain control socket and in the outbound `remote_control`
connection.
- Updated app-server CLI/help text and `app-server/README.md` to
document only `stdio://`, `unix://`, `unix://PATH`, and `off` for local
transports.
- Converted affected app-server integration coverage from TCP websocket
listeners to UDS-backed websocket connections, and added a parse test
that rejects `ws://` listen URLs.
- Removed the now-unused workspace `constant_time_eq` dependency and
refreshed `Cargo.lock` after `cargo shear` caught the drift.
- Moved test app-server UDS socket paths to short Unix temp paths so
macOS Bazel test sandboxes do not exceed Unix socket path limits.
## Verification
- Added/updated tests around UDS websocket transport behavior and
`ws://` listen URL rejection.
- `cargo shear`
- `cargo metadata --no-deps --format-version 1`
- `cargo test -p codex-app-server unix_socket_transport`
- `cargo test -p codex-app-server unix_socket_disconnect`
- `just fix -p codex-app-server`
- `git diff --check`
Local full Rust test execution was blocked before compilation by an
external fetch failure for the pinned `nornagon/crossterm` git
dependency. `just bazel-lock-update` and `just bazel-lock-check` were
retried after the manifest cleanup but remain blocked by external
BuildBuddy/V8 fetch timeouts.
## Why
Desktop and mobile Codex clients need a machine-readable way to
bootstrap and manage `codex app-server` on remote machines reached over
SSH. The same flow is also useful for bringing up app-server with
`remote_control` enabled on a fresh developer machine and keeping that
managed install current without requiring a human session.
## What changed
- add the new experimental `codex-app-server-daemon` crate and wire it
into `codex app-server daemon` lifecycle commands: `start`, `restart`,
`stop`, `version`, and `bootstrap`
- add explicit `enable-remote-control` and `disable-remote-control`
commands that persist the launch setting and restart a running managed
daemon so the change takes effect immediately
- emit JSON success responses for daemon commands so remote callers can
consume them directly
- support a Unix-only pidfile-backed detached backend for lifecycle
management
- assume the standalone `install.sh` layout for daemon-managed binaries
and always launch `CODEX_HOME/packages/standalone/current/codex`
- add bootstrap support for the standalone managed install plus a
detached hourly updater loop
- harden lifecycle management around concurrent operations, pidfile
ownership, stale state cleanup, updater ownership, managed-binary
preflight, Unix-only rejection, forced shutdown after the graceful
window, and updater process-group tracking/cleanup
- document the experimental Unix-only support boundary plus the
standalone bootstrap/update flow in
`codex-rs/app-server-daemon/README.md`
## Verification
- `cargo test -p codex-app-server-daemon -p codex-cli`
- live pid validation on `cb4`: `bootstrap --remote-control`, `restart`,
`version`, `stop`
## Follow-up
- Add updater self-refresh so the long-lived `pid-update-loop` can
replace its own executable image after installing a newer managed Codex
binary.
## Why
The app-server daemon work needs two app-server behaviors to be safe
when lifecycle management is driven by a helper process:
- a readiness probe must not become the process-wide client identity
just because it connects first
- a graceful reload signal needs to keep draining active turns even if
it is delivered more than once
## What changed
- Treat `codex_app_server_daemon` initialization as a probe-only client
for process-global originator and user-agent suffix state.
- Distinguish forceable shutdown signals from graceful-only ones, and
treat Unix `SIGHUP` as graceful-only while leaving `SIGTERM` and Ctrl-C
forceable.
- Add regression coverage for daemon probe initialization and repeated
`SIGHUP` delivery while a turn is still running.
## Testing
- `cargo test -p codex-app-server`
- The new daemon-probe and repeated-`SIGHUP` coverage passed.
- The run still failed in the existing
`suite::conversation_summary::get_conversation_summary_by_relative_rollout_path_resolves_from_codex_home`
and
`suite::conversation_summary::get_conversation_summary_by_thread_id_reads_rollout`
tests because their initialize handshake timed out.
- `cargo test -p codex-app-server --test all
suite::conversation_summary::`
- Reproduced the same two existing initialize-timeout failures in
isolation.
## Why
App-server clients sometimes need argv-based local process execution
while sandbox policy is controlled outside Codex. Those environments can
reject sandbox-disabling paths before a command ever starts, even when
the caller intentionally wants unsandboxed execution.
This PR adds a distinct `process/*` API for that use case instead of
extending `command/exec` with another sandbox-disabling shape. Keeping
the new surface separate also makes the future removal of `command/exec`
simpler: clients that need explicit process lifecycle control can move
to the newer handle-based API without depending on `command/exec`
business logic.
## What changed
- Added v2 process lifecycle methods: `process/spawn`,
`process/writeStdin`, `process/resizePty`, and `process/kill`.
- Added process notifications: `process/outputDelta` for streamed
stdout/stderr chunks and `process/exited` for final exit status and
buffered output.
- Made `process/spawn` intentionally unsandboxed and omitted
sandbox-selection fields such as `sandboxPolicy` and
`permissionProfile`.
- Added client-supplied, connection-scoped `processHandle` values for
follow-up control requests and notification routing.
- Supported cwd, environment overrides, PTY mode and size, stdin
streaming, stdout/stderr streaming, per-stream output caps, and timeout
controls.
- Killed active process sessions when the originating app-server
connection closes.
- Wired the implementation through the modular `request_processors/`
app-server layout, with process-handle request serialization for
follow-up control calls.
- Updated generated JSON/TypeScript schema fixtures and documented the
new API in `codex-rs/app-server/README.md`.
- Added v2 app-server integration coverage in
`codex-rs/app-server/tests/suite/v2/process_exec.rs` for spawn
acknowledgement before exit, buffered output caps, and process
termination.
## Verification
- `cargo test -p codex-app-server-protocol`
- `cargo test -p codex-app-server`
---------
Co-authored-by: Owen Lin <owen@openai.com>
## Why
SQLite state was still being opened from consumer paths, including lazy
`OnceCell`-backed thread-store call sites. That let one process
construct multiple state DB connections for the same Codex home, which
makes SQLite lock contention and `database is locked` failures much
easier to hit.
State DB lifetime should be chosen by main-like entrypoints and tests,
then passed through explicitly. Consumers should use the supplied
`Option<StateDbHandle>` or `StateDbHandle` and keep their existing
filesystem fallback or error behavior when no handle is available.
The startup path also needs to keep the rollout crate in charge of
SQLite state initialization. Opening `codex_state::StateRuntime`
directly bypasses rollout metadata backfill, so entrypoints should
initialize through `codex_rollout::state_db` and receive a handle only
after required rollout backfills have completed.
## What Changed
- Initialize the state DB in main-like entrypoints for CLI, TUI,
app-server, exec, MCP server, and the thread-manager sample.
- Pass `Option<StateDbHandle>` through `ThreadManager`,
`LocalThreadStore`, app-server processors, TUI app wiring, rollout
listing/recording, personality migration, shell snapshot cleanup,
session-name lookup, and memory/device-key consumers.
- Remove the lazy local state DB wrapper from the thread store so
non-test consumers use only the supplied handle or their existing
fallback path.
- Make `codex_rollout::state_db::init` the local state startup path: it
opens/migrates SQLite, runs rollout metadata backfill when needed, waits
for concurrent backfill workers up to a bounded timeout, verifies
completion, and then returns the initialized handle.
- Keep optional/non-owning SQLite helpers, such as remote TUI local
reads, as open-only paths that do not run startup backfill.
- Switch app-server startup from direct
`codex_state::StateRuntime::init` to the rollout state initializer so
app-server cannot skip rollout backfill.
- Collapse split rollout lookup/list APIs so callers use the normal
methods with an optional state handle instead of `_with_state_db`
variants.
- Restore `getConversationSummary(ThreadId)` to delegate through
`ThreadStore::read_thread` instead of a LocalThreadStore-specific
rollout path special case.
- Keep DB-backed rollout path lookup keyed on the DB row and file
existence, without imposing the filesystem filename convention on
existing DB rows.
- Verify readable DB-backed rollout paths against `session_meta.id`
before returning them, so a stale SQLite row that points at another
thread's JSONL falls back to filesystem search and read-repairs the DB
row.
- Keep `debug prompt-input` filesystem-only so a one-off debug command
does not initialize or backfill SQLite state just to print prompt input.
- Keep goal-session test Codex homes alive only in the goal-specific
helper, rather than leaking tempdirs from the shared session test
helper.
- Update tests and call sites to pass explicit state handles where DB
behavior is expected and explicit `None` where filesystem-only behavior
is intended.
## Validation
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo check -p
codex-rollout -p codex-thread-store -p codex-app-server -p codex-core -p
codex-tui -p codex-exec -p codex-cli --tests`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p
codex-rollout state_db_`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p
codex-rollout find_thread_path`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p
codex-rollout find_thread_path -- --nocapture`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p
codex-rollout try_init_ -- --nocapture`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p
codex-rollout`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo clippy -p
codex-rollout --lib -- -D warnings`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p
codex-thread-store
read_thread_falls_back_when_sqlite_path_points_to_another_thread --
--nocapture`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p
codex-thread-store`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p codex-core
shell_snapshot`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p codex-core
--test all personality_migration`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p codex-core
--test all rollout_list_find`
- `RUST_MIN_STACK=8388608 CODEX_SKIP_VENDORED_BWRAP=1
CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p codex-core
--test all rollout_list_find::find_prefers_sqlite_path_by_id --
--nocapture`
- `RUST_MIN_STACK=8388608 CODEX_SKIP_VENDORED_BWRAP=1
CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p codex-core
--test all rollout_list_find -- --nocapture`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p codex-core
interrupt_accounts_active_goal_before_pausing`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p
codex-app-server get_auth_status -- --test-threads=1`
- `CODEX_SKIP_VENDORED_BWRAP=1
CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo test -p
codex-app-server --lib`
- `CODEX_SKIP_VENDORED_BWRAP=1
CARGO_TARGET_DIR=/tmp/codex-target-state-db cargo check -p codex-rollout
-p codex-app-server --tests`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db just fix -p codex-rollout
-p codex-thread-store -p codex-core -p codex-app-server -p codex-tui -p
codex-exec -p codex-cli`
- `CODEX_SKIP_VENDORED_BWRAP=1
CARGO_TARGET_DIR=/tmp/codex-target-state-db just fix -p codex-rollout -p
codex-app-server`
- `CARGO_TARGET_DIR=/tmp/codex-target-state-db just fix -p
codex-rollout`
- `CODEX_SKIP_VENDORED_BWRAP=1
CARGO_TARGET_DIR=/tmp/codex-target-state-db just fix -p codex-core`
- `just argument-comment-lint -p codex-core`
- `just argument-comment-lint -p codex-rollout`
Focused coverage added in `codex-rollout`:
- `recorder::tests::state_db_init_backfills_before_returning` verifies
the rollout metadata row exists before startup init returns.
- `state_db::tests::try_init_waits_for_concurrent_startup_backfill`
verifies startup waits for another worker to finish backfill instead of
disabling the handle for the process.
-
`state_db::tests::try_init_times_out_waiting_for_stuck_startup_backfill`
verifies startup does not hang indefinitely on a stuck backfill lease.
-
`tests::find_thread_path_accepts_existing_state_db_path_without_canonical_filename`
verifies DB-backed lookup accepts valid existing rollout paths even when
the filename does not include the thread UUID.
-
`tests::find_thread_path_falls_back_when_db_path_points_to_another_thread`
verifies DB-backed lookup ignores a stale row whose existing path
belongs to another thread and read-repairs the row after filesystem
fallback.
Focused coverage updated in `codex-core`:
- `rollout_list_find::find_prefers_sqlite_path_by_id` now uses a
DB-preferred rollout file with matching `session_meta.id`, so it still
verifies that valid SQLite paths win without depending on stale/empty
rollout contents.
`cargo test -p codex-app-server thread_list_respects_search_term_filter
-- --test-threads=1 --nocapture` was attempted locally but timed out
waiting for the app-server test harness `initialize` response before
reaching the changed thread-list code path.
`bazel test //codex-rs/thread-store:thread-store-unit-tests
--test_output=errors` was attempted locally after the thread-store fix,
but this container failed before target analysis while fetching `v8+`
through BuildBuddy/direct GitHub. The equivalent local crate coverage,
including `cargo test -p codex-thread-store`, passes.
A plain local `cargo check -p codex-rollout -p codex-app-server --tests`
also requires system `libcap.pc` for `codex-linux-sandbox`; the
follow-up app-server check above used `CODEX_SKIP_VENDORED_BWRAP=1` in
this container.
## Why
`codex-app-server` currently owns both request-processing code and
transport implementation details. Splitting the transport layer into its
own crate makes that boundary explicit, reduces the amount of
transport-specific dependency surface carried by `codex-app-server`, and
gives future transport work a narrower place to evolve.
## What changed
- Added `codex-app-server-transport` and moved the existing transport
tree into it, including stdio, unix socket, websocket, remote-control
transport, and websocket auth.
- Moved shared transport-facing message types into the new crate so both
the transport implementation and `codex-app-server` use the same
definitions.
- Kept processor-facing connection state and outbound routing in
`codex-app-server`, with the routing tests moved next to that local
wrapper.
- Updated workspace metadata, Bazel crate metadata, and
`codex-app-server` dependencies for the new crate boundary.
## Validation
- `cargo metadata --locked --no-deps`
- `git diff --check`
- Attempted `cargo test -p codex-app-server-transport`, `cargo test -p
codex-app-server`, `just fix -p codex-app-server-transport`, and `just
fix -p codex-app-server`; all were blocked before compilation by the
existing `packageproxy` resolution failure for locked `rustls-webpki =
0.103.13`.
- Attempted Bazel build / lockfile validation; those were blocked by
external fetch failures against BuildBuddy / GitHub while resolving
`v8`.
## Why
Remote-control protocol v3 makes segmentation an explicit wire-level
feature. The app-server transport needs to support that protocol
directly so large messages can be chunked, acknowledged, replayed, and
reassembled consistently.
## What changed
- Bump the remote-control websocket protocol version from `2` to `3`.
- Add explicit client/server chunk envelope variants plus chunk-aware
acknowledgements.
- Split oversized outbound server messages into bounded transport
chunks.
- Reassemble ordered inbound client chunks with bounded memory usage and
stream/client invalidation handling.
- Track inbound chunk cursors and outbound ack cursors as `(seq_id,
segment_id)` so duplicate chunks and partial replays behave correctly.
- Add focused coverage for chunk splitting, reassembly, duplicate
suppression, and stream replacement behavior.
## Validation
- Added targeted unit coverage for segmented message handling in
`remote_control`.
- Local validation is currently blocked before compilation because
`packageproxy` does not serve the locked `rustls-webpki 0.103.13`
dependency required by the workspace.
## Why
Remote-control app-server enrollments have both an internal server id
and the environment id exposed to remote-control clients. App-server
clients need one current status snapshot that says whether remote
control is usable and which environment id, if any, is exposed.
A temporary websocket disconnect is not itself an identity change.
Account changes, stale enrollment invalidation, successful
re-enrollment, and missing ChatGPT auth are meaningful status changes.
Disabled remote control remains `disabled` regardless of auth or SQLite
state. SQLite startup failure disablement and enrollment persistence
failures are handled in #20068; this PR reports the resulting effective
status to clients.
## What changed
- Adds v2 `remoteControl/status/changed` carrying `state` and
`environmentId`.
- Adds `RemoteControlConnectionState` values: `disabled`, `connecting`,
`connected`, and `errored`.
- Exposes remote-control status updates through `RemoteControlHandle`
using a Tokio watch channel.
- Always sends the current remote-control status snapshot to newly
initialized app-server clients.
- Broadcasts status changes to initialized app-server clients when state
or environment id changes.
- Treats missing ChatGPT auth as an `errored` status while leaving it
retryable because auth can change at runtime.
- Clears `environmentId` when enrollment is cleared for account changes,
auth loss, stale backend invalidation, or disabled remote control.
- Updates app-server protocol schema fixtures, generated TypeScript,
app-server README, remote-control tests, and TUI exhaustive notification
matches.
## Stack
- Builds on #20068.
## Verification
- `just write-app-server-schema`
- `cargo test -p codex-app-server-protocol`
- `cargo test -p codex-app-server transport::remote_control --lib`
- `cargo check -p codex-tui`
- `just fix -p codex-app-server-protocol`
- `just fix -p codex-app-server`
- `just fix -p codex-tui`
## Why
Remote control depends on the app-server SQLite state DB for persisted
enrollment identity. If the state DB cannot be opened at startup,
continuing with remote control enabled leaves the process in a
misleading state where enrollment identity cannot be read or persisted.
Feature-disabled remote control remains disabled regardless of SQLite
state. This only changes the case where remote control is requested but
the SQLite state DB is unavailable.
## What changed
- Logs SQLite state DB initialization failures instead of dropping the
error silently.
- Treats remote control as effectively disabled when the SQLite state DB
is unavailable.
- Prevents `RemoteControlHandle::set_enabled(true)` from enabling remote
control later in the same process if the state DB was unavailable at
startup.
- Keeps the existing behavior that disabled remote control does not
validate or connect to the remote-control URL.
- Makes persisted enrollment load/update failures propagate as
remote-control errors instead of silently falling back to in-memory
state.
- Makes the direct websocket connection path fail when called without a
SQLite state DB.
- Adds coverage for startup without a state DB, later handle enablement
with no state DB, and direct websocket connection without a state DB.
## Verification
- `cargo test -p codex-app-server transport::remote_control --lib`
- `just fix -p codex-app-server`
## Why
Initialized app-server RPCs no longer need to bottleneck behind one
request processor path. Running them concurrently improves
responsiveness, but several request families still mutate shared state
or depend on ordered side effects. Those stateful families need an
auditable serialization contract so concurrency does not reorder thread,
config, auth, command, watcher, MCP, or similar state transitions.
This PR keeps that boundary explicit: stateful work is serialized by the
smallest useful key, while intentionally read-only or externally
concurrent work remains unkeyed. In particular, `thread/list` and
`thread/turns/list` explicitly have no serialization because they
primarily read append-only rollout storage and should continue to be
served concurrently.
## What changed
- Adds `ClientRequest::serialization_scope()` in `app-server-protocol`
and requires every client request definition to declare its
serialization behavior.
- Introduces keyed request scopes for thread, thread path, command exec
process, fuzzy search session, fs watch, MCP OAuth, and global state
buckets such as config, account auth, memory, and device keys.
- Routes initialized app-server RPCs through per-key FIFO serialization
while allowing unkeyed initialized requests to run concurrently.
- Cancels in-flight initialized RPC work when the connection disconnects
or the app-server exits so spawned request tasks do not outlive their
session.
- Adds focused coverage for representative keyed and unkeyed
serialization scopes, including explicitly concurrent
`thread/turns/list` behavior.
## Validation
- Added protocol tests for representative keyed serialization scopes and
intentionally unkeyed request families.
- Added app-server request serialization tests covering per-key FIFO
behavior, concurrent unkeyed execution, disconnect shutdown, and config
read-after-write ordering.
- Local focused protocol validation after the latest rebase is currently
blocked by packageproxy failing to resolve locked `rustls-webpki
0.103.13`; CI is expected to provide the full validation signal.
## Why
`thread/fork` responses intentionally include copied history so the
caller can render the fork immediately, but `thread/started` is a
lifecycle notification. The v2 `Thread` contract says notifications
should return `turns: []`, and the fork path was reusing the response
thread directly, causing copied turns to be emitted through
`thread/started` as well.
## What Changed
- Route app-server `thread/started` notification construction through a
helper that clears `thread.turns` before sending.
- Keep `thread/fork` responses unchanged so callers still receive copied
history.
- Add persistent and ephemeral fork coverage that asserts
`thread/started` emits an empty `turns` array while the response retains
fork history.
## Testing
- `just fmt`
- `cargo test -p codex-app-server`
## Why
Device-key providers should only own platform key material. The
account/client binding used to authorize a signing payload is app-server
state, and keeping that state in provider-specific metadata makes the
same check harder to audit and harder to share across platform
implementations.
Persisting the binding in the shared state database gives the device-key
crate a platform-neutral source of truth before it asks a provider to
sign. It also lets app-server move potentially blocking key operations
off the main message processor path, which matters once providers may
wait for OS authentication prompts.
## What changed
- Add a `device_key_bindings` state migration plus `StateRuntime`
helpers keyed by `key_id`.
- Add an async `DeviceKeyBindingStore` abstraction to `codex-device-key`
and use it from `DeviceKeyStore::create` and `DeviceKeyStore::sign`.
- Keep provider calls behind async store methods and run the synchronous
provider work through `spawn_blocking`.
- Wire app-server device-key RPC handling to the SQLite-backed binding
store and spawn response/error delivery tasks for device-key requests.
- Run the turn-start tracing test on the existing larger current-thread
test harness after the larger async surface made the default test stack
too small locally.
## Validation
- `cargo test -p codex-device-key`
- `cargo test -p codex-state device_key`
- `cargo test -p codex-state`
- `cargo test -p codex-app-server device_key`
- `cargo test -p codex-app-server
message_processor::tracing_tests::turn_start_jsonrpc_span_parents_core_turn_spans`
- `cargo test -p codex-app-server`
- `just fix -p codex-device-key`
- `just fix -p codex-state`
- `just fix -p codex-app-server`
- `just bazel-lock-update`
- `just bazel-lock-check`
- `git diff --check`
## Summary
- add macOS application and team identifiers to the release signing
entitlements
- add a Codex keychain access group for release-signed macOS binaries
- keep the existing JIT entitlement unchanged
## Why
Codex release binaries are signed with the OpenAI Developer ID team, but
the current entitlements plist only grants JIT. macOS Keychain and
Secure Enclave operations that create persistent keys can require the
process to carry an application identifier and keychain access group.
Adding these entitlements gives release-signed binaries a stable
Keychain namespace for Codex-owned device keys.
## Validation
- `plutil -lint
.github/actions/macos-code-sign/codex.entitlements.plist`
## Summary
- add unix:// app-server transport backed by the shared codex-uds crate
- reuse the websocket connection loop for axum and tungstenite-backed
streams
- add codex app-server proxy to bridge stdio clients to the control
socket
- tolerate Windows UDS backends that report a missing rendezvous path as
connection refused before binding
## Tests
- cargo test -p codex-app-server
control_socket_acceptor_forwards_websocket_text_messages_and_pings
- cargo test -p codex-app-server
- just fmt
- just fix -p codex-app-server
- git -c core.fsmonitor=false diff --check
## Why
The device-key protocol needs an app-server implementation that keeps
local key operations behind the same request-processing boundary as
other v2 APIs.
app-server owns request dispatch, transport policy, documentation, and
JSON-RPC error shaping. `codex-device-key` owns key binding, validation,
platform provider selection, and signing mechanics. Keeping the adapter
thin makes the boundary easier to review and avoids moving local
key-management details into thread orchestration code.
## What changed
- Added `DeviceKeyApi` as the app-server adapter around
`DeviceKeyStore`.
- Converted protocol protection policies, payload variants, algorithms,
and protection classes to and from the device-key crate types.
- Encoded SPKI public keys and DER signatures as base64 protocol fields.
- Routed `device/key/create`, `device/key/public`, and `device/key/sign`
through `MessageProcessor`.
- Rejected remote transports before provider access while allowing local
`stdio` and in-process callers to reach the device-key API.
- Added stdio, in-process, and websocket tests for device-key validation
and transport policy.
- Documented the device-key methods in the app-server v2 method list.
## Test coverage
- `device_key_create_rejects_empty_account_user_id`
- `in_process_allows_device_key_requests_to_reach_device_key_api`
- `device_key_methods_are_rejected_over_websocket`
## Stack
This is PR 3 of 4 in the device-key app-server stack. It is stacked on
#18429.
## Validation
- `cargo test -p codex-app-server device_key`
- `just fix -p codex-app-server`
## Why
PR #18431 exposed a Bazel clippy failure in the app-server unit-test
target across Linux, macOS, and Windows. The failing lint was
`clippy::await_holding_invalid_type`: two tracing tests serialized
access to global tracing state by holding a `tokio::sync::MutexGuard`
across awaited test work.
That serialization is still needed because the tests share
process-global tracing setup and exporter state, but it should not
require holding an async mutex guard through the whole test body.
## What changed
- Replaced the bespoke async `tracing_test_guard` helper with
`serial_test` on the two tracing tests that need global tracing
serialization.
- Removed the `#[expect(clippy::await_holding_invalid_type)]`
annotations and the lock guard callsites that Bazel clippy rejected.
## Validation
- `cargo test -p codex-app-server jsonrpc_span`
- `just fix -p codex-app-server`
- `git diff --check`
I also attempted the exact failing Bazel clippy target locally with
BuildBuddy disabled: `bazel --noexperimental_remote_repo_contents_cache
build --config=clippy --bes_backend= --remote_cache=
--experimental_remote_downloader= --
//codex-rs/app-server:app-server-unit-tests-bin`. That run did not reach
clippy because Bazel timed out downloading `libcap-2.27.tar.gz` from
`kernel.org`.
## Why
Device-key storage and signing are local security-sensitive operations
with platform-specific behavior. Keeping the core API in
`codex-device-key` keeps app-server focused on routing and business
logic instead of owning key-management details.
The crate keeps the signing surface intentionally narrow: callers can
create a bound key, fetch its public key, or sign one of the structured
payloads accepted by the crate. It does not expose a generic
arbitrary-byte signing API.
Key IDs cross into platform-specific labels, tags, and metadata paths,
so externally supplied IDs are constrained to the same auditable
namespace created by the crate: `dk_` followed by unpadded base64url for
32 bytes. Remote-control target paths are also tied to each signed
payload shape so connection proofs cannot be reused for enrollment
endpoints, or vice versa.
## What changed
- Added the `codex-device-key` workspace crate.
- Added account/client-bound key creation with stable `dk_` key IDs.
- Added strict `key_id` validation before public-key lookup or signing
reaches a provider.
- Added public-key lookup and structured signing APIs.
- Split remote-control client endpoint allowlists by connection vs
enrollment payload shape.
- Added validation for key bindings, accepted payload fields, token
expiration, and payload/key binding mismatches.
- Added flow-oriented docs on the validation helpers that gate provider
signing.
- Added protection policy and protection-class types without wiring a
platform provider yet.
- Added an unsupported default provider so platforms without an
implementation fail explicitly instead of silently falling back to
software-backed keys.
- Updated Cargo and Bazel lock metadata for the new crate and
non-platform-specific dependencies.
## Stack
This is stacked on #18428.
## Validation
- `cargo test -p codex-device-key`
- Added unit coverage for strict `key_id` validation before provider
use.
- Added unit coverage that rejects remote-control paths from the wrong
signed payload shape.
- `just bazel-lock-update`
- `just bazel-lock-check`
## Why
Clients need a stable app-server protocol surface for enrolling a local
device key, retrieving its public key, and producing a device-bound
proof.
The protocol reports `protectionClass` explicitly so clients can
distinguish hardware-backed keys from an explicitly allowed OS-protected
fallback. Signing uses a tagged `DeviceKeySignPayload` enum rather than
arbitrary bytes so each signed statement is auditable at the API
boundary.
## What changed
- Added v2 JSON-RPC methods for `device/key/create`,
`device/key/public`, and `device/key/sign`.
- Added request/response types for device-key metadata, SPKI public
keys, protection classes, and ECDSA signatures.
- Added `DeviceKeyProtectionPolicy` with hardware-only default behavior
and an explicit `allow_os_protected_nonextractable` option.
- Added the initial `remoteControlClientConnection` signing payload
variant.
- Regenerated JSON Schema and TypeScript fixtures for app-server
clients.
## Stack
This is PR 1 of 4 in the device-key app-server stack.
## Validation
- `just write-app-server-schema`
- `cargo test -p codex-app-server-protocol`
## Summary
- add a codex-uds crate with async UnixListener and UnixStream wrappers
- expose helpers for private socket directory setup and stale socket
path checks
- migrate codex-stdio-to-uds onto codex-uds and Tokio-based stdio/socket
relaying
- update the CLI stdio-to-uds command path for the async runner
## Tests
- cargo test -p codex-uds -p codex-stdio-to-uds
- cargo test -p codex-cli
- just fmt
- just fix -p codex-uds
- just fix -p codex-stdio-to-uds
- just fix -p codex-cli
- just bazel-lock-check
- git diff --check
## Summary
- Make command/exec output-delta tests accumulate streamed chunks
instead of assuming complete logical output in a single notification.
- Collect stdout and stderr independently so stream interleaving does
not fail the pipe streaming test.
## Why
The command/exec protocol exposes output as deltas, so tests should not
rely on chunk boundaries being stable. A line like `out-start\n` may
arrive split across multiple notifications, and stdout/stderr
notifications may interleave.
## Validation
- `just fmt`
- `git diff --check`
- `cargo test -p codex-app-server suite::v2::command_exec`
## Summary
- Track outbound remote-control sequence IDs independently for each
client stream.
- Retain unacked outbound messages per stream using FIFO buffers.
- Require stream-scoped acks and update tests for contiguous per-stream
sequencing.
## Why
The remote-control peer uses outbound sequence gaps to detect lost
messages and re-initialize. A single global outbound sequence counter
can create apparent gaps on an individual stream when another stream
receives an interleaved message.
## Validation
- `just fmt`
- `cargo test -p codex-app-server remote_control`
- `just fix -p codex-app-server`
- `git diff --check`
## Summary
- Refactors `MessageProcessor` and per-connection session state so
initialized service RPC handling can be moved into spawned tasks in a
follow-up PR.
- Shares the processor and initialized session data with
`Arc`/`OnceLock` instead of mutable borrowed connection state.
- Keeps initialized request handling synchronous in this PR; it does
**not** call `tokio::spawn` for service RPCs yet.
## Testing
- `just fmt`
- `cargo test -p codex-app-server` *(fails on existing hardening gaps
covered by #17375, #17376, and #17377; the pipelined config regression
passed before the unrelated failures)*
- `just fix -p codex-app-server`
Currently app-server may unload actively running threads once the last
connection disconnects, which is not expected.
Instead track when was the last active turn & when there were any
subscribers the last time, also add 30 minute idleness/no subscribers
timer to reduce the churn.
Extract a shared helper that builds AuthManager from Config and applies
the forced ChatGPT workspace override in one place.
Create the shared AuthManager at MessageProcessor call sites so that
upcoming new transport's initialization can reuse the same handle, and
keep only external auth refresher wiring inside `MessageProcessor`.
Remove the now-unused `AuthManager::shared_with_external_auth` helper.
### Summary
Add the v2 app-server filesystem watch RPCs and notifications, wire them
through the message processor, and implement connection-scoped watches
with notify-backed change delivery. This also updates the schema
fixtures, app-server documentation, and the v2 integration coverage for
watch and unwatch behavior.
This allows clients to efficiently watch for filesystem updates, e.g. to
react on branch changes.
### Testing
- exercise watch lifecycles for directory changes, atomic file
replacement, missing-file targets, and unwatch cleanup
* Add
`OutgoingMessageSender::send_server_notification_to_connection_and_wait`
which returns only once message is written to websocket (or failed to do
so)
* Use this mechanism to apply back pressure to stdout/stderr streams of
processes spawned by `command/exec`, to limit them to at most one
message in-memory at a time
* Use back pressure signal to also batch smaller chunks into ≈64KiB ones
This should make commands execution more robust over
high-latency/low-throughput networks
### Summary
Make `FileWatcher` a reusable core component which can be built upon.
Extract skills-related logic into a separate `SkillWatcher`.
Introduce a composable `ThrottledWatchReceiver` to throttle filesystem
events, coalescing affected paths among them.
### Testing
Updated existing unit tests.
Add a protocol-level filesystem surface to the v2 app-server so Codex
clients can read and write files, inspect directories, and subscribe to
path changes without relying on host-specific helpers.
High-level changes:
- define the new v2 fs/readFile, fs/writeFile, fs/createDirectory,
fs/getMetadata, fs/readDirectory, fs/remove, fs/copy RPCs
- implement the app-server handlers, including absolute-path validation,
base64 file payloads, recursive copy/remove semantics
- document the API, regenerate protocol schemas/types, and add
end-to-end tests for filesystem operations, copy edge cases
Testing plan:
- validate protocol serialization and generated schema output for the
new fs request, response, and notification types
- run app-server integration coverage for file and directory CRUD paths,
metadata/readDirectory responses, copy failure modes, and absolute-path
validation
* Add an ability to stream stdin, stdout, and stderr
* Streaming of stdout and stderr has a configurable cap for total amount
of transmitted bytes (with an ability to disable it)
* Add support for overriding environment variables
* Add an ability to terminate running applications (using
`command/exec/terminate`)
* Add TTY/PTY support, with an ability to resize the terminal (using
`command/exec/resize`)
Enhance pty utils:
* Support closing stdin
* Separate stderr and stdout streams to allow consumers differentiate them
* Provide compatibility helper to merge both streams back into combined one
* Support specifying terminal size for pty, including on-demand resizes while process is already running
* Support terminating the process while still consuming its outputs
Currently we emit `thread/status/changed` with `Idle` status right
before sending `thread/started` event (which also has `Idle` status in
it).
It feels that there is no point in that as client has no way to know
prior state of the thread as it didn't exist yet, so silence these kinds
of notifications.
Currently `thread/name/set` does only work for loaded threads.
Expand the scope to also support persisted but not-yet-loaded ones for a
more predictable API surface.
This will make it possible to rename threads discovered via
`thread/list` and similar operations.
Replay pending client requests after `thread/resume` and emit resolved
notifications when those requests clear so approval/input UI state stays
in sync after reconnects and across subscribed clients.
Affected RPCs:
- `item/commandExecution/requestApproval`
- `item/fileChange/requestApproval`
- `item/tool/requestUserInput`
Motivation:
- Resumed clients need to see pending approval/input requests that were
already outstanding before the reconnect.
- Clients also need an explicit signal when a pending request resolves
or is cleared so stale UI can be removed on turn start, completion, or
interruption.
Implementation notes:
- Use pending client requests from `OutgoingMessageSender` in order to
replay them after `thread/resume` attaches the connection, using
original request ids.
- Emit `serverRequest/resolved` when pending requests are answered
or cleared by lifecycle cleanup.
- Update the app-server protocol schema, generated TypeScript bindings,
and README docs for the replay/resolution flow.
High-level test plan:
- Added automated coverage for replaying pending command execution and
file change approval requests on `thread/resume`.
- Added automated coverage for resolved notifications in command
approval, file change approval, request_user_input, turn start, and turn
interrupt flows.
- Verified schema/docs updates in the relevant protocol and app-server
tests.
Manual testing:
- Tested reconnect/resume with multiple connections.
- Confirmed state stayed in sync between connections.
Motivation
- Today, a newly connected client has no direct way to determine the
current runtime status of threads from read/list responses alone.
- This forces clients to infer state from transient events, which can
lead to stale or inconsistent UI when reconnecting or attaching late.
Changes
- Add `status` to `thread/read` responses.
- Add `statuses` to `thread/list` responses.
- Emit `thread/status/changed` notifications with `threadId` and the new
status.
- Track runtime status for all loaded threads and default unknown
threads to `idle`.
- Update protocol/docs/tests/schema fixtures for the revised API.
Testing
- Validated protocol API changes with automated protocol tests and
regenerated schema/type fixtures.
- Validated app-server behavior with unit and integration test suites,
including status transitions and notifications.