Commit Graph
21 Commits
Author SHA1 Message Date
efrazer-oai c8e5db16c9 feat: show enterprise monthly credit limits in status (#24812)
## Summary

Enterprise users can have an effective monthly credit limit, but Codex
`/status` currently drops that metadata from the account-usage response.

This change adds the optional `spend_control.individual_limit`
projection to the existing rate-limit snapshot flow. The backend client
reads the monthly limit, app-server exposes it as `individualLimit`, and
the TUI renders a `Monthly credit limit` row through the existing
progress-bar renderer.

When the backend does not return an effective monthly limit, existing
rate-limit behavior is unchanged.

## Existing backend state

The account-usage backend already returns the effective monthly limit
and current usage together:

```json
{
  "spend_control": {
    "reached": false,
    "individual_limit": {
      "limit": "25000",
      "used": "8000",
      "remaining": "17000",
      "used_percent": 32,
      "remaining_percent": 68,
      "reset_after_seconds": 86400,
      "reset_at": 1778137680
    }
  }
}
```

Before this change, Codex projected rolling `primary` and `secondary`
windows plus `credits`. It ignored `spend_control.individual_limit`, so
app-server clients and `/status` could not render the monthly cap.

The updated flow is:

```text
account usage backend
  -> backend-client reads spend_control.individual_limit
  -> existing rate-limit snapshot carries optional individual_limit
  -> app-server exposes optional individualLimit
  -> TUI renders Monthly credit limit
```

## App-server contract

`account/rateLimits/read` and sparse `account/rateLimits/updated`
notifications now include an additive nullable
`rateLimits.individualLimit` field:

```json
{
  "individualLimit": {
    "limit": "25000",
    "used": "8000",
    "remainingPercent": 68,
    "resetsAt": 1778137680
  }
}
```

In an `account/rateLimits/read` response, `null` means no monthly limit
is available. `account/rateLimits/updated` remains a sparse rolling
notification: clients merge available values into their most recent
`account/rateLimits/read` snapshot or refetch. Nullable account metadata
in a rolling notification does not clear a previously observed value.

## Design decisions

- Extend the existing rate-limit snapshot instead of introducing a
separate request or wire-level update protocol.
- Keep the Codex projection narrow: `/status` needs the effective limit,
current usage, remaining percentage, and reset timestamp.
- Render the monthly row through the existing progress-bar renderer,
with one optional detail line for `8,000 of 25,000 credits used`.
- Keep the backend response optional so existing accounts and older
usage states preserve their current behavior.
- Preserve cached monthly metadata when sparse rolling notifications
omit it. Live account-usage reads remain authoritative and can clear a
removed limit.

## Visual evidence

```text
 Monthly credit limit:   [██████████████░░░░░░] 68% left (resets 07:08 on 7 May)
                         8,000 of 25,000 credits used
```

Snapshot:
`codex-rs/tui/src/status/snapshots/codex_tui__status__tests__status_snapshot_includes_enterprise_monthly_credit_limit.snap`

## Testing

Tests: generated app-server schema verification, protocol tests,
backend-client tests, app-server integration coverage, TUI snapshot
coverage, formatting, and workspace lint cleanup.
2026-06-01 21:25:42 -07:00
efrazer-oai 5314f55097 fix: run standalone updates noninteractively (#24637)
# Summary

The standalone update action currently downloads and runs the Codex
installer as an interactive command. When an existing managed Codex
install is present, accepting an update can therefore enter an installer
prompt instead of completing the update.

This change runs the standalone installer with `CODEX_NON_INTERACTIVE=1`
on macOS/Linux and Windows. The installer environment-variable support
is introduced by the parent PR; this PR wires that behavior into the
Codex CLI update action. The rendered Windows command remains
shell-safe, and long update commands wrap within the update-notice card.
The standard test target snapshots the standalone notice for both
platforms.

# Stack

1. [#21567](https://github.com/openai/codex/pull/21567) - Adds
environment-controlled release selection and noninteractive installer
behavior.
2. [#24637](https://github.com/openai/codex/pull/24637) - Runs
standalone updates with `CODEX_NON_INTERACTIVE=1`. (current)
3. [#24639](https://github.com/openai/codex/pull/24639) - Removes
explicit release argument inputs in favor of `CODEX_RELEASE`.

# Evidence

Standalone updater-shaped macOS install with an existing npm-managed
Codex on `PATH`:


https://github.com/user-attachments/assets/a27fe9e9-db3a-4c39-a514-24bd3d1f01e8

# Testing

Tests: targeted `codex-tui` update-action and update-notice snapshot
tests, Rust formatting, benchmark smoke validation, macOS live-terminal
standalone-update smoke testing, Windows ARM64 PowerShell
standalone-update smoke testing through Parallels, and CI.
2026-05-27 16:45:10 +00:00
efrazer-oai 8ed38fe38e fix: add noninteractive install script mode (#21567)
# Summary

The Codex standalone installers can pause after installation to ask
about an older managed install or launching Codex. That makes unattended
bootstrap and update flows hard to complete reliably.

This PR adds noninteractive installer control on macOS/Linux and Windows
through `CODEX_NON_INTERACTIVE=1`. Noninteractive operation is
environment-only, which gives automated callers one stable way to
suppress prompts. When a noninteractive install leaves an older npm,
bun, or brew-managed Codex installed, the standalone bin is configured
ahead of that command on `PATH` so the newly installed Codex is the one
future launches select. It also supports `CODEX_RELEASE` for callers
that select a release through environment variables while retaining the
existing explicit release inputs. Release selection accepts `latest`,
stable `x.y.z` versions, and Codex prereleases written as
`rust-v0.134.0-alpha.3`, `v0.134.0-alpha.3`, or `0.134.0-alpha.3`; it
validates that shape before constructing release requests.

# Stack

1. [#21567](https://github.com/openai/codex/pull/21567) - Adds release
and noninteractive environment controls to the installers. (current)
2. [#24637](https://github.com/openai/codex/pull/24637) - Runs
standalone updater installs with `CODEX_NON_INTERACTIVE=1`.
3. [#24639](https://github.com/openai/codex/pull/24639) - Removes
explicit release argument inputs in favor of `CODEX_RELEASE`.

# Evidence

| Before | After |
| --- | --- |
| ![Interactive install
prompts](https://github.com/user-attachments/assets/feecb45a-7087-4681-8775-ba57b07e97fa)
| ![Noninteractive install completes without
prompts](https://github.com/user-attachments/assets/53dcc791-383a-46e2-9a95-3b37b80ae053)
|

Environment-controlled macOS install with an existing npm-managed Codex
on `PATH`:


https://github.com/user-attachments/assets/442e0b5b-4a32-4bf5-996b-68784777380d

# Design decisions

Windows installs using the older standalone bin layout still require an
interactive migration confirmation. Noninteractive mode does not
auto-migrate that existing directory because replacing it is a
destructive transition for an early, limited-use layout; unattended
installs on that layout fail with an instruction to rerun interactively.

# Testing

Tests: installer syntax validation, release-selector acceptance and
rejection coverage including PowerShell `Latest` compatibility, macOS
live-terminal installer smoke testing with environment-controlled stable
and prerelease installation and competing PATH precedence, shell
rejection of the omitted noninteractive flag, and Windows ARM64
PowerShell smoke testing with environment-only noninteractive behavior,
retained release input, and competing PATH precedence through Parallels.
2026-05-26 22:09:54 -07:00
efrazer-oai c2141c7ce0 fix: serialize unix app-server startup (#23516)
# Summary

Unix-socket app-server startup can currently race when multiple launch
attempts target the same `CODEX_HOME`. Those processes can overlap
before the control socket exists, which lets them enter SQLite state
initialization concurrently and reproduce the startup corruption pattern
seen in SSH mode.

This change makes the app-server own that singleton startup guarantee.
Unix-socket startup now takes a `CODEX_HOME`-scoped advisory lock before
SQLite initialization, runs the existing control-socket preparation
check while holding that lock, returns the established `AddrInUse` error
when another live listener already owns the socket, and releases the
lock once the new listener has bound its socket.

# Design decisions

- The singleton rule lives in `app-server --listen unix://`, not in a
desktop-only caller path, so every Unix-socket launch gets the same race
protection.
- A duplicate raw app-server launch returns an error instead of silently
succeeding. The attach operation remains `app-server proxy`, which
continues to connect to an already-running listener.
- The lock is held only across the dangerous startup window: socket
preparation, SQLite initialization, and socket bind. It is not held for
the app-server lifetime.
- Listener detection stays in `prepare_control_socket_path(...)`, so the
preexisting live-listener and stale-socket behavior remains the single
source of truth.

# Testing

Tests: targeted Unix-socket transport tests on the branch checkout, full
`codex-cli` build on `efrazer-db10`, and an SSH-style smoke on
`efrazer-db10` covering concurrent app-server starts, explicit
duplicate-start errors, and absence of SQLite startup-error matches in
launch logs.
2026-05-19 14:57:11 -07:00
efrazer-oai d32cb2c6ac fix: harden plugin creator sharing validation (#22893)
# Summary

Before this change, the sample plugin creator could emit
placeholder-heavy manifests that fail workspace sharing, and it chose a
repo-local marketplace implicitly whenever it ran from inside a git
checkout.

This PR makes generated plugins share-ready by default. It switches
creation to the personal marketplace unless the caller explicitly opts
into repo-local paths, adds a validator that mirrors the workspace
plugin ingestion contract, and updates the skill prompt and docs to
describe the real flow.

The goal is to stop malformed generated plugins before they reach
sharing and to make the default placement match the personal marketplace
behavior users expect.

## Changes

- Generate share-safe plugin manifests instead of `[TODO: ...]`
placeholder payloads.
- Default plugin and marketplace creation to `~/plugins` and
`~/.agents/plugins/marketplace.json`.
- Keep repo-local marketplace creation available through explicit
`--path` and `--marketplace-path` arguments.
- Add `validate_plugin.py` to check manifests, companion files, skill
frontmatter, skill agent YAML, asset paths, and backend-shaped contracts
before sharing.
- Refresh the plugin creator skill text, reference docs, and default
prompt to describe validation and the personal default.

## Design decisions

- The validator tracks the workspace ingestion schema directly,
including the required `defaultPrompt` alias handling and skill
`agents/openai.yaml` checks.
- The validator keeps one intentional extra preflight rule: leftover
`[TODO: ...]` placeholders are rejected before sharing even when a
single placeholder would not independently violate backend type
validation.
- Repo-local creation stays possible, but it is now explicit instead of
cwd-sensitive.

## Testing

Tests: targeted Python syntax checks, plugin skill validation, staged
diff whitespace validation, 15 generated plugin smoke runs, backend
manifest-schema acceptance for all 15 generated bundles, and a git-repo
cwd regression proving the creator still writes to the personal
marketplace by default.
2026-05-18 11:22:42 -07:00
efrazer-oai 01b4817bac docs(skills): simplify plugin creator deeplink shape (#22240)
## Summary

Plugin Creator now documents the shorter local-plugin handoff URL that
the app can interpret directly.
[#22221](https://github.com/openai/codex/pull/22221) teaches the skill
to end marketplace-backed creation flows with named View and Share
links; this follow-up updates those examples so the skill only emits the
normalized plugin name, the absolute marketplace path, and optional
share mode.

The documented shape is:

```txt
codex://plugins/<normalized-plugin-name>?marketplacePath=<absolute-marketplace-json-path>
codex://plugins/<normalized-plugin-name>?marketplacePath=<absolute-marketplace-json-path>&mode=share
```

The skill text now states exactly where the normalized plugin name
belongs, exactly where the absolute marketplace path belongs, and that
it should not add `pluginName` or `hostId` query parameters.

## Testing

Tests: plugin-creator skill validation.
2026-05-13 00:54:52 +00:00
efrazer-oai fd24c00b0b feat(skills): default plugin creator to personal share flow (#22221)
## Summary
Plugin creation now defaults to the personal marketplace path and ends
with a readable handoff back into Codex after a marketplace-backed
scaffold.

Before this change, `plugin-creator` centered repo-local marketplace
updates and did not clearly guide the agent to return the user to the
created plugin afterward. This PR updates the bundled system skill so
marketplace-backed scaffolds default to `~/plugins/<plugin-name>` plus
`~/.agents/plugins/marketplace.json`, ask for user intent only when an
existing repo marketplace makes personal vs team scope ambiguous, and
end with named Markdown deeplinks labeled `View <plugin-name>` and
`Share <plugin-name>`.

## What changed
- default marketplace-backed creation to the personal plugin location
- document the explicit repo/team override path for codebases that
should own the plugin entry
- ask personal vs team only when the current Git repo already has
`.agents/plugins/marketplace.json` and the user has not stated scope
- require named Markdown deeplinks after marketplace-backed creation so
the final response returns the user to the exact plugin cleanly
- keep the deeplink targets precise with real absolute `marketplacePath`
and normalized `pluginName` values
- align the bundled prompt, scaffold help text, and marketplace
reference spec with the new default

## Testing
Tests: targeted skill validation, Python compile checks,
personal-default scaffold smoke, repo-override scaffold smoke, and
whitespace checks.
2026-05-11 17:58:48 -07:00
efrazer-oai f6797c3ac6 feat: verify agent identity JWTs with JWKS (#19764) 2026-04-28 09:56:20 -07:00
efrazer-oai 0e8d6b8765 fix: configure AgentIdentity AuthAPI base URL (#19904)
## Summary

AgentIdentity runtime loading currently registers tasks against a single
hardcoded AuthAPI base URL. That works for production, but local and
staging validation may need registration to target a different
authapi-login-provider without baking internal staging service URLs into
the OSS binary.

This PR adds a small config surface for
`agent_identity_authapi_base_url` and threads it through the existing
auth-loading path as a direct argument. Explicit config wins. Without
config, task registration keeps using the production AuthAPI URL,
matching the current default behavior.

## Stack

1. openai/codex#19762 - `refactor: make auth loading async` (merged)
2. openai/codex#19763 - `refactor: load agent identity runtime eagerly`
3. This PR - `fix: configure AgentIdentity AuthAPI base URL`
4. openai/codex#19764 - `feat: verify agent identity JWTs with JWKS`

## Design decisions

- Keep the existing auth-loading shape and pass the new value as an
argument. This avoids another wrapper loader and keeps the call path
readable.
- Add config instead of embedding internal staging URLs. Environments
that need a non-production AuthAPI can configure it explicitly.
- Keep the default AuthAPI registration URL as production.
`chatgpt_base_url` remains separate and is used by the follow-up JWKS
verification PR for fetching public keys from the ChatGPT backend route.
- Resolve the AuthAPI base URL inside AgentIdentity loading, because
task registration is the only consumer of this value.

## Testing

Tests: targeted Rust checks, AgentIdentity auth tests, config schema
regeneration, formatter/fix pass, and whitespace diff check.
2026-04-28 08:06:45 -07:00
efrazer-oai c08177f7d0 refactor: load agent identity runtime eagerly (#19763)
## Summary

AgentIdentity auth previously registered the process task lazily behind
a `OnceCell`. That meant the auth object could be constructed before its
runtime task binding was known.

This PR makes AgentIdentity auth load the runtime task at auth load time
and stores the resulting process task id directly on the auth object.
The model-provider call path can then read a concrete task id instead of
handling a missing lazy value.

## Stack

1. [refactor: make auth loading
async](https://github.com/openai/codex/pull/19762) (merged)
2. **This PR:** [refactor: load AgentIdentity runtime
eagerly](https://github.com/openai/codex/pull/19763)
3. [fix: configure AgentIdentity AuthAPI base
URL](https://github.com/openai/codex/pull/19904)
4. [feat: verify AgentIdentity JWTs with
JWKS](https://github.com/openai/codex/pull/19764)

## Important call sites

| Area | Change |
| --- | --- |
| `AgentIdentityAuth::load` | Registers the process task during auth
loading and stores `process_task_id`. |
| `CodexAuth::from_agent_identity_jwt` | Awaits AgentIdentity auth
loading. |
| model-provider auth | Reads a concrete `process_task_id` instead of an
optional lazy value. |
| AgentIdentity auth tests | Mock task registration now covers eager
runtime allocation. |

## Design decisions

AgentIdentity auth now treats task registration as part of constructing
a usable auth object. That matches how callers use the value: once auth
is present, the model-provider path expects the task-scoped assertion
data to be ready.

## Testing

Tests: targeted Rust auth test compilation, formatter, scoped Clippy
fix, and Bazel lock check.
2026-04-27 21:09:26 -07:00
efrazer-oai 2009f6e894 refactor: make auth loading async (#19762)
## Summary

Auth loading used to expose synchronous construction helpers in several
places even though some auth sources now need async work. This PR makes
the auth-loading surface async and updates the callers to await it.

This is intentionally only plumbing. It does not change how
AgentIdentity tokens are decoded, how task runtime ids are allocated, or
how JWT signatures are verified.

## Stack

1. **This PR:** [refactor: make auth loading
async](https://github.com/openai/codex/pull/19762)
2. [refactor: load AgentIdentity runtime
eagerly](https://github.com/openai/codex/pull/19763)
3. [feat: verify AgentIdentity JWTs with
JWKS](https://github.com/openai/codex/pull/19764)

## Important call sites

| Area | Change |
| --- | --- |
| `codex-login` auth loading | `CodexAuth` and `AuthManager`
construction paths now await auth loading. |
| app-server startup | Auth manager construction is awaited during
initialization. |
| CLI/TUI/exec/MCP/chatgpt callers | Existing auth-loading calls now
await the same behavior. |
| cloud requirements storage loader | The loader becomes async so it can
share the same auth construction path. |
| auth tests | Tests that load auth now run in async contexts. |

## Testing

Tests: targeted Rust auth test compilation, formatter, scoped Clippy
fix, and Bazel lock check.
2026-04-27 11:00:27 -07:00
efrazer-oaiandShijie Rao fed0a8f4fa feat: load AgentIdentity from JWT login/env (#18904)
## Summary

This PR lets programmatic AgentIdentity users provide one token through
either stdin login or environment auth.

`codex login --with-agent-identity` reads an Agent Identity JWT from
stdin, validates that it has the required claims, and stores that token
as the `agent_identity` value in `auth.json`. The file format is
token-only; the decoded account and key fields are runtime state, not
hand-authored auth.json fields.

The Agent Identity JWT claim shape and decoder live in
`codex-agent-identity`; `codex-login` only owns env/storage precedence
and conversion into `CodexAuth::AgentIdentity`.

When env auth is enabled, `CODEX_AGENT_IDENTITY` can provide the same
JWT without writing auth state to disk. `CODEX_API_KEY` still wins if
both env vars are set.

Reference old stack: https://github.com/openai/codex/pull/17387/changes
Reference JWT/env stack: https://github.com/openai/codex/pull/18176

## Stack

1. https://github.com/openai/codex/pull/18757: full revert
2. https://github.com/openai/codex/pull/18871: isolated Agent Identity
crate
3. https://github.com/openai/codex/pull/18785: explicit AgentIdentity
auth mode and startup task allocation
4. https://github.com/openai/codex/pull/18811: migrate Codex backend
auth callsites through AuthProvider
5. This PR: accept AgentIdentity JWTs through login/env

## Testing

Tests: targeted login and Agent Identity crate tests, CLI checks, scoped
formatter/linter cleanup, and CI.

---------

Co-authored-by: Shijie Rao <shijie.rao@openai.com>
2026-04-26 19:49:54 +00:00
efrazer-oai 5882f3f95e refactor: route Codex auth through AuthProvider (#18811)
## Summary

This PR moves Codex backend request authentication from direct
bearer-token handling to `AuthProvider`.

The new `codex-auth-provider` crate defines the shared request-auth
trait. `CodexAuth::provider()` returns a provider that can apply all
headers needed for the selected auth mode.

This lets ChatGPT token auth and AgentIdentity auth share the same
callsite path:
- ChatGPT token auth applies bearer auth plus account/FedRAMP headers
where needed.
- AgentIdentity auth applies AgentAssertion plus account/FedRAMP headers
where needed.

Reference old stack: https://github.com/openai/codex/pull/17387/changes

## Callsite Migration

| Area | Change |
| --- | --- |
| backend-client | accepts an `AuthProvider` instead of a raw
token/header |
| chatgpt client/connectors | applies auth through
`CodexAuth::provider()` |
| cloud tasks | keeps Codex-backend gating, applies auth through
provider |
| cloud requirements | uses Codex-backend auth checks and provider
headers |
| app-server remote control | applies provider headers for backend calls
|
| MCP Apps/connectors | gates on `uses_codex_backend()` and keys caches
from generic account getters |
| model refresh | treats AgentIdentity as Codex-backend auth |
| OpenAI file upload path | rejects non-Codex-backend auth before
applying headers |
| core client setup | keeps model-provider auth flow and allows
AgentIdentity through provider-backed OpenAI auth |

## Stack

1. https://github.com/openai/codex/pull/18757: full revert
2. https://github.com/openai/codex/pull/18871: isolated Agent Identity
crate
3. https://github.com/openai/codex/pull/18785: explicit AgentIdentity
auth mode and startup task allocation
4. This PR: migrate Codex backend auth callsites through AuthProvider
5. https://github.com/openai/codex/pull/18904: accept AgentIdentity JWTs
and load `CODEX_AGENT_IDENTITY`

## Testing

Tests: targeted Rust checks, cargo-shear, Bazel lock check, and CI.
2026-04-23 17:14:02 -07:00
efrazer-oai 69c8913e24 feat: add explicit AgentIdentity auth mode (#18785)
## Summary

This PR adds `CodexAuth::AgentIdentity` as an explicit auth mode.

An AgentIdentity auth record is a standalone `auth.json` mode. When
`AuthManager::auth().await` loads that mode, it registers one
process-scoped task and stores it in runtime-only state on the auth
value. Header creation stays synchronous after that because the task is
initialized before callers receive the auth object.

This PR also removes the old feature flag path. AgentIdentity is
selected by explicit auth mode, not by a hidden flag or lazy mutation of
ChatGPT auth records.

Reference old stack: https://github.com/openai/codex/pull/17387/changes

## Design Decisions

- AgentIdentity is a real auth enum variant because it can be the only
credential in `auth.json`.
- The process task is ephemeral runtime state. It is not serialized and
is not stored in rollout/session data.
- Account/user metadata needed by existing Codex backend checks lives on
the AgentIdentity record for now.
- `is_chatgpt_auth()` remains token-specific.
- `uses_codex_backend()` is the broader predicate for ChatGPT-token auth
and AgentIdentity auth.

## Stack

1. https://github.com/openai/codex/pull/18757: full revert
2. https://github.com/openai/codex/pull/18871: isolated Agent Identity
crate
3. This PR: explicit AgentIdentity auth mode and startup task allocation
4. https://github.com/openai/codex/pull/18811: migrate Codex backend
auth callsites through AuthProvider
5. https://github.com/openai/codex/pull/18904: accept AgentIdentity JWTs
and load `CODEX_AGENT_IDENTITY`

## Testing

Tests: targeted Rust checks, cargo-shear, Bazel lock check, and CI.
2026-04-21 22:33:24 -07:00
efrazer-oai 564860e8bd refactor: add agent identity crate (#18871)
## Summary

This PR adds `codex-agent-identity` as an isolated crate for Agent
Identity business logic.

The crate owns:
- AgentAssertion construction.
- Agent task registration.
- private-key assertion signing.
- bounded blocking HTTP for task registration.

It does not wire AgentIdentity into `auth.json`, `AuthManager`, rollout
state, or request callsites. That integration happens in later PRs.

Reference old stack: https://github.com/openai/codex/pull/17387/changes

## Stack

1. https://github.com/openai/codex/pull/18757: full revert
2. This PR: isolated Agent Identity crate
3. https://github.com/openai/codex/pull/18785: explicit AgentIdentity
auth mode and startup task allocation
4. https://github.com/openai/codex/pull/18811: migrate Codex backend
auth callsites through AuthProvider
5. https://github.com/openai/codex/pull/18904: accept AgentIdentity JWTs
and load `CODEX_AGENT_IDENTITY`

## Testing

Tests: targeted Rust checks, cargo-shear, Bazel lock check, and CI.
2026-04-21 19:57:49 -07:00
efrazer-oai be75785504 fix: fully revert agent identity runtime wiring (#18757)
## Summary

This PR fully reverts the previously merged Agent Identity runtime
integration from the old stack:
https://github.com/openai/codex/pull/17387/changes

It removes the Codex-side task lifecycle wiring, rollout/session
persistence, feature flag plumbing, lazy `auth.json` mutation,
background task auth paths, and request callsite changes introduced by
that stack.

This leaves the repo in a clean pre-AgentIdentity integration state so
the follow-up PRs can reintroduce the pieces in smaller reviewable
layers.

## Stack

1. This PR: full revert
2. https://github.com/openai/codex/pull/18871: move Agent Identity
business logic into a crate
3. https://github.com/openai/codex/pull/18785: add explicit
AgentIdentity auth mode and startup task allocation
4. https://github.com/openai/codex/pull/18811: migrate auth callsites
through AuthProvider

## Testing

Tests: targeted Rust checks, cargo-shear, Bazel lock check, and CI.
2026-04-21 14:30:55 -07:00
efrazer-oai b885c3f8b1 Filter Windows sandbox roots from SSH config dependencies (#18493)
## Stack

1. Base PR: #18443 stops granting ACLs on `USERPROFILE`.
2. This PR: filters additional SSH-owned profile roots discovered from
SSH config.

## Bug

The base PR removes the broadest bad grant: `USERPROFILE` itself.

That still leaves one important case. A user profile child can be
SSH-owned even when its name is not one of our fixed exclusions.

For example:

```sshconfig
Host devbox
  IdentityFile ~/.keys/devbox
  CertificateFile ~/.certs/devbox-cert.pub
  UserKnownHostsFile ~/.known_hosts_custom
  Include ~/.ssh/conf.d/*.conf
```

After profile expansion, the sandbox might see these as normal profile
children:

```text
C:\Users\me\.keys
C:\Users\me\.certs
C:\Users\me\.known_hosts_custom
C:\Users\me\.ssh
```

Those paths have another owner: OpenSSH and the tools that manage SSH
identity and host-key state. Codex should not add sandbox ACLs to them.

OpenSSH describes this dependency tree in
[`ssh_config(5)`](https://man.openbsd.org/ssh_config.5), and the client
parser follows the same shape in `readconf.c`:

- `Include` recursively reads more config files and expands globs
- `IdentityFile` and `CertificateFile` name authentication files
- `UserKnownHostsFile`, `GlobalKnownHostsFile`, and `RevokedHostKeys`
name host-key files
- `ControlPath` and `IdentityAgent` can name profile-owned sockets or
control files
- these path directives can use forms such as `~`, `%d`, and `${HOME}`

## Change

This PR adds a small SSH config dependency scanner.

It starts at:

```text
~/.ssh/config
```

Then it returns concrete paths named by `Include` and by path-valued SSH
config directives:

```text
IdentityFile
CertificateFile
UserKnownHostsFile
GlobalKnownHostsFile
RevokedHostKeys
ControlPath
IdentityAgent
```

For example:

```sshconfig
IdentityFile ~/.keys/devbox
CertificateFile ~/.certs/devbox-cert.pub
Include ~/.ssh/conf.d/*.conf
```

returns paths like:

```text
C:\Users\me\.keys\devbox
C:\Users\me\.certs\devbox-cert.pub
C:\Users\me\.ssh\conf.d\devbox.conf
```

The setup code then maps those paths back to their top-level
`USERPROFILE` child and filters matching sandbox roots out of both the
writable and readable root lists.

## Why this shape

The parser reports what SSH config references. The sandbox setup code
decides which `USERPROFILE` roots are unsafe to grant.

That keeps the policy simple:

1. expand broad profile grants
2. remove the profile root
3. remove fixed sensitive profile folders
4. remove profile folders referenced by SSH config dependencies

If a path has two possible owners, the sandbox steps back. SSH keeps
control of SSH config, keys, certificates, known-hosts files, sockets,
and included config files.

## Tests

- `cargo test -p codex-windows-sandbox --lib`
- `just bazel-lock-check`
- `just fix -p codex-windows-sandbox`
- `git diff --check`
2026-04-19 14:58:33 -07:00
efrazer-oai 715fafa23c Do not grant Windows sandbox ACLs on USERPROFILE (#18443)
## Stack

1. This PR: expand and filter `USERPROFILE` roots.
2. Follow-up: #18493 filters SSH config dependency roots on top of this
base.

## Bug

On Windows, Codex can grant the sandbox ACL access to the whole user
profile directory.

That means the sandbox ACL can be applied under paths like:

```text
C:\Users\me\.ssh
C:\Users\me\.tsh
```

This breaks SSH. Windows OpenSSH checks permissions on SSH config and
key material. If Codex adds a sandbox group ACL to those files, OpenSSH
can reject the config or keys.

The bad interaction is:

1. Codex asks the Windows sandbox to grant access to `USERPROFILE`.
2. The sandbox applies ACLs under that root.
3. SSH-owned files get an extra ACL entry.
4. OpenSSH rejects those files because their permissions are no longer
strict enough.

## Why this happens more now

Codex now has more flows that naturally start in the user profile:

- a new chat can start in the user directory
- a project can be rooted in the user directory
- a user can start the Codex CLI from the user directory

Those are valid user actions. The bug is that `USERPROFILE` is too broad
a sandbox root.

## Change

This PR keeps the useful behavior of starting from the user profile
without granting the profile root itself.

The new flow is:

1. collect the normal read and write roots
2. if a root is exactly `USERPROFILE`, replace it with the direct
children of `USERPROFILE`
3. remove `USERPROFILE` itself from the final root list
4. apply the existing user-profile read exclusions to both read and
write roots
5. add `.tsh` and `.brev` to that exclusion list

So this input:

```text
C:\Users\me
```

becomes roots like:

```text
C:\Users\me\Desktop
C:\Users\me\Documents
C:\Users\me\Downloads
```

and does not include:

```text
C:\Users\me
C:\Users\me\.ssh
C:\Users\me\.tsh
C:\Users\me\.brev
```

If `USERPROFILE` cannot be listed, expansion falls back to the profile
root and the later filter removes it. That keeps the failure mode closed
for this bug.

## Why this shape

The sandbox still gets access to ordinary profile folders when the user
starts from home.

The sandbox no longer grants access to the profile root itself.

All filtering happens after expansion, for both read and write roots.
That gives us one simple rule: expand broad profile grants first, then
remove roots the sandbox must not own.

## Tests

- `just fmt`
- `cargo test -p codex-windows-sandbox`
- `just fix -p codex-windows-sandbox`
- `git diff --check`
2026-04-19 13:58:57 -07:00
efrazer-oaiandCodex 9d1bf002c6 Significantly improve standalone installer (#17022)
## Summary

This PR significantly improves the standalone installer experience.

The main changes are:

1. We now install the codex binary and other dependencies in a
subdirectory under CODEX_HOME.
(`CODEX_HOME/packages/standalone/releases/...`)

2. We replace the `codex.js` launcher that npm/bun rely on with logic in
the Rust binary that automatically resolves its dependencies (like
ripgrep)

## Motivation

A few design constraints pushed this work.

1. Currently, the entrypoint to codex is through `codex.js`, which
forces a node dependency to kick off our rust app. We want to move away
from this so that the entrypoint to codex does not rely on node or
external package managers.
2. Right now, the native script adds codex and its dependencies directly
to user PATH. Given that codex is likely to add more binary dependencies
than ripgrep, we want a solution which does not add arbitrary binaries
to user PATH -- the only one we want to add is the `codex` command
itself.
3. We want upgrades to be atomic. We do not want scenarios where
interrupting an upgrade command can move codex into undefined state (for
example, having a new codex binary but an old ripgrep binary). This was
~possible with the old script.
4. Currently, the Rust binary uses heuristics to determine which
installer created it. These heuristics are flaky and are tied to the
`codex.js` launcher. We need a more stable/deterministic way to
determine how the binary was installed for standalone.
5. We do not want conflicting codex installations on PATH. For example,
the user installing via npm, then installing via brew, then installing
via standalone would make it unclear which version of codex is being
launched and make it tough for us to determine the right upgrade
command.

## Design

### Standalone package layout

Standalone installs now live under `CODEX_HOME/packages/standalone`:

```text
$CODEX_HOME/
  packages/
    standalone/
      current -> releases/0.111.0-x86_64-unknown-linux-musl
      releases/
        0.111.0-x86_64-unknown-linux-musl/
          codex
          codex-resources/
            rg
```

where `standalone/current` is a symlink to a release directory.

On Windows, the release directory has the same shape, with `.exe` names
and Windows helpers in `codex-resources`:

```text
%CODEX_HOME%\
  packages\
    standalone\
      current -> releases\0.111.0-x86_64-pc-windows-msvc
      releases\
        0.111.0-x86_64-pc-windows-msvc\
          codex.exe
          codex-resources\
            rg.exe
            codex-command-runner.exe
            codex-windows-sandbox-setup.exe
```

This gives us:
- atomic upgrades because we can fully stage a release before switching
`standalone/current`
- a stable way for the binary to recognize a standalone install from its
canonical `current_exe()` path under CODEX_HOME
- a clean place for binary dependencies like `rg`, Windows sandbox
helpers, and, in the future, our custom `zsh` etc

### Command location

On Unix, we add a symlink at `~/.local/bin/codex` which points directly
to the `$CODEX_HOME/packages/standalone/current/codex` binary. This
becomes the main entrypoint for the CLI.

On Windows, we store the link at
`%LOCALAPPDATA%\Programs\OpenAI\Codex\bin`.

### PATH persistence

This is a tricky part of the PR, as there's no ~super reliable way to
ensure that we end up on PATH without significant tradeoffs.

Most Unix variants will have `~/.local/bin` on PATH already, which means
we *should* be fine simply registering the command there in most cases.
However, there are cases where this is not the case. In these cases, we
directly edit the profile depending on the shell we're in.

- macOS zsh: `~/.zprofile`
- macOS bash: `~/.bash_profile`
- Linux zsh: `~/.zshrc`
- Linux bash: `~/.bashrc`
- fallback: `~/.profile`

On Windows, we update the User `Path` environment variable directly and
we don't need to worry about shell profiles.

### Standalone runtime detection

This PR adds a new shared crate, `codex-install-context`, which computes
install ownership once per process and caches it in a `OnceLock`.

That context includes:
- install manager (`Standalone`, `Npm`, `Bun`, `Brew`, `Other`)
- the managed standalone release directory, when applicable
- the managed standalone `codex-resources` directory, when present
- the resolved `rg_command`

The standalone path is detected by canonicalizing `current_exe()`,
canonicalizing CODEX_HOME via `find_codex_home()`, and checking whether
the binary is running from under
`$CODEX_HOME/packages/standalone/releases`.

We intentionally do not use a release metadata file. The binary path is
the source of truth.

### Dependency resolution

For standalone installs, `grep_files` now resolves bundled `rg` from
`codex-resources` next to the Codex binary.

For npm/bun/brew/other installs, `grep_files` falls back to resolving
`rg` from PATH.

For Windows standalone installs, Windows sandbox helpers are still found
as direct siblings when present. If they are not direct siblings, the
lookup also checks the sibling `codex-resources` directory.

### TUI update path

The TUI now has `UpdateAction::StandaloneUnix` and
`UpdateAction::StandaloneWindows`, which rerun the standalone install
commands.

Unix update command:

```sh
sh -c "curl -fsSL https://chatgpt.com/codex/install.sh | sh"
```

Windows update command:

```powershell
powershell -c "irm https://chatgpt.com/codex/install.ps1|iex"
```

The Windows updater runs PowerShell directly. We do this because `cmd
/C` would parse the `|iex` as a cmd pipeline instead of passing it to
PowerShell.

## Additional installer behavior

- standalone installs now warn about conflicting npm/bun/brew-managed
`codex` installs and offer to uninstall them
- same-version reruns do not redownload the release if it is already
staged locally

## Testing

Installer smoke tests run:
- macOS: fresh install into isolated `HOME` and `CODEX_HOME` with
`scripts/install/install.sh --release latest`
- macOS: reran the installer against the same isolated install to verify
the same-version/update path and PATH block idempotence
- macOS: verified the installed `codex --version` and bundled
`codex-resources/rg --version`
- Windows: parsed `scripts/install/install.ps1` with PowerShell via
`[scriptblock]::Create(...)`
- Windows: verified the standalone update action builds a direct
PowerShell command and does not route the `irm ...|iex` command through
`cmd /C`

---------

Co-authored-by: Codex <noreply@openai.com>
2026-04-15 14:44:01 -07:00
EFRAZER-oai 168e35b6f2 Add Windows direct install script (#12741)
## Summary
- add a direct install script for Windows at
`scripts/install/install.ps1`
- extend release staging so `install.ps1` is published alongside
`install.sh`
- install the Windows runtime payload (`codex.exe`, `rg.exe`, and helper
binaries) from the existing platform npm package

## Dependencies
- Depends on https://github.com/openai/codex/pull/12740

## Testing
- Smoke-tested with powershell
2026-03-03 09:25:50 -08:00
EFRAZER-oai a1cd78c818 Add macOS and Linux direct install script (#12740)
## Summary
- add a direct install script for macOS and Linux at
`scripts/install/install.sh`
- stage `install.sh` into `dist/` during release so it is published as a
GitHub release asset
- reuse the existing platform npm payload so the installer includes both
`codex` and `rg`

## Testing
- `bash -n scripts/install/install.sh`
- local macOS `curl | sh` smoke test against a locally served copy of
the script
2026-02-26 00:33:50 +00:00