Fix denials showing status bar (#1844)

This commit is contained in:
easong-openai
2025-08-05 01:33:05 -07:00
committed by GitHub
parent 8d173fe476
commit da00a067c2

View File

@@ -138,6 +138,11 @@ impl BottomPane<'_> {
view.handle_key_event(self, key_event);
if !view.is_complete() {
self.active_view = Some(view);
} else if self.is_task_running {
let mut v = StatusIndicatorView::new(self.app_event_tx.clone());
v.update_text("waiting for model".to_string());
self.active_view = Some(Box::new(v));
self.status_view_active = true;
}
self.request_redraw();
InputResult::None
@@ -163,6 +168,12 @@ impl BottomPane<'_> {
CancellationEvent::Handled => {
if !view.is_complete() {
self.active_view = Some(view);
} else if self.is_task_running {
// Modal aborted but task still running restore status indicator.
let mut v = StatusIndicatorView::new(self.app_event_tx.clone());
v.update_text("waiting for model".to_string());
self.active_view = Some(Box::new(v));
self.status_view_active = true;
}
self.show_ctrl_c_quit_hint();
}
@@ -567,6 +578,116 @@ mod tests {
);
}
fn overlay_not_shown_above_approval_modal() {
let (tx_raw, _rx) = channel::<AppEvent>();
let tx = AppEventSender::new(tx_raw);
let mut pane = BottomPane::new(BottomPaneParams {
app_event_tx: tx,
has_input_focus: true,
enhanced_keys_supported: false,
});
// Create an approval modal (active view).
pane.push_approval_request(exec_request());
// Attempt to update status; this should NOT create an overlay while modal is visible.
pane.update_status_text("running command".to_string());
// Render and verify the top row does not include the Working header overlay.
let area = Rect::new(0, 0, 60, 6);
let mut buf = Buffer::empty(area);
(&pane).render_ref(area, &mut buf);
let mut r0 = String::new();
for x in 0..area.width {
r0.push(buf[(x, 0)].symbol().chars().next().unwrap_or(' '));
}
assert!(
!r0.contains("Working"),
"overlay Working header should not render above modal"
);
}
#[test]
fn composer_not_shown_after_denied_if_task_running() {
let (tx_raw, rx) = channel::<AppEvent>();
let tx = AppEventSender::new(tx_raw);
let mut pane = BottomPane::new(BottomPaneParams {
app_event_tx: tx.clone(),
has_input_focus: true,
enhanced_keys_supported: false,
});
// Start a running task so the status indicator replaces the composer.
pane.set_task_running(true);
pane.update_status_text("waiting for model".to_string());
// Push an approval modal (e.g., command approval) which should hide the status view.
pane.push_approval_request(exec_request());
// Simulate pressing 'n' (deny) on the modal.
use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
pane.handle_key_event(KeyEvent::new(KeyCode::Char('n'), KeyModifiers::NONE));
// After denial, since the task is still running, the status indicator
// should be restored as the active view; the composer should NOT be visible.
assert!(pane.status_view_active, "status view should be active after denial");
assert!(pane.active_view.is_some(), "active view should be present");
// Render and ensure the top row includes the Working header instead of the composer.
// Give the animation thread a moment to tick.
std::thread::sleep(std::time::Duration::from_millis(120));
let area = Rect::new(0, 0, 40, 3);
let mut buf = Buffer::empty(area);
(&pane).render_ref(area, &mut buf);
let mut row0 = String::new();
for x in 0..area.width {
row0.push(buf[(x, 0)].symbol().chars().next().unwrap_or(' '));
}
assert!(row0.contains("Working"), "expected Working header after denial: {row0:?}");
// Drain the channel to avoid unused warnings.
drop(rx);
}
#[test]
fn status_indicator_visible_during_command_execution() {
let (tx_raw, _rx) = channel::<AppEvent>();
let tx = AppEventSender::new(tx_raw);
let mut pane = BottomPane::new(BottomPaneParams {
app_event_tx: tx,
has_input_focus: true,
enhanced_keys_supported: false,
});
// Begin a task: show initial status.
pane.set_task_running(true);
pane.update_status_text("waiting for model".to_string());
// Simulate an approval modal which temporarily hides the status view.
pane.push_approval_request(exec_request());
// Re-enable a status line as would happen when a long-running command begins.
// This should present the status indicator even while modal logic may be active.
pane.update_status_text("running command".to_string());
// Allow some frames so the animation thread ticks.
std::thread::sleep(std::time::Duration::from_millis(120));
// Render and confirm the line contains the "Working" header.
let area = Rect::new(0, 0, 40, 3);
let mut buf = Buffer::empty(area);
(&pane).render_ref(area, &mut buf);
let mut row0 = String::new();
for x in 0..area.width {
row0.push(buf[(x, 0)].symbol().chars().next().unwrap_or(' '));
}
assert!(
row0.contains("Working"),
"expected Working header: {row0:?}"
);
}
#[test]
fn overlay_not_shown_above_approval_modal() {
let (tx_raw, _rx) = channel::<AppEvent>();