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Fix denials showing status bar (#1844)
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@@ -138,6 +138,11 @@ impl BottomPane<'_> {
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view.handle_key_event(self, key_event);
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if !view.is_complete() {
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self.active_view = Some(view);
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} else if self.is_task_running {
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let mut v = StatusIndicatorView::new(self.app_event_tx.clone());
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v.update_text("waiting for model".to_string());
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self.active_view = Some(Box::new(v));
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self.status_view_active = true;
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}
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self.request_redraw();
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InputResult::None
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@@ -163,6 +168,12 @@ impl BottomPane<'_> {
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CancellationEvent::Handled => {
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if !view.is_complete() {
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self.active_view = Some(view);
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} else if self.is_task_running {
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// Modal aborted but task still running – restore status indicator.
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let mut v = StatusIndicatorView::new(self.app_event_tx.clone());
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v.update_text("waiting for model".to_string());
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self.active_view = Some(Box::new(v));
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self.status_view_active = true;
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}
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self.show_ctrl_c_quit_hint();
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}
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@@ -567,6 +578,116 @@ mod tests {
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);
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}
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fn overlay_not_shown_above_approval_modal() {
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let (tx_raw, _rx) = channel::<AppEvent>();
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let tx = AppEventSender::new(tx_raw);
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let mut pane = BottomPane::new(BottomPaneParams {
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app_event_tx: tx,
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has_input_focus: true,
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enhanced_keys_supported: false,
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});
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// Create an approval modal (active view).
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pane.push_approval_request(exec_request());
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// Attempt to update status; this should NOT create an overlay while modal is visible.
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pane.update_status_text("running command".to_string());
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// Render and verify the top row does not include the Working header overlay.
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let area = Rect::new(0, 0, 60, 6);
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let mut buf = Buffer::empty(area);
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(&pane).render_ref(area, &mut buf);
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let mut r0 = String::new();
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for x in 0..area.width {
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r0.push(buf[(x, 0)].symbol().chars().next().unwrap_or(' '));
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}
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assert!(
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!r0.contains("Working"),
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"overlay Working header should not render above modal"
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);
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}
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#[test]
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fn composer_not_shown_after_denied_if_task_running() {
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let (tx_raw, rx) = channel::<AppEvent>();
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let tx = AppEventSender::new(tx_raw);
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let mut pane = BottomPane::new(BottomPaneParams {
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app_event_tx: tx.clone(),
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has_input_focus: true,
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enhanced_keys_supported: false,
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});
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// Start a running task so the status indicator replaces the composer.
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pane.set_task_running(true);
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pane.update_status_text("waiting for model".to_string());
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// Push an approval modal (e.g., command approval) which should hide the status view.
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pane.push_approval_request(exec_request());
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// Simulate pressing 'n' (deny) on the modal.
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use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
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pane.handle_key_event(KeyEvent::new(KeyCode::Char('n'), KeyModifiers::NONE));
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// After denial, since the task is still running, the status indicator
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// should be restored as the active view; the composer should NOT be visible.
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assert!(pane.status_view_active, "status view should be active after denial");
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assert!(pane.active_view.is_some(), "active view should be present");
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// Render and ensure the top row includes the Working header instead of the composer.
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// Give the animation thread a moment to tick.
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std::thread::sleep(std::time::Duration::from_millis(120));
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let area = Rect::new(0, 0, 40, 3);
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let mut buf = Buffer::empty(area);
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(&pane).render_ref(area, &mut buf);
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let mut row0 = String::new();
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for x in 0..area.width {
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row0.push(buf[(x, 0)].symbol().chars().next().unwrap_or(' '));
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}
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assert!(row0.contains("Working"), "expected Working header after denial: {row0:?}");
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// Drain the channel to avoid unused warnings.
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drop(rx);
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}
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#[test]
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fn status_indicator_visible_during_command_execution() {
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let (tx_raw, _rx) = channel::<AppEvent>();
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let tx = AppEventSender::new(tx_raw);
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let mut pane = BottomPane::new(BottomPaneParams {
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app_event_tx: tx,
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has_input_focus: true,
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enhanced_keys_supported: false,
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});
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// Begin a task: show initial status.
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pane.set_task_running(true);
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pane.update_status_text("waiting for model".to_string());
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// Simulate an approval modal which temporarily hides the status view.
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pane.push_approval_request(exec_request());
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// Re-enable a status line as would happen when a long-running command begins.
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// This should present the status indicator even while modal logic may be active.
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pane.update_status_text("running command".to_string());
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// Allow some frames so the animation thread ticks.
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std::thread::sleep(std::time::Duration::from_millis(120));
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// Render and confirm the line contains the "Working" header.
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let area = Rect::new(0, 0, 40, 3);
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let mut buf = Buffer::empty(area);
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(&pane).render_ref(area, &mut buf);
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let mut row0 = String::new();
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for x in 0..area.width {
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row0.push(buf[(x, 0)].symbol().chars().next().unwrap_or(' '));
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}
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assert!(
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row0.contains("Working"),
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"expected Working header: {row0:?}"
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);
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}
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#[test]
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fn overlay_not_shown_above_approval_modal() {
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let (tx_raw, _rx) = channel::<AppEvent>();
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