fix(tui): redistribute transient card layout space

This commit is contained in:
Felipe Coury
2026-05-30 21:09:19 -03:00
parent bed3ed7e3d
commit 9efc34af15
2 changed files with 115 additions and 26 deletions
+4 -6
View File
@@ -23,11 +23,11 @@ impl ChatWidget {
}
_ => RenderableItem::Owned(Box::new(())),
};
let mut content = FlexRenderable::new();
content.push(/*flex*/ 0, active_cell_renderable);
content.push(/*flex*/ 0, active_hook_cell_renderable);
let mut flex = FlexRenderable::new();
flex.push(/*flex*/ 1, active_cell_renderable);
flex.push(/*flex*/ 0, active_hook_cell_renderable);
if let Some(cell) = self.pending_token_activity_output() {
content.push(
flex.push(
/*flex*/ 1,
RenderableItem::Owned(Box::new(TranscriptAreaRenderable {
child: cell,
@@ -36,8 +36,6 @@ impl ChatWidget {
})),
);
}
let mut flex = FlexRenderable::new();
flex.push(/*flex*/ 1, RenderableItem::Owned(Box::new(content)));
flex.push(
/*flex*/ 0,
RenderableItem::Owned(Box::new(BottomPaneComposerReserveRenderable {
+111 -20
View File
@@ -276,15 +276,13 @@ impl<'a> FlexRenderable<'a> {
let mut allocated_rects = Vec::with_capacity(self.children.len());
let mut child_sizes = vec![0; self.children.len()];
let mut allocated_size = 0;
let mut total_flex = 0;
let mut flex_children = Vec::new();
// 1. Allocate space to non-flex children.
let max_size = area.height;
let mut last_flex_child_idx = 0;
for (i, FlexChild { flex, child }) in self.children.iter().enumerate() {
if *flex > 0 {
total_flex += flex;
last_flex_child_idx = i;
flex_children.push((i, *flex as u16, child.desired_height(area.width)));
} else {
child_sizes[i] = child
.desired_height(area.width)
@@ -293,25 +291,42 @@ impl<'a> FlexRenderable<'a> {
}
}
let free_space = max_size.saturating_sub(allocated_size);
// 2. Allocate space to flex children, proportional to their flex factor.
let mut allocated_flex_space = 0;
if total_flex > 0 {
let space_per_flex = free_space / total_flex as u16;
for (i, FlexChild { flex, child }) in self.children.iter().enumerate() {
if *flex > 0 {
// Last flex child gets all the remaining space, to prevent a rounding error
// from not allocating all the space.
let max_child_extent = if i == last_flex_child_idx {
free_space - allocated_flex_space
} else {
space_per_flex * *flex as u16
};
let child_size = child.desired_height(area.width).min(max_child_extent);
child_sizes[i] = child_size;
allocated_flex_space += child_size;
// 2. Satisfy flex children that need less than their proportional share so their unused
// space can be redistributed instead of leaving blank rows.
let mut remaining_space = free_space;
while !flex_children.is_empty() {
let total_flex = flex_children.iter().map(|(_, flex, _)| *flex).sum::<u16>();
let mut satisfied_any = false;
flex_children.retain(|(i, flex, desired_height)| {
let proportional_share =
(u32::from(remaining_space) * u32::from(*flex) / u32::from(total_flex)) as u16;
if *desired_height <= proportional_share {
child_sizes[*i] = *desired_height;
remaining_space = remaining_space.saturating_sub(*desired_height);
satisfied_any = true;
false
} else {
true
}
});
if !satisfied_any {
break;
}
}
// 3. Divide the remaining space proportionally. The final child absorbs rounding slack.
let total_flex = flex_children.iter().map(|(_, flex, _)| *flex).sum::<u16>();
let mut allocated_flex_space = 0;
let last_flex_child_idx = flex_children.last().map(|(i, _, _)| *i);
for (i, flex, desired_height) in flex_children {
let max_child_extent = if Some(i) == last_flex_child_idx {
remaining_space.saturating_sub(allocated_flex_space)
} else {
(u32::from(remaining_space) * u32::from(flex) / u32::from(total_flex)) as u16
};
let child_size = desired_height.min(max_child_extent);
child_sizes[i] = child_size;
allocated_flex_space += child_size;
}
let mut y = area.y;
for size in child_sizes {
@@ -482,3 +497,79 @@ where
RenderableItem::Owned(Box::new(InsetRenderable { child, insets }))
}
}
#[cfg(test)]
mod tests {
use super::*;
use pretty_assertions::assert_eq;
struct HeightRenderable(u16);
impl HeightRenderable {
fn with_height(height: u16) -> Self {
Self(height)
}
}
impl Renderable for HeightRenderable {
fn render(&self, _area: Rect, _buf: &mut Buffer) {}
fn desired_height(&self, _width: u16) -> u16 {
self.0
}
}
#[test]
fn flex_redistributes_space_unused_by_short_children() {
let mut flex = FlexRenderable::new();
flex.push(
/*flex*/ 1,
RenderableItem::Owned(Box::new(HeightRenderable::with_height(/*height*/ 20))),
);
flex.push(
/*flex*/ 1,
RenderableItem::Owned(Box::new(HeightRenderable::with_height(/*height*/ 2))),
);
let allocated = flex.allocate(Rect::new(
/*x*/ 0, /*y*/ 0, /*width*/ 80, /*height*/ 10,
));
assert_eq!(
allocated
.into_iter()
.map(|area| area.height)
.collect::<Vec<_>>(),
vec![8, 2],
);
}
#[test]
fn flex_reserves_non_flex_space_before_flexible_children() {
let mut flex = FlexRenderable::new();
flex.push(
/*flex*/ 1,
RenderableItem::Owned(Box::new(HeightRenderable::with_height(/*height*/ 20))),
);
flex.push(
/*flex*/ 0,
RenderableItem::Owned(Box::new(HeightRenderable::with_height(/*height*/ 2))),
);
flex.push(
/*flex*/ 1,
RenderableItem::Owned(Box::new(HeightRenderable::with_height(/*height*/ 20))),
);
let allocated = flex.allocate(Rect::new(
/*x*/ 0, /*y*/ 0, /*width*/ 80, /*height*/ 10,
));
assert_eq!(
allocated
.into_iter()
.map(|area| area.height)
.collect::<Vec<_>>(),
vec![4, 2, 4],
);
}
}