mirror of
https://github.com/openai/codex.git
synced 2026-09-17 12:23:33 +00:00
Merge 0a83828bb9 into sapling-pr-archive-bolinfest
This commit is contained in:
@@ -1,23 +1,8 @@
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#!/usr/bin/env node
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// Unified entry point for the Codex CLI.
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/*
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* Behavior
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* =========
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* 1. By default we import the JavaScript implementation located in
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* dist/cli.js.
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*
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* 2. Developers can opt-in to a pre-compiled Rust binary by setting the
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* environment variable CODEX_RUST to a truthy value (`1`, `true`, etc.).
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* When that variable is present we resolve the correct binary for the
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* current platform / architecture and execute it via child_process.
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*
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* If the CODEX_RUST=1 is specified and there is no native binary for the
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* current platform / architecture, an error is thrown.
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*/
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import fs from "fs";
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import path from "path";
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import { fileURLToPath, pathToFileURL } from "url";
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import { fileURLToPath } from "url";
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// Determine whether the user explicitly wants the Rust CLI.
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@@ -25,130 +10,117 @@ import { fileURLToPath, pathToFileURL } from "url";
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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// For the @native release of the Node module, the `use-native` file is added,
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// indicating we should default to the native binary. For other releases,
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// setting CODEX_RUST=1 will opt-in to the native binary, if included.
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const wantsNative = fs.existsSync(path.join(__dirname, "use-native")) ||
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(process.env.CODEX_RUST != null
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? ["1", "true", "yes"].includes(process.env.CODEX_RUST.toLowerCase())
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: false);
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const { platform, arch } = process;
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// Try native binary if requested.
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if (wantsNative && process.platform !== 'win32') {
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const { platform, arch } = process;
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let targetTriple = null;
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switch (platform) {
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case "linux":
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case "android":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-unknown-linux-musl";
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break;
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case "arm64":
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targetTriple = "aarch64-unknown-linux-musl";
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break;
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default:
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break;
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}
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break;
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case "darwin":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-apple-darwin";
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break;
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case "arm64":
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targetTriple = "aarch64-apple-darwin";
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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if (!targetTriple) {
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throw new Error(`Unsupported platform: ${platform} (${arch})`);
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}
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const binaryPath = path.join(__dirname, "..", "bin", `codex-${targetTriple}`);
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// Use an asynchronous spawn instead of spawnSync so that Node is able to
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// respond to signals (e.g. Ctrl-C / SIGINT) while the native binary is
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// executing. This allows us to forward those signals to the child process
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// and guarantees that when either the child terminates or the parent
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// receives a fatal signal, both processes exit in a predictable manner.
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const { spawn } = await import("child_process");
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const child = spawn(binaryPath, process.argv.slice(2), {
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stdio: "inherit",
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env: { ...process.env, CODEX_MANAGED_BY_NPM: "1" },
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});
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child.on("error", (err) => {
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// Typically triggered when the binary is missing or not executable.
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// Re-throwing here will terminate the parent with a non-zero exit code
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// while still printing a helpful stack trace.
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// eslint-disable-next-line no-console
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console.error(err);
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process.exit(1);
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});
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// Forward common termination signals to the child so that it shuts down
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// gracefully. In the handler we temporarily disable the default behavior of
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// exiting immediately; once the child has been signaled we simply wait for
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// its exit event which will in turn terminate the parent (see below).
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const forwardSignal = (signal) => {
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if (child.killed) {
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return;
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let targetTriple = null;
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switch (platform) {
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case "linux":
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case "android":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-unknown-linux-musl";
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break;
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case "arm64":
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targetTriple = "aarch64-unknown-linux-musl";
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break;
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default:
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break;
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}
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try {
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child.kill(signal);
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} catch {
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/* ignore */
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break;
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case "darwin":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-apple-darwin";
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break;
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case "arm64":
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targetTriple = "aarch64-apple-darwin";
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break;
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default:
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break;
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}
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};
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["SIGINT", "SIGTERM", "SIGHUP"].forEach((sig) => {
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process.on(sig, () => forwardSignal(sig));
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});
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// When the child exits, mirror its termination reason in the parent so that
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// shell scripts and other tooling observe the correct exit status.
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// Wrap the lifetime of the child process in a Promise so that we can await
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// its termination in a structured way. The Promise resolves with an object
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// describing how the child exited: either via exit code or due to a signal.
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const childResult = await new Promise((resolve) => {
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child.on("exit", (code, signal) => {
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if (signal) {
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resolve({ type: "signal", signal });
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} else {
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resolve({ type: "code", exitCode: code ?? 1 });
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}
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});
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});
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if (childResult.type === "signal") {
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// Re-emit the same signal so that the parent terminates with the expected
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// semantics (this also sets the correct exit code of 128 + n).
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process.kill(process.pid, childResult.signal);
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} else {
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process.exit(childResult.exitCode);
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}
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} else {
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// Fallback: execute the original JavaScript CLI.
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// Resolve the path to the compiled CLI bundle
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const cliPath = path.resolve(__dirname, "../dist/cli.js");
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const cliUrl = pathToFileURL(cliPath).href;
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// Load and execute the CLI
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try {
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await import(cliUrl);
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} catch (err) {
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// eslint-disable-next-line no-console
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console.error(err);
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process.exit(1);
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}
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break;
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case "win32":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-pc-windows-msvc";
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break;
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case "arm64":
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// We do not build this today, fall through...
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default:
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break;
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}
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break;
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default:
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break;
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}
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if (!targetTriple) {
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throw new Error(`Unsupported platform: ${platform} (${arch})`);
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}
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// add .exe
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const binaryPath = path.join(__dirname, "..", "bin", `codex-${targetTriple}`);
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// Use an asynchronous spawn instead of spawnSync so that Node is able to
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// respond to signals (e.g. Ctrl-C / SIGINT) while the native binary is
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// executing. This allows us to forward those signals to the child process
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// and guarantees that when either the child terminates or the parent
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// receives a fatal signal, both processes exit in a predictable manner.
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const { spawn } = await import("child_process");
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const child = spawn(binaryPath, process.argv.slice(2), {
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stdio: "inherit",
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env: { ...process.env, CODEX_MANAGED_BY_NPM: "1" },
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});
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child.on("error", (err) => {
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// Typically triggered when the binary is missing or not executable.
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// Re-throwing here will terminate the parent with a non-zero exit code
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// while still printing a helpful stack trace.
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// eslint-disable-next-line no-console
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console.error(err);
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process.exit(1);
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});
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// Forward common termination signals to the child so that it shuts down
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// gracefully. In the handler we temporarily disable the default behavior of
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// exiting immediately; once the child has been signaled we simply wait for
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// its exit event which will in turn terminate the parent (see below).
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const forwardSignal = (signal) => {
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if (child.killed) {
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return;
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}
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try {
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child.kill(signal);
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} catch {
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/* ignore */
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}
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};
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["SIGINT", "SIGTERM", "SIGHUP"].forEach((sig) => {
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process.on(sig, () => forwardSignal(sig));
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});
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// When the child exits, mirror its termination reason in the parent so that
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// shell scripts and other tooling observe the correct exit status.
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// Wrap the lifetime of the child process in a Promise so that we can await
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// its termination in a structured way. The Promise resolves with an object
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// describing how the child exited: either via exit code or due to a signal.
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const childResult = await new Promise((resolve) => {
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child.on("exit", (code, signal) => {
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if (signal) {
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resolve({ type: "signal", signal });
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} else {
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resolve({ type: "code", exitCode: code ?? 1 });
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}
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});
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});
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if (childResult.type === "signal") {
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// Re-emit the same signal so that the parent terminates with the expected
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// semantics (this also sets the correct exit code of 128 + n).
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process.kill(process.pid, childResult.signal);
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} else {
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process.exit(childResult.exitCode);
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}
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@@ -2,13 +2,8 @@
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# Install native runtime dependencies for codex-cli.
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#
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# By default the script copies the sandbox binaries that are required at
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# runtime. When called with the --full-native flag, it additionally
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# bundles pre-built Rust CLI binaries so that the resulting npm package can run
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# the native implementation when users set CODEX_RUST=1.
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#
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# Usage
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# install_native_deps.sh [--full-native] [--workflow-url URL] [CODEX_CLI_ROOT]
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# install_native_deps.sh [--workflow-url URL] [CODEX_CLI_ROOT]
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#
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# The optional RELEASE_ROOT is the path that contains package.json. Omitting
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# it installs the binaries into the repository's own bin/ folder to support
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@@ -21,7 +16,6 @@ set -euo pipefail
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# ------------------
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CODEX_CLI_ROOT=""
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INCLUDE_RUST=0
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# Until we start publishing stable GitHub releases, we have to grab the binaries
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# from the GitHub Action that created them. Update the URL below to point to the
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@@ -30,9 +24,6 @@ WORKFLOW_URL="https://github.com/openai/codex/actions/runs/15981617627"
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while [[ $# -gt 0 ]]; do
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case "$1" in
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--full-native)
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INCLUDE_RUST=1
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;;
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--workflow-url)
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shift || { echo "--workflow-url requires an argument"; exit 1; }
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if [ -n "$1" ]; then
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@@ -81,26 +72,20 @@ trap 'rm -rf "$ARTIFACTS_DIR"' EXIT
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# NB: The GitHub CLI `gh` must be installed and authenticated.
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gh run download --dir "$ARTIFACTS_DIR" --repo openai/codex "$WORKFLOW_ID"
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# Decompress the artifacts for Linux sandboxing.
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zstd -d "$ARTIFACTS_DIR/x86_64-unknown-linux-musl/codex-linux-sandbox-x86_64-unknown-linux-musl.zst" \
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-o "$BIN_DIR/codex-linux-sandbox-x64"
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zstd -d "$ARTIFACTS_DIR/aarch64-unknown-linux-musl/codex-linux-sandbox-aarch64-unknown-linux-musl.zst" \
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-o "$BIN_DIR/codex-linux-sandbox-arm64"
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if [[ "$INCLUDE_RUST" -eq 1 ]]; then
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# x64 Linux
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zstd -d "$ARTIFACTS_DIR/x86_64-unknown-linux-musl/codex-x86_64-unknown-linux-musl.zst" \
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-o "$BIN_DIR/codex-x86_64-unknown-linux-musl"
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# ARM64 Linux
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zstd -d "$ARTIFACTS_DIR/aarch64-unknown-linux-musl/codex-aarch64-unknown-linux-musl.zst" \
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-o "$BIN_DIR/codex-aarch64-unknown-linux-musl"
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# x64 macOS
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zstd -d "$ARTIFACTS_DIR/x86_64-apple-darwin/codex-x86_64-apple-darwin.zst" \
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-o "$BIN_DIR/codex-x86_64-apple-darwin"
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# ARM64 macOS
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zstd -d "$ARTIFACTS_DIR/aarch64-apple-darwin/codex-aarch64-apple-darwin.zst" \
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-o "$BIN_DIR/codex-aarch64-apple-darwin"
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fi
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# x64 Linux
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zstd -d "$ARTIFACTS_DIR/x86_64-unknown-linux-musl/codex-x86_64-unknown-linux-musl.zst" \
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-o "$BIN_DIR/codex-x86_64-unknown-linux-musl"
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# ARM64 Linux
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zstd -d "$ARTIFACTS_DIR/aarch64-unknown-linux-musl/codex-aarch64-unknown-linux-musl.zst" \
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-o "$BIN_DIR/codex-aarch64-unknown-linux-musl"
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# x64 macOS
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zstd -d "$ARTIFACTS_DIR/x86_64-apple-darwin/codex-x86_64-apple-darwin.zst" \
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-o "$BIN_DIR/codex-x86_64-apple-darwin"
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# ARM64 macOS
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zstd -d "$ARTIFACTS_DIR/aarch64-apple-darwin/codex-aarch64-apple-darwin.zst" \
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-o "$BIN_DIR/codex-aarch64-apple-darwin"
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# x64 Windows
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zstd -d "$ARTIFACTS_DIR/x86_64-pc-windows-msvc/codex-x86_64-pc-windows-msvc.zst" \
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-o "$BIN_DIR/codex-x86_64-pc-windows-msvc.exe"
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echo "Installed native dependencies into $BIN_DIR"
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@@ -7,15 +7,8 @@
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# Usage:
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#
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# --tmp <dir> : Use <dir> instead of a freshly created temp directory.
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||||
# --native : Bundle the pre-built Rust CLI binaries for Linux alongside
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# the JavaScript implementation (a so-called "fat" package).
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# -h|--help : Print usage.
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||||
#
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# When --native is supplied we copy the linux-sandbox binaries (as before) and
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# additionally fetch / unpack the two Rust targets that we currently support:
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# - x86_64-unknown-linux-musl
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# - aarch64-unknown-linux-musl
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#
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# NOTE: This script is intended to be run from the repository root via
|
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# `pnpm --filter codex-cli stage-release ...` or inside codex-cli with the
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# helper script entry in package.json (`pnpm stage-release ...`).
|
||||
@@ -27,11 +20,10 @@ set -euo pipefail
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||||
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||||
usage() {
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cat <<EOF
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||||
Usage: $(basename "$0") [--tmp DIR] [--native] [--version VERSION]
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||||
Usage: $(basename "$0") [--tmp DIR] [--version VERSION]
|
||||
|
||||
Options
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||||
--tmp DIR Use DIR to stage the release (defaults to a fresh mktemp dir)
|
||||
--native Bundle Rust binaries for Linux (fat package)
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||||
--version Specify the version to release (defaults to a timestamp-based version)
|
||||
-h, --help Show this help
|
||||
|
||||
@@ -42,7 +34,6 @@ EOF
|
||||
}
|
||||
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||||
TMPDIR=""
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||||
INCLUDE_NATIVE=0
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||||
# Default to a timestamp-based version (keep same scheme as before)
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||||
VERSION="$(printf '0.1.%d' "$(date +%y%m%d%H%M)")"
|
||||
WORKFLOW_URL=""
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||||
@@ -57,9 +48,6 @@ while [[ $# -gt 0 ]]; do
|
||||
--tmp=*)
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||||
TMPDIR="${1#*=}"
|
||||
;;
|
||||
--native)
|
||||
INCLUDE_NATIVE=1
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||||
;;
|
||||
--version)
|
||||
shift || { echo "--version requires an argument"; usage 1; }
|
||||
VERSION="$1"
|
||||
@@ -126,29 +114,15 @@ jq --arg version "$VERSION" \
|
||||
|
||||
# 2. Native runtime deps (sandbox plus optional Rust binaries)
|
||||
|
||||
if [[ "$INCLUDE_NATIVE" -eq 1 ]]; then
|
||||
./scripts/install_native_deps.sh --full-native --workflow-url "$WORKFLOW_URL" "$TMPDIR"
|
||||
touch "${TMPDIR}/bin/use-native"
|
||||
else
|
||||
./scripts/install_native_deps.sh "$TMPDIR"
|
||||
fi
|
||||
./scripts/install_native_deps.sh --workflow-url "$WORKFLOW_URL" "$TMPDIR"
|
||||
|
||||
popd >/dev/null
|
||||
|
||||
echo "Staged version $VERSION for release in $TMPDIR"
|
||||
|
||||
if [[ "$INCLUDE_NATIVE" -eq 1 ]]; then
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||||
echo "Verify the CLI:"
|
||||
echo " node ${TMPDIR}/bin/codex.js --version"
|
||||
echo " node ${TMPDIR}/bin/codex.js --help"
|
||||
else
|
||||
echo "Test Node:"
|
||||
echo " node ${TMPDIR}/bin/codex.js --help"
|
||||
fi
|
||||
echo "Verify the CLI:"
|
||||
echo " node ${TMPDIR}/bin/codex.js --version"
|
||||
echo " node ${TMPDIR}/bin/codex.js --help"
|
||||
|
||||
# Print final hint for convenience
|
||||
if [[ "$INCLUDE_NATIVE" -eq 1 ]]; then
|
||||
echo "Next: cd \"$TMPDIR\" && npm publish --tag native"
|
||||
else
|
||||
echo "Next: cd \"$TMPDIR\" && npm publish"
|
||||
fi
|
||||
echo "Next: cd \"$TMPDIR\" && npm publish"
|
||||
|
||||
@@ -50,7 +50,6 @@ Run this after the GitHub Release has been created and use
|
||||
version,
|
||||
"--workflow-url",
|
||||
workflow["url"],
|
||||
"--native",
|
||||
]
|
||||
)
|
||||
stage_release.check_returncode()
|
||||
|
||||
Reference in New Issue
Block a user