Update main.go

This commit is contained in:
Cédric Verstraeten
2026-07-13 17:32:18 +02:00
parent 67e66e863a
commit 4fe4977559

View File

@@ -22,6 +22,7 @@ func ProcessMotion(motionCursor *packets.QueueCursor, configuration *models.Conf
var isPixelChangeThresholdReached = false
var changesToReturn = 0
var motionRectangle models.MotionRectangle
var motionRectangles []models.MotionRectangle
pixelThreshold := config.Capture.PixelChangeThreshold
// Might not be set in the config file, so set it to 150
@@ -100,12 +101,34 @@ func ProcessMotion(motionCursor *packets.QueueCursor, configuration *models.Conf
}
}
// Frame dimensions + the motion region polygon(s) in image space, shipped
// with each motion event so the live view can draw a motion-debug overlay
// (the boxes below + the detection region).
var imageCols, imageRows int
var regionPolygons [][]map[string]int
if config.Region != nil {
for _, polygon := range config.Region.Polygon {
var pts []map[string]int
for _, c := range polygon.Coordinates {
pts = append(pts, map[string]int{
"x": int(c.X * baseWidthRatio),
"y": int(c.Y * baseHeightRatio),
})
}
if len(pts) > 0 {
regionPolygons = append(regionPolygons, pts)
}
}
}
img := imageArray[0]
var coordinatesToCheck []int
if img != nil {
bounds := img.Bounds()
rows := bounds.Dy()
cols := bounds.Dx()
imageCols = cols
imageRows = rows
// Make fixed size array of uinty8
for y := 0; y < rows; y++ {
@@ -151,7 +174,7 @@ func ProcessMotion(motionCursor *packets.QueueCursor, configuration *models.Conf
if detectMotion {
// Remember additional information about the result of findmotion
isPixelChangeThresholdReached, changesToReturn, motionRectangle = FindMotion(imageArray, coordinatesToCheck, pixelThreshold)
isPixelChangeThresholdReached, changesToReturn, motionRectangle, motionRectangles = FindMotion(imageArray, coordinatesToCheck, pixelThreshold)
if isPixelChangeThresholdReached {
// If offline mode is disabled, send a message to the hub
@@ -164,6 +187,14 @@ func ProcessMotion(motionCursor *packets.QueueCursor, configuration *models.Conf
DeviceId: configuration.Config.Key,
Value: map[string]interface{}{
"timestamp": time.Now().Unix(),
// Live-view motion-debug overlay data: the frame
// dimensions the boxes/region are expressed in, the
// detected motion bounding boxes and the detection
// region polygon(s).
"width": imageCols,
"height": imageRows,
"regions": motionRectangles,
"polygon": regionPolygons,
},
},
}
@@ -205,17 +236,19 @@ func ProcessMotion(motionCursor *packets.QueueCursor, configuration *models.Conf
log.Log.Debug("computervision.main.ProcessMotion(): stop the motion detection.")
}
func FindMotion(imageArray [3]*image.Gray, coordinatesToCheck []int, pixelChangeThreshold int) (thresholdReached bool, changesDetected int, motionRectangle models.MotionRectangle) {
func FindMotion(imageArray [3]*image.Gray, coordinatesToCheck []int, pixelChangeThreshold int) (thresholdReached bool, changesDetected int, motionRectangle models.MotionRectangle, motionRectangles []models.MotionRectangle) {
image1 := imageArray[0]
image2 := imageArray[1]
image3 := imageArray[2]
threshold := 60
changes, motionRectangle := AbsDiffBitwiseAndThreshold(image1, image2, image3, threshold, coordinatesToCheck)
return changes > pixelChangeThreshold, changes, motionRectangle
changes, motionRectangle, motionRectangles := AbsDiffBitwiseAndThreshold(image1, image2, image3, threshold, coordinatesToCheck)
return changes > pixelChangeThreshold, changes, motionRectangle, motionRectangles
}
func AbsDiffBitwiseAndThreshold(img1 *image.Gray, img2 *image.Gray, img3 *image.Gray, threshold int, coordinatesToCheck []int) (int, models.MotionRectangle) {
func AbsDiffBitwiseAndThreshold(img1 *image.Gray, img2 *image.Gray, img3 *image.Gray, threshold int, coordinatesToCheck []int) (int, models.MotionRectangle, []models.MotionRectangle) {
changes := 0
cols := img1.Bounds().Dx()
rows := img1.Bounds().Dy()
var pixelList [][]int
for i := 0; i < len(coordinatesToCheck); i++ {
pixel := coordinatesToCheck[i]
@@ -224,7 +257,7 @@ func AbsDiffBitwiseAndThreshold(img1 *image.Gray, img2 *image.Gray, img3 *image.
if (diff > threshold || diff < -threshold) && (diff2 > threshold || diff2 < -threshold) {
changes++
// Store the pixel coordinates where the change is detected
pixelList = append(pixelList, []int{pixel % img1.Bounds().Dx(), pixel / img1.Bounds().Dx()})
pixelList = append(pixelList, []int{pixel % cols, pixel / cols})
}
}
@@ -258,5 +291,118 @@ func AbsDiffBitwiseAndThreshold(img1 *image.Gray, img2 *image.Gray, img3 *image.
}
log.Log.Debugf("Motion rectangle: %+v", motionRectangle)
}
return changes, motionRectangle
// Cluster the changed pixels into separate bounding boxes so the live view can
// visualise WHERE motion happened (a single overall rectangle is useless when
// two objects move in opposite corners). Cheap grid-based connected components.
motionRectangles := clusterMotionRectangles(pixelList, cols, rows)
return changes, motionRectangle, motionRectangles
}
// clusterMotionRectangles groups the changed-pixel coordinates into a handful of
// bounding boxes using connected-components on a coarse grid (8-connectivity).
// It is intentionally lightweight — it runs only when the motion threshold is
// reached and the boxes are meant for a debug overlay, not precise detection.
func clusterMotionRectangles(pixelList [][]int, cols, rows int) []models.MotionRectangle {
if len(pixelList) == 0 || cols <= 0 || rows <= 0 {
return nil
}
// ~40 cells across the longest side keeps the grid small (cheap to cluster)
// while still separating distinct motion blobs.
const gridDim = 40
cellW := cols / gridDim
if cellW < 1 {
cellW = 1
}
cellH := rows / gridDim
if cellH < 1 {
cellH = 1
}
gCols := (cols + cellW - 1) / cellW
gRows := (rows + cellH - 1) / cellH
grid := make([]bool, gCols*gRows)
for _, p := range pixelList {
cx := p[0] / cellW
cy := p[1] / cellH
if cx >= 0 && cx < gCols && cy >= 0 && cy < gRows {
grid[cy*gCols+cx] = true
}
}
visited := make([]bool, gCols*gRows)
var rectangles []models.MotionRectangle
const maxBoxes = 12
stack := make([][2]int, 0, 64)
for cy := 0; cy < gRows; cy++ {
for cx := 0; cx < gCols; cx++ {
idx := cy*gCols + cx
if !grid[idx] || visited[idx] {
continue
}
// Flood-fill this component (8-connectivity) and track its extent.
minX, minY, maxX, maxY := cx, cy, cx, cy
cellCount := 0
stack = stack[:0]
stack = append(stack, [2]int{cx, cy})
visited[idx] = true
for len(stack) > 0 {
cur := stack[len(stack)-1]
stack = stack[:len(stack)-1]
ccx, ccy := cur[0], cur[1]
cellCount++
if ccx < minX {
minX = ccx
}
if ccy < minY {
minY = ccy
}
if ccx > maxX {
maxX = ccx
}
if ccy > maxY {
maxY = ccy
}
for dy := -1; dy <= 1; dy++ {
for dx := -1; dx <= 1; dx++ {
nx, ny := ccx+dx, ccy+dy
if nx < 0 || ny < 0 || nx >= gCols || ny >= gRows {
continue
}
nIdx := ny*gCols + nx
if grid[nIdx] && !visited[nIdx] {
visited[nIdx] = true
stack = append(stack, [2]int{nx, ny})
}
}
}
}
// Skip single-cell specks (sensor noise) unless it's the only motion.
if cellCount < 2 && len(pixelList) > 4 {
continue
}
x := minX * cellW
y := minY * cellH
w := (maxX - minX + 1) * cellW
h := (maxY - minY + 1) * cellH
if x+w > cols {
w = cols - x
}
if y+h > rows {
h = rows - y
}
rectangles = append(rectangles, models.MotionRectangle{X: x, Y: y, Width: w, Height: h})
if len(rectangles) >= maxBoxes {
return rectangles
}
}
}
return rectangles
}