* Use tsconfig references * Move types-known (temp until lower-level split) * Sources * Adjust * tesconfig.eslint.json * Bumps * AdjustAdjust * Linting passing... a start... * Adjust * Merge derive * Merge * api-contract-support * It builds? * compare locations
@polkadot/types
Implementation of the types and their (de-)serialisation via SCALE codec. On the Rust side, the codec types and primitive types are implemented via the parity-codec.