* Add `allowAscii` option for toHuman, and toPrimitive * change allowAscii to disableAscii * add test * Ensure Struct passes down the value to Raw, and add disableAscii to other types * ensure CodecMap also has disableAscii * toPrimitive CodecMap disableAscii * add toPrimitive options
@polkadot/types
Implementation of the types and their (de-)serialisation via SCALE codec. On the Rust side, the codec types and primitive types are implemented via the parity-codec.