mirror of
https://github.com/openai/codex.git
synced 2026-09-17 12:23:33 +00:00
404 lines
15 KiB
Rust
404 lines
15 KiB
Rust
use strum::IntoEnumIterator;
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use strum_macros::AsRefStr;
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use strum_macros::EnumIter;
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use strum_macros::EnumString;
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use strum_macros::IntoStaticStr;
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/// Commands that can be invoked by starting a message with a leading slash.
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#[derive(
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Debug, Clone, Copy, PartialEq, Eq, Hash, EnumString, EnumIter, AsRefStr, IntoStaticStr,
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)]
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#[strum(serialize_all = "kebab-case")]
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pub enum SlashCommand {
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// DO NOT ALPHA-SORT! Enum order is presentation order in the popup, so
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// more frequently used commands should be listed first.
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Help,
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Model,
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Fast,
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Approvals,
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Permissions,
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#[strum(serialize = "setup-default-sandbox")]
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ElevateSandbox,
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#[strum(serialize = "sandbox-add-read-dir")]
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SandboxReadRoot,
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Experimental,
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Skills,
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Review,
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Rename,
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New,
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Resume,
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Fork,
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Init,
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Compact,
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Plan,
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Collab,
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Agent,
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// Undo,
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Diff,
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Copy,
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Mention,
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Status,
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DebugConfig,
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Statusline,
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Theme,
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Mcp,
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Apps,
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Logout,
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Quit,
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Exit,
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Feedback,
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Rollout,
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Ps,
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#[strum(to_string = "stop", serialize = "clean")]
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Stop,
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Clear,
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Personality,
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Realtime,
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Settings,
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TestApproval,
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#[strum(serialize = "subagents", serialize = "multi-agents")]
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MultiAgents,
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// Debugging commands.
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#[strum(serialize = "debug-m-drop")]
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MemoryDrop,
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#[strum(serialize = "debug-m-update")]
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MemoryUpdate,
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}
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impl SlashCommand {
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/// User-visible description shown in the popup.
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pub fn description(self) -> &'static str {
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match self {
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SlashCommand::Help => "show slash command help",
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SlashCommand::Feedback => "send logs to maintainers",
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SlashCommand::New => "start a new chat during a conversation",
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SlashCommand::Init => "create an AGENTS.md file with instructions for Codex",
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SlashCommand::Compact => "summarize conversation to prevent hitting the context limit",
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SlashCommand::Review => "review my current changes and find issues",
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SlashCommand::Rename => "rename the current thread",
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SlashCommand::Resume => "resume a saved chat",
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SlashCommand::Clear => "clear the terminal and start a new chat",
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SlashCommand::Fork => "fork the current chat",
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// SlashCommand::Undo => "ask Codex to undo a turn",
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SlashCommand::Quit | SlashCommand::Exit => "exit Codex",
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SlashCommand::Diff => "show git diff (including untracked files)",
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SlashCommand::Copy => "copy the latest Codex output to your clipboard",
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SlashCommand::Mention => "mention a file",
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SlashCommand::Skills => "use skills to improve how Codex performs specific tasks",
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SlashCommand::Status => "show current session configuration and token usage",
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SlashCommand::DebugConfig => "show config layers and requirement sources for debugging",
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SlashCommand::Statusline => "configure which items appear in the status line",
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SlashCommand::Theme => "choose a syntax highlighting theme",
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SlashCommand::Ps => "list background terminals",
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SlashCommand::Stop => "stop all background terminals",
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SlashCommand::MemoryDrop => "DO NOT USE",
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SlashCommand::MemoryUpdate => "DO NOT USE",
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SlashCommand::Model => "choose what model and reasoning effort to use",
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SlashCommand::Fast => "toggle Fast mode to enable fastest inference at 2X plan usage",
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SlashCommand::Personality => "choose a communication style for Codex",
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SlashCommand::Realtime => "toggle realtime voice mode (experimental)",
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SlashCommand::Settings => "configure realtime microphone/speaker",
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SlashCommand::Plan => "switch to Plan mode",
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SlashCommand::Collab => "change collaboration mode (experimental)",
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SlashCommand::Agent | SlashCommand::MultiAgents => "switch the active agent thread",
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SlashCommand::Approvals => "choose what Codex is allowed to do",
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SlashCommand::Permissions => "choose what Codex is allowed to do",
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SlashCommand::ElevateSandbox => "set up elevated agent sandbox",
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SlashCommand::SandboxReadRoot => {
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"let sandbox read a directory: /sandbox-add-read-dir <absolute_path>"
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}
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SlashCommand::Experimental => "toggle experimental features",
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SlashCommand::Mcp => "list configured MCP tools",
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SlashCommand::Apps => "manage apps",
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SlashCommand::Logout => "log out of Codex",
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SlashCommand::Rollout => "print the rollout file path",
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SlashCommand::TestApproval => "test approval request",
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}
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}
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/// Command string without the leading '/'. Provided for compatibility with
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/// existing code that expects a method named `command()`.
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pub fn command(self) -> &'static str {
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match self {
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SlashCommand::MultiAgents => "subagents",
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_ => self.into(),
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}
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}
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/// Additional accepted built-in names besides `command()`.
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pub fn command_aliases(self) -> &'static [&'static str] {
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match self {
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SlashCommand::Help
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| SlashCommand::Model
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| SlashCommand::Fast
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| SlashCommand::Approvals
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| SlashCommand::Permissions
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| SlashCommand::ElevateSandbox
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| SlashCommand::SandboxReadRoot
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| SlashCommand::Experimental
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| SlashCommand::Skills
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| SlashCommand::Review
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| SlashCommand::Rename
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| SlashCommand::New
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| SlashCommand::Resume
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| SlashCommand::Fork
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| SlashCommand::Init
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| SlashCommand::Compact
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| SlashCommand::Plan
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| SlashCommand::Collab
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| SlashCommand::Agent
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| SlashCommand::Diff
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| SlashCommand::Copy
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| SlashCommand::Mention
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| SlashCommand::Status
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| SlashCommand::DebugConfig
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| SlashCommand::Statusline
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| SlashCommand::Theme
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| SlashCommand::Mcp
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| SlashCommand::Apps
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| SlashCommand::Logout
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| SlashCommand::Quit
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| SlashCommand::Exit
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| SlashCommand::Feedback
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| SlashCommand::Rollout
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| SlashCommand::Ps
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| SlashCommand::Stop
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| SlashCommand::Clear
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| SlashCommand::Personality
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| SlashCommand::Realtime
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| SlashCommand::Settings
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| SlashCommand::TestApproval
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| SlashCommand::MemoryDrop
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| SlashCommand::MemoryUpdate => &[],
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SlashCommand::MultiAgents => &["multi-agents"],
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}
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}
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/// Human-facing forms accepted by the TUI.
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///
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/// An empty string represents the bare `/command` form.
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pub fn help_forms(self) -> &'static [&'static str] {
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match self {
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SlashCommand::Help => &[""],
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SlashCommand::Model => &[
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"",
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"<model> [default|none|minimal|low|medium|high|xhigh] [plan-only|all-modes]",
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],
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SlashCommand::Fast => &["", "<on|off|status>"],
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SlashCommand::Approvals | SlashCommand::Permissions => &[
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"",
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"<read-only|auto|full-access> [--confirm-full-access] [--remember-full-access] [--confirm-world-writable] [--remember-world-writable] [--enable-windows-sandbox=elevated|legacy]",
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],
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SlashCommand::ElevateSandbox => &[""],
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SlashCommand::SandboxReadRoot => &["<absolute-directory-path>"],
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SlashCommand::Experimental => &["", "<feature-key>=on|off ..."],
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SlashCommand::Skills => &["", "<list|manage>"],
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SlashCommand::Review => &[
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"",
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"uncommitted",
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"branch <name>",
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"commit <sha> [title]",
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"<instructions>",
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],
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SlashCommand::Rename => &["", "<title...>"],
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SlashCommand::New => &[""],
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SlashCommand::Resume => &["", "<thread-id>", "<thread-id> --path <rollout-path>"],
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SlashCommand::Fork => &[""],
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SlashCommand::Init => &[""],
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SlashCommand::Compact => &[""],
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SlashCommand::Plan => &["", "<prompt...>"],
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SlashCommand::Collab => &["", "<default|plan>"],
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SlashCommand::Agent | SlashCommand::MultiAgents => &["", "<thread-id>"],
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SlashCommand::Diff => &[""],
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SlashCommand::Copy => &[""],
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SlashCommand::Mention => &[""],
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SlashCommand::Status => &[""],
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SlashCommand::DebugConfig => &[""],
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SlashCommand::Statusline => &["", "<item-id>...", "none"],
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SlashCommand::Theme => &["", "<theme-name>"],
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SlashCommand::Mcp => &[""],
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SlashCommand::Apps => &[""],
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SlashCommand::Logout => &[""],
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SlashCommand::Quit | SlashCommand::Exit => &[""],
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SlashCommand::Feedback => &["", "<bug|bad-result|good-result|safety-check|other>"],
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SlashCommand::Rollout => &[""],
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SlashCommand::Ps => &[""],
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SlashCommand::Stop => &[""],
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SlashCommand::Clear => &[""],
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SlashCommand::Personality => &["", "<none|friendly|pragmatic>"],
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SlashCommand::Realtime => &[""],
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SlashCommand::Settings => &["", "<microphone|speaker> [default|<device-name>]"],
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SlashCommand::TestApproval => &[""],
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SlashCommand::MemoryDrop | SlashCommand::MemoryUpdate => &[""],
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}
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}
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/// Whether bare dispatch opens interactive UI that should be resolved before queueing.
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pub fn requires_interaction(self) -> bool {
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match self {
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SlashCommand::Help => false,
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SlashCommand::Feedback
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| SlashCommand::Resume
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| SlashCommand::Review
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| SlashCommand::Rename
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| SlashCommand::Model
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| SlashCommand::Settings
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| SlashCommand::Personality
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| SlashCommand::Collab
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| SlashCommand::Agent
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| SlashCommand::MultiAgents
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| SlashCommand::Approvals
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| SlashCommand::Permissions
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| SlashCommand::Experimental
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| SlashCommand::Skills
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| SlashCommand::Statusline
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| SlashCommand::Theme => true,
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SlashCommand::Fast
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| SlashCommand::ElevateSandbox
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| SlashCommand::SandboxReadRoot
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| SlashCommand::New
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| SlashCommand::Fork
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| SlashCommand::Init
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| SlashCommand::Compact
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| SlashCommand::Plan
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| SlashCommand::Diff
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| SlashCommand::Copy
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| SlashCommand::Mention
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| SlashCommand::Status
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| SlashCommand::DebugConfig
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| SlashCommand::Mcp
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| SlashCommand::Apps
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| SlashCommand::Logout
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| SlashCommand::Quit
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| SlashCommand::Exit
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| SlashCommand::Rollout
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| SlashCommand::Ps
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| SlashCommand::Stop
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| SlashCommand::Clear
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| SlashCommand::Realtime
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| SlashCommand::TestApproval
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| SlashCommand::MemoryDrop
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| SlashCommand::MemoryUpdate => false,
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}
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}
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/// How this command should behave when dispatched while another turn is running.
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pub fn execution_kind(self) -> SlashCommandExecutionKind {
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match self {
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SlashCommand::Plan | SlashCommand::Init => {
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SlashCommandExecutionKind::JustLikeUserMessage
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}
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SlashCommand::Model
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| SlashCommand::Fast
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| SlashCommand::Approvals
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| SlashCommand::Permissions
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| SlashCommand::ElevateSandbox
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| SlashCommand::SandboxReadRoot
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| SlashCommand::Experimental
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| SlashCommand::Review
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| SlashCommand::New
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| SlashCommand::Resume
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| SlashCommand::Fork
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| SlashCommand::Compact
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| SlashCommand::Clear
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| SlashCommand::Logout
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| SlashCommand::Personality
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| SlashCommand::Statusline
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| SlashCommand::Theme
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| SlashCommand::MemoryDrop
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| SlashCommand::MemoryUpdate => SlashCommandExecutionKind::ChangesTurnContext,
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SlashCommand::Help
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| SlashCommand::Skills
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| SlashCommand::Rename
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| SlashCommand::Collab
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| SlashCommand::Agent
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| SlashCommand::MultiAgents
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| SlashCommand::Diff
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| SlashCommand::Copy
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| SlashCommand::Mention
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| SlashCommand::Status
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| SlashCommand::DebugConfig
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| SlashCommand::Mcp
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| SlashCommand::Apps
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| SlashCommand::Quit
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| SlashCommand::Exit
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| SlashCommand::Feedback
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| SlashCommand::Rollout
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| SlashCommand::Ps
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| SlashCommand::Stop
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| SlashCommand::Realtime
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| SlashCommand::Settings
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| SlashCommand::TestApproval => SlashCommandExecutionKind::Immediate,
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}
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}
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fn is_visible(self) -> bool {
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match self {
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SlashCommand::SandboxReadRoot => cfg!(target_os = "windows"),
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SlashCommand::Copy => !cfg!(target_os = "android"),
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SlashCommand::Rollout | SlashCommand::TestApproval => cfg!(debug_assertions),
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_ => true,
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}
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum SlashCommandExecutionKind {
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/// Behaves like a normal user message.
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///
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/// Enter should submit immediately when idle, and queue while a turn is running.
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/// Use this for commands whose effect is "ask the model to do work now".
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JustLikeUserMessage,
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/// Does not become a user message, but changes state that affects future turns.
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///
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/// While a turn is running, it must queue and apply later in order.
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ChangesTurnContext,
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/// Does not submit model work and does not need to wait for the current turn.
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///
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/// Run it immediately, even while a turn is in progress.
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Immediate,
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}
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/// Return all built-in commands in a Vec paired with their command string.
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pub fn built_in_slash_commands() -> Vec<(&'static str, SlashCommand)> {
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SlashCommand::iter()
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.filter(|command| command.is_visible())
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.flat_map(|command| {
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std::iter::once((command.command(), command)).chain(
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command
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.command_aliases()
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.iter()
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.copied()
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.map(move |alias| (alias, command)),
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)
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})
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.collect()
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}
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/// Return all visible built-in commands once each, in presentation order.
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pub fn visible_built_in_slash_commands() -> Vec<SlashCommand> {
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SlashCommand::iter()
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.filter(|command| command.is_visible())
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.collect()
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}
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#[cfg(test)]
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mod tests {
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use pretty_assertions::assert_eq;
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use std::str::FromStr;
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use super::SlashCommand;
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#[test]
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fn stop_command_is_canonical_name() {
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assert_eq!(SlashCommand::Stop.command(), "stop");
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}
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#[test]
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fn clean_alias_parses_to_stop_command() {
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assert_eq!(SlashCommand::from_str("clean"), Ok(SlashCommand::Stop));
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}
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}
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