Files
codex/codex-rs/tui/BUILD.bazel
T
Tamir Duberstein 6478a751fd Organize bundled Rust resources under asset directories (#41477)
## Why

The `core` and `tui` Bazel targets treated nearly their entire crate trees as
compile-time data, mixing embedded runtime resources with source files and test
fixtures.

## What changed

- Move embedded resources for `core` and `tui` into dedicated `assets/`
  directories and update their `include_str!` paths.
- Restrict Bazel compile data to explicit asset and frame directories.
- Move test-only prompts into `tests/fixtures`, resolve the core prompt through
  `find_resource!`, and reuse the integration-test file glob when assembling
  Bazel test data.

GitOrigin-RevId: eee9b0e41df77ea2604215a7f7333a6fe8317bfa
2026-08-29 06:05:28 +00:00

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Python

load("//:defs.bzl", "MACOS_WEBRTC_RUSTC_LINK_FLAGS", "codex_rust_crate")
codex_rust_crate(
name = "tui",
compile_data = glob([
"assets/**",
"frames/**",
]),
crate_name = "codex_tui",
extra_binaries = [
"//codex-rs/cli:codex",
],
integration_compile_data_extra = ["src/test_backend.rs"],
rustc_flags_extra = MACOS_WEBRTC_RUSTC_LINK_FLAGS,
test_data_extra = glob([
"src/**/*.rs",
"src/**/snapshots/**",
"tests/fixtures/**",
]),
test_shard_counts = {
"tui-unit-tests": 8,
},
)