Files
codex/codex-rs/core/src/skills/manager.rs
T
xl-openai 5d77d4db6b Reimplement skills loading using SkillsManager + skills/list op. (#7914)
refactor the way we load and manage skills:
1. Move skill discovery/caching into SkillsManager and reuse it across
sessions.
2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
skills for one or more cwds. Also update app-server for VSCE/App;
3. Trigger skills/list during session startup so UIs preload skills and
handle errors immediately.
2025-12-14 09:58:17 -08:00

49 lines
1.4 KiB
Rust

use std::collections::HashMap;
use std::path::Path;
use std::path::PathBuf;
use std::sync::RwLock;
use crate::skills::SkillLoadOutcome;
use crate::skills::loader::load_skills_from_roots;
use crate::skills::loader::repo_skills_root;
use crate::skills::loader::user_skills_root;
pub struct SkillsManager {
codex_home: PathBuf,
cache_by_cwd: RwLock<HashMap<PathBuf, SkillLoadOutcome>>,
}
impl SkillsManager {
pub fn new(codex_home: PathBuf) -> Self {
Self {
codex_home,
cache_by_cwd: RwLock::new(HashMap::new()),
}
}
pub fn skills_for_cwd(&self, cwd: &Path) -> SkillLoadOutcome {
let cached = match self.cache_by_cwd.read() {
Ok(cache) => cache.get(cwd).cloned(),
Err(err) => err.into_inner().get(cwd).cloned(),
};
if let Some(outcome) = cached {
return outcome;
}
let mut roots = vec![user_skills_root(&self.codex_home)];
if let Some(repo_root) = repo_skills_root(cwd) {
roots.push(repo_root);
}
let outcome = load_skills_from_roots(roots);
match self.cache_by_cwd.write() {
Ok(mut cache) => {
cache.insert(cwd.to_path_buf(), outcome.clone());
}
Err(err) => {
err.into_inner().insert(cwd.to_path_buf(), outcome.clone());
}
}
outcome
}
}