## Why Project instructions must respect the selected environment's filesystem read permissions. Tightening those permissions for a later turn must not allow previously cached instructions to reach the model. ## What changed - Apply each environment's filesystem sandbox while discovering and reading `AGENTS.md` files. - Fail thread or turn setup when sandboxing blocks a discovered instruction file, while allowing a restricted project with no instructions to start. - Clear cached instructions before refresh and include the Windows sandbox level in the cache key. - Ignore inaccessible ancestor marker probes so readable instructions in the selected working directory can still load. ## Testing Added coverage for restricted projects, denied instruction files, cache invalidation after permissions tighten, and unreadable ancestor markers. GitOrigin-RevId: 6ea1a27b9c873a6260e4f87d42ae1317a6a4ae4b
Codex SDK
Embed the Codex agent in your workflows and apps.
The TypeScript SDK wraps the codex CLI from @openai/codex. It spawns the CLI and exchanges JSONL events over stdin/stdout.
Installation
npm install @openai/codex-sdk
Requires Node.js 18+.
Quickstart
import { Codex } from "@openai/codex-sdk";
const codex = new Codex();
const thread = codex.startThread();
const turn = await thread.run("Diagnose the test failure and propose a fix");
console.log(turn.finalResponse);
console.log(turn.items);
Call run() repeatedly on the same Thread instance to continue that conversation.
const nextTurn = await thread.run("Implement the fix");
Streaming responses
run() buffers events until the turn finishes. To react to intermediate progress—tool calls, streaming responses, and file change notifications—use runStreamed() instead, which returns an async generator of structured events.
const { events } = await thread.runStreamed("Diagnose the test failure and propose a fix");
for await (const event of events) {
switch (event.type) {
case "item.completed":
console.log("item", event.item);
break;
case "turn.completed":
console.log("usage", event.usage);
break;
}
}
Structured output
The Codex agent can produce a JSON response that conforms to a specified schema. The schema can be provided for each turn as a plain JSON object.
const schema = {
type: "object",
properties: {
summary: { type: "string" },
status: { type: "string", enum: ["ok", "action_required"] },
},
required: ["summary", "status"],
additionalProperties: false,
} as const;
const turn = await thread.run("Summarize repository status", { outputSchema: schema });
console.log(turn.finalResponse);
You can also create a JSON schema from a Zod schema using the zod-to-json-schema package and setting the target to "openAi".
const schema = z.object({
summary: z.string(),
status: z.enum(["ok", "action_required"]),
});
const turn = await thread.run("Summarize repository status", {
outputSchema: zodToJsonSchema(schema, { target: "openAi" }),
});
console.log(turn.finalResponse);
Attaching images
Provide structured input entries when you need to include images alongside text. Text entries are concatenated into the final prompt while image entries are passed to the Codex CLI via --image.
const turn = await thread.run([
{ type: "text", text: "Describe these screenshots" },
{ type: "local_image", path: "./ui.png" },
{ type: "local_image", path: "./diagram.jpg" },
]);
Resuming an existing thread
Threads are persisted in ~/.codex/sessions. If you lose the in-memory Thread object, reconstruct it with resumeThread() and keep going.
const savedThreadId = process.env.CODEX_THREAD_ID!;
const thread = codex.resumeThread(savedThreadId);
await thread.run("Implement the fix");
Working directory controls
Codex runs in the current working directory by default. To avoid unrecoverable errors, Codex requires the working directory to be a Git repository. You can skip the Git repository check by passing the skipGitRepoCheck option when creating a thread.
const thread = codex.startThread({
workingDirectory: "/path/to/project",
skipGitRepoCheck: true,
});
Controlling the Codex CLI environment
By default, the Codex CLI inherits the Node.js process environment. Provide the optional env parameter when instantiating the
Codex client to fully control which variables the CLI receives—useful for sandboxed hosts like Electron apps.
const codex = new Codex({
env: {
PATH: "/usr/local/bin",
},
});
The SDK still injects its required variables (such as CODEX_API_KEY) on top of the environment you provide. If you set
baseUrl, the SDK passes it as a --config openai_base_url=... override.
Passing --config overrides
Use the config option to provide additional Codex CLI configuration overrides. The SDK accepts a JSON object, flattens it
into dotted paths, and serializes values as TOML literals before passing them as repeated --config key=value flags.
const codex = new Codex({
config: {
show_raw_agent_reasoning: true,
sandbox_workspace_write: { network_access: true },
},
});
For configuration keys that cannot be expressed as dotted paths, pass raw TOML overrides with configOverrides. Each entry
is forwarded unchanged as a separate --config argument, without modifying CODEX_HOME:
const codex = new Codex({
config: { default_permissions: "audit" },
configOverrides: ['permissions.audit.filesystem={":root"="read","/path/to/project/.env"="deny"}'],
});
Raw overrides are applied after structured config overrides and take precedence over them. SDK-managed settings, such as
baseUrl, and thread-specific options are applied afterward and take precedence.