Files
codex/codex-rs/cli/BUILD.bazel
T
Dmitriy Kovalenko 02d78ab053 Add Bazel release staging archives (#51850)
## What changed

- Add `runtime_package` targets for combined, primary, app-server, and Windows helper bundles, plus per-binary release archives.
- Apply release settings automatically and retain unstripped binaries with macOS dSYM or Windows PDB symbols. Require platform-specific symbols and validate that dSYM bundles contain nonempty DWARF data.
- Support a `debug` build mode for faster package smoke builds and configure platform-specific release settings, including native Windows MSVC toolchains.
- Add a composite action that refreshes Cargo workspace metadata, builds the selected archive, and extracts writable files for existing signing and packaging steps.

GitOrigin-RevId: 21109875cde228aaef67b2ba9812b3e4854aee84
2026-10-07 22:11:14 +00:00

29 lines
719 B
Python

load("//:defs.bzl", "MACOS_WEBRTC_RUSTC_LINK_FLAGS", "codex_rust_crate")
load("//bazel/platforms:release_binaries.bzl", "multiplatform_binaries")
load("//bazel/rules:e2e_benchmark.bzl", "codex_e2e_benchmark")
load("//bazel/rules:runtime_package.bzl", "release_binary")
codex_rust_crate(
name = "cli",
binaries_with_build_commit = ["codex"],
crate_name = "codex_cli",
extra_binaries = [
"//codex-rs/bwrap:bwrap",
],
rustc_flags_extra = MACOS_WEBRTC_RUSTC_LINK_FLAGS,
test_data_extra = glob(["src/**/snapshots/**"]),
)
release_binary(
binary = ":codex",
)
multiplatform_binaries(
name = "codex",
)
codex_e2e_benchmark(
name = "codex-help",
binaries = [":codex"],
)