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## What changed - Add `runtime_package` targets for combined, primary, app-server, and Windows helper bundles, plus per-binary release archives. - Apply release settings automatically and retain unstripped binaries with macOS dSYM or Windows PDB symbols. Require platform-specific symbols and validate that dSYM bundles contain nonempty DWARF data. - Support a `debug` build mode for faster package smoke builds and configure platform-specific release settings, including native Windows MSVC toolchains. - Add a composite action that refreshes Cargo workspace metadata, builds the selected archive, and extracts writable files for existing signing and packaging steps. GitOrigin-RevId: 21109875cde228aaef67b2ba9812b3e4854aee84
37 lines
1.2 KiB
Python
37 lines
1.2 KiB
Python
load("//:defs.bzl", "codex_rust_crate")
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load("//bazel/rules:runtime_package.bzl", "release_binary")
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codex_rust_crate(
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name = "app-server",
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crate_name = "codex_app_server",
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extra_binaries = [
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"//codex-rs/bwrap:bwrap",
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"//codex-rs/code-mode-host:codex-code-mode-host",
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"//codex-rs/rmcp-client:test_stdio_server",
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],
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extra_binaries_non_windows = [
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"//codex-rs/cli:codex",
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],
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integration_test_timeout = "long",
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run_tests_with_wine_exec = True,
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test_shard_counts = {
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# Note app-server-all-test has a large number of integration tests, so
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# even a single shard can be quite slow. When there is a legitimate
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# test failure in a shard, it will still get run 3x in total, which
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# can cause us to exhaust our CI timeout if the shard happens to run
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# long. Using a higher shard count for app-server-all-test should help
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# mitigate this risk.
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"app-server-all-test": 16,
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"app-server-unit-tests": 8,
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},
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test_tags = ["no-sandbox"],
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test_threads = select({
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"@platforms//os:macos": 1,
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"//conditions:default": 0,
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}),
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)
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release_binary(
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binary = ":codex-app-server",
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)
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