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## Summary Removes Plugin descriptions from the dev message, since descriptions of skills and MCPs cover the capabilities offered by the plugin. ## Testing - [x] Updates unit tests
24 lines
1.7 KiB
Rust
24 lines
1.7 KiB
Rust
use super::*;
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use pretty_assertions::assert_eq;
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#[test]
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fn render_plugins_section_returns_none_for_empty_plugins() {
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assert_eq!(render_plugins_section(&[]), None);
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}
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#[test]
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fn render_plugins_section_keeps_plugin_usage_guidance_without_listing_plugins() {
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let rendered = render_plugins_section(&[PluginCapabilitySummary {
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config_name: "sample@test".to_string(),
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display_name: "sample".to_string(),
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description: Some("inspect sample data".to_string()),
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has_skills: true,
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..PluginCapabilitySummary::default()
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}])
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.expect("plugin section should render");
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let expected = "<plugins_instructions>\n## Plugins\nA plugin is a local bundle of skills, MCP servers, and apps.\n### How to use plugins\n- Skill naming: If a plugin contributes skills, those skill entries are prefixed with `plugin_name:` in the Skills list.\n- MCP naming: Plugin-provided MCP tools keep standard MCP identifiers such as `mcp__server__tool`; use tool provenance to tell which plugin they come from.\n- Trigger rules: If the user explicitly names a plugin, prefer capabilities associated with that plugin for that turn.\n- Relationship to capabilities: Plugins are not invoked directly. Use their underlying skills, MCP tools, and app tools to help solve the task.\n- Relevance: Determine what a plugin can help with from explicit user mention or from the plugin-associated skills, MCP tools, and apps exposed elsewhere in this turn.\n- Missing/blocked: If the user requests a plugin that does not have relevant callable capabilities for the task, say so briefly and continue with the best fallback.\n</plugins_instructions>";
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assert_eq!(rendered, expected);
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}
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