Files
codex/codex-rs/protocol
Tamir Duberstein 4b07886d59 Represent persisted world state as JSON objects (#38274)
## Why

World-state snapshots and merge patches are keyed collections of sections. Allowing
their persisted `state` field to contain any JSON value required replay code to
handle shapes that cannot represent world state.

## What changed

- Type `WorldStateItem.state` and snapshot patches as JSON object maps.
- Reconstruct full snapshots directly from those maps and apply patches without
  fallible arbitrary-value conversions.
- Regenerate the app-server protocol schema for the object-only representation.

GitOrigin-RevId: 3d7662b74f3dd1f3ccc5fdd0200074c13a73cbe5
2026-08-12 23:56:45 +00:00
..

codex-protocol

This crate defines the "types" for the protocol used by Codex CLI, which includes both "internal types" for communication between codex-core and codex-tui, as well as "external types" used with codex app-server.

This crate should have minimal dependencies.

Ideally, we should avoid "material business logic" in this crate, as we can always introduce Ext-style traits to add functionality to types in other crates.