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## Why First-party async traits should expose their `Send` contracts explicitly without requiring `async_trait`. This completes the migration pattern established in #27303 and #27304. ## What changed - Replaced the remaining first-party `async_trait` traits with native return-position `impl Future + Send` where statically dispatched and explicit boxed `Send` futures where object safety is required. - Kept implementations behavior-preserving, outlining existing async bodies into inherent methods where that keeps the diff reviewable. - Removed all direct first-party `async-trait` dependencies and the workspace dependency declaration. - Added a cargo-deny policy that permits `async-trait` only through the remaining transitive wrapper crates. - Updated `rand` from 0.8.5 to 0.8.6 to resolve RUSTSEC-2026-0097 and keep the full cargo-deny check passing. ## Validation - `just test -p codex-exec-server`: 216 passed, 2 skipped. - `just test -p codex-model-provider`: 39 passed. - `just test -p codex-core` and `just test`: changed tests passed; remaining failures are environment-sensitive suites unrelated to this migration. - `cargo deny check` - `just fix` - `just fmt` - `cargo shear` - `just bazel-lock-check`
82 lines
3.0 KiB
Rust
82 lines
3.0 KiB
Rust
//! Unix shell-escalation protocol implementation.
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//!
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//! A patched shell invokes an exec wrapper on every `exec()` attempt. The wrapper sends an
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//! `EscalateRequest` over the inherited `CODEX_ESCALATE_SOCKET`, and the server decides whether to
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//! run the command directly (`Run`) or execute it on the server side (`Escalate`).
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//!
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//! Of key importance is the `EscalateRequest` includes a file descriptor for a socket
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//! that the server can use to send the response to the execve wrapper. In this
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//! way, all descendents of the Server process can use the file descriptor
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//! specified by the `CODEX_ESCALATE_SOCKET` environment variable to _send_ escalation requests,
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//! but responses are read from a separate socket that is created for each request, which
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//! allows the server to handle multiple concurrent escalation requests.
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//!
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//! ### Escalation flow
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//!
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//! Command Server Shell Execve Wrapper
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//! |
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//! o----->o
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//! | |
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//! | o--(exec)-->o
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//! | | |
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//! |o<-(EscalateReq)--o
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//! || | |
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//! |o--(Escalate)---->o
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//! || | |
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//! |o<---------(fds)--o
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//! || | |
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//! o<------o | |
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//! | || | |
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//! x------>o | |
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//! || | |
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//! |x--(exit code)--->o
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//! | | |
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//! | o<--(exit)--x
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//! | |
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//! o<-----x
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//!
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//! ### Non-escalation flow
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//!
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//! Server Shell Execve Wrapper Command
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//! |
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//! o----->o
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//! | |
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//! | o--(exec)-->o
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//! | | |
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//! |o<-(EscalateReq)--o
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//! || | |
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//! |o-(Run)---------->o
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//! | | |
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//! | | x--(exec)-->o
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//! | | |
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//! | o<--------------(exit)--x
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//! | |
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//! o<-----x
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//!
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pub(crate) mod escalate_client;
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pub(crate) mod escalate_protocol;
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pub(crate) mod escalate_server;
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pub(crate) mod escalation_policy;
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pub(crate) mod execve_wrapper;
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pub(crate) mod socket;
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pub(crate) mod stopwatch;
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pub use self::escalate_client::run_shell_escalation_execve_wrapper;
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pub use self::escalate_protocol::ESCALATE_SOCKET_ENV_VAR;
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pub use self::escalate_protocol::EscalateAction;
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pub use self::escalate_protocol::EscalationDecision;
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pub use self::escalate_protocol::EscalationExecution;
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pub use self::escalate_server::EscalateServer;
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pub use self::escalate_server::EscalationSession;
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pub use self::escalate_server::ExecParams;
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pub use self::escalate_server::ExecResult;
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pub use self::escalate_server::PreparedExec;
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pub use self::escalate_server::ShellCommandExecutor;
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pub use self::escalate_server::ShellCommandExecutorFuture;
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pub use self::escalation_policy::EscalationPolicy;
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pub use self::escalation_policy::EscalationPolicyFuture;
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pub use self::execve_wrapper::main_execve_wrapper;
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pub use self::stopwatch::Stopwatch;
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pub use codex_protocol::approvals::EscalationPermissions;
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pub use codex_protocol::approvals::ResolvedPermissionProfile;
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