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Pick up the AgentGraphStore migration. - Inject an explicit optional agent graph store into `ThreadManager` - Move all calls to spawn, close, recursive resume, and subtree/archive/delete/feedback traversal through it - Keep using `LocalAgentGraphStore` when SQLite is available This required some changes to the interface to deal with futures: - The interface now matches `ThreadStore`'s object-safe pattern by returning a boxed `AgentGraphStoreFuture` directly, allowing `ThreadManager` to hold `Arc<dyn AgentGraphStore>` *Slight behavior change!* Unfiltered subtree enumeration now performs a single all-status breadth-first traversal, so a closed grandchild beneath an open edge is included; the previous Open-then-Closed traversals could not cross mixed-status paths and silently omitted it.
61 lines
2.5 KiB
Rust
61 lines
2.5 KiB
Rust
use std::future::Future;
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use std::pin::Pin;
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use codex_protocol::ThreadId;
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use crate::AgentGraphStoreResult;
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use crate::ThreadSpawnEdgeStatus;
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/// Future returned by [`AgentGraphStore`] operations.
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pub type AgentGraphStoreFuture<'a, T> =
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Pin<Box<dyn Future<Output = AgentGraphStoreResult<T>> + Send + 'a>>;
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/// Storage-neutral boundary for persisted thread-spawn parent/child topology.
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///
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/// Implementations are expected to return stable ordering for list methods so callers can merge
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/// persisted graph state with live in-memory state without introducing nondeterministic output.
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pub trait AgentGraphStore: Send + Sync {
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/// Insert or replace the directional parent/child edge for a spawned thread.
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///
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/// `child_thread_id` has at most one persisted parent. Re-inserting the same child should
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/// update both the parent and status to match the supplied values.
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fn upsert_thread_spawn_edge(
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&self,
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parent_thread_id: ThreadId,
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child_thread_id: ThreadId,
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status: ThreadSpawnEdgeStatus,
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) -> AgentGraphStoreFuture<'_, ()>;
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/// Update the persisted lifecycle status of a spawned thread's incoming edge.
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///
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/// Implementations should treat missing children as a successful no-op.
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fn set_thread_spawn_edge_status(
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&self,
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child_thread_id: ThreadId,
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status: ThreadSpawnEdgeStatus,
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) -> AgentGraphStoreFuture<'_, ()>;
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/// List direct spawned children of a parent thread.
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///
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/// When `status_filter` is `Some`, only child edges with that exact status are returned. When
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/// it is `None`, all direct child edges are returned regardless of status, including statuses
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/// that may be added by a future store implementation.
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fn list_thread_spawn_children(
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&self,
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parent_thread_id: ThreadId,
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status_filter: Option<ThreadSpawnEdgeStatus>,
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) -> AgentGraphStoreFuture<'_, Vec<ThreadId>>;
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/// List spawned descendants breadth-first by depth, then by thread id.
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///
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/// `status_filter` is applied to every traversed edge, not just to the returned descendants.
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/// For example, `Some(Open)` walks only open edges, so descendants under a closed edge are not
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/// included even if their own incoming edge is open. `None` walks and returns every persisted
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/// edge regardless of status.
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fn list_thread_spawn_descendants(
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&self,
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root_thread_id: ThreadId,
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status_filter: Option<ThreadSpawnEdgeStatus>,
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) -> AgentGraphStoreFuture<'_, Vec<ThreadId>>;
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}
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