## Why
Contextual fragments and extension-owned world-state sections currently return strings, limiting them to text content.
## What changed
- Return `ContentItem` from fragment bodies and rendering, preserving classification and attribution. Apply text markers only to `InputText`; pass other content through unchanged.
- Allow extension prompt and world-state contributions to carry typed content, and preserve media in context-window hints.
- Hash non-text world-state fragments by their serialized content and role while retaining the existing text hashing behavior.
- Add shared content-to-tool-output conversion that preserves image references, image detail, and audio.
## Testing
Add coverage for typed world-state hashing and preservation of image content and attribution. Expand code-mode output tests to cover input text, output text, file-backed and inline images, and audio.
GitOrigin-RevId: 2ed00d466a3f169b151202f3eef71e667ea64be1
## What changed
- Add `ResolvedModelMessages` to resolve catalog text and bundled defaults while preserving explicit empty overrides and their source.
- Move base-instruction rendering, Guardian prompt composition, multi-agent role rendering, and `update_plan` guidance filtering into `codex-prompts`; migrate consumers to the shared APIs.
- Separate permission-profile resolution from prompt composition, and annotate Guardian policy and classifier instructions with content kinds.
## Testing
Add and update coverage for missing versus empty templates, literal overrides, multi-agent role composition, Guardian policy substitution and truncation, and preservation of permission path spellings and order.
GitOrigin-RevId: 52335bb7acec0f432d5c57acb2accd5f0276056e
## Why
`codex-core` currently owns the generic contextual-fragment trait and
several reusable fragment implementations. That makes it harder for
other crates to share the same host-owned model-input abstraction
without depending on all of `codex-core`.
This change extracts the reusable fragment machinery into a small
`codex-context-fragments` crate so future extension and skills work can
depend on the fragment abstraction directly.
## What Changed
- Added the `codex-context-fragments` crate with:
- `ContextualUserFragment`
- `FragmentRegistration` / `FragmentRegistrationProxy`
- additional-context fragment types
- Moved `SkillInstructions` into `codex-core-skills`, since
skill-specific rendering belongs with skills rather than generic core
context machinery.
- Kept `codex-core` re-exporting the fragment types it still uses
internally, so existing call sites keep the same shape.
- Updated Cargo and Bazel workspace metadata for the new crate.
## Verification
- `cargo metadata --locked --format-version 1 --no-deps`
- `just bazel-lock-update`
- `just bazel-lock-check`
## Why
`codex_core` is consistently a bottleneck for incremental builds during
iteration. The simplest fix is to make the crate smaller.
## Summary
`codex-core` owns several reusable prompt renderers and static prompt
assets, which makes the crate harder to split apart.
Rename `codex-review-prompts` to `codex-prompts` and move shared review,
goal, permissions, compaction, realtime, hierarchical AGENTS.md, and
`apply_patch` prompts into it. Move prompt-only tests and update
consumers and `CODEOWNERS`.
## Validation
- `just test -p codex-prompts -p codex-apply-patch`
- `just test -p codex-core prompt_caching`
- Bazel builds for the affected crates