## Why
Codex and SQLite data can use separate home directories, but state consumers
could reconstruct database paths from the Codex home instead of consistently
using the resolved SQLite configuration.
## What changed
- Pass `SqliteConfig` through the core, rollout, state runtime, and thread store
instead of passing a directory and rebuilding the configuration downstream.
- Use that shared configuration for state, logs, memories, goals, and paginated
thread-history database access, including integrity checks and cleanup.
- Reject state database handles whose SQLite configuration does not match the
requesting store.
## Testing
Add coverage with separate Codex and SQLite homes that verifies startup
backfill, thread listing, and paginated history all use the configured SQLite
directory.
GitOrigin-RevId: 1de1cdd1d6ff1d70bbb6c360c8352e6543fb8ebf
## What changed
- Add experimental `beforeTurnId` support to `thread/fork` for copying history strictly before a turn, including an in-progress turn.
- Use before-turn forks for TUI backtracking and safety retries so the replacement prompt retains thread context instead of recreating the branch from the preceding turn or a new thread.
- Add experimental `deferGoalContinuation` support so safety-retry forks can inherit an active goal while waiting for the replacement turn before automatic continuation resumes.
- Hide duplicated nested-review prompts when replaying history or selecting a prompt to edit.
## Testing
- Cover before-turn truncation, fork validation, active-goal inheritance, TUI safety retries, backtracking, and nested-review replay.
GitOrigin-RevId: 4915d85ae1929a0b8c40f3ed7dca29c7a5bdcdf3
Further investigation of the sqlite incidents showed that the problems
are due to corruption from the older version of SQLite that we recently
upgraded, and that the data is truly corrupted in the root database --
recovery of all data is not possible. Given that the data is
reconstructable from the rollouts on disk, we should just auto-backup
the database and let codex rebuild the rollout info from the disk
rollouts.
The new behavior is that appserver auto-backs-up and rebuilds (with logs
reflecting that behavior). The CLI now pops a message letting you know
this happened and the paths of the backed-up corrupt db and the new
database. There is also context added so that the desktop app can read
the rebuild info from it and inform the user with it.
## Why
- Currently, there is no analytics event for `/goal` behavior
- Existing events cannot identify goal execution or its resulting
outcome
- The original update in
[#26182](https://github.com/openai/codex/pull/26182) was implemented
before `/goal` moved into `codex-goal-extension`.
## What Changed
- Adds `codex_goal_event` serialization and enrichment to
`codex-analytics`
- Emits goal events from the canonical `codex-goal-extension` mutation
and accounting paths:
- `created` when a new logical goal is persisted
- `usage_accounted` when cumulative goal usage is persisted
- `status_changed` when the stored goal status changes
- `cleared` when the goal is deleted
- Preserves causal `turn_id` for turn driven events and uses null
attribution for external or idle lifecycle events
- Changes goal deletion to return the deleted row so `cleared` retains
the stable goal ID
## Event Details
Includes standard analytics metadata along with goal specific fields:
- `goal_id`: Stable ID stored in the local SQLite goal row and shared
across the goal's events
- `event_kind`: Observed operation (see the 4 lifecycle events cited in
the above bullet)
- `goal_status`: Resulting or last stored status: `active`, `paused`,
`blocked`, `usage_limited`, etc.
- `has_token_budget`: Indicates whether a token budget is configured
- `turn_id`: Causal turn ID, or null when no causal turn exists
- `cumulative_tokens_accounted`: Cumulative tokens on `usage_accounted`
events; null otherwise
- `cumulative_time_accounted_seconds`: Cumulative active time on
`usage_accounted` events; null otherwise
## Validation
- `just test -p codex-analytics -p codex-state -p codex-goal-extension`
- `just test -p codex-core -E 'test(/goal/)'`
- `just test -p codex-app-server`
- `cargo build -p codex-analytics -p codex-core -p codex-state -p
codex-app-server`
## Why
Users have indicated that they want an agent to be able to create a new
goal for itself after completing the previous goal. Currently, that's
not possible because agents cannot overwrite an existing goal even if
it's complete. This PR removes this limitation and allows `create_goal`
to overwrite an existing goal if it is in the `complete` state.
## What changed
`create_goal` now replaces the existing goal only when its status is
`complete`. The replacement is performed atomically in the goal store,
creates a fresh active goal with reset usage, and continues to reject
creation while any unfinished goal exists. App server clients see a
single `thread/goal/updated` event when the previous goal is replaced
with the new one.
The tool description and error message now reflect these semantics.
## What didn't change
Agents are not allowed to create a new goal (overwrite their existing
goal) if an existing goal is still active, blocked, paused, or in any
other state other than "completed".
## Why
Codex stores thread, log, goal, and memory state in bundled SQLite
databases through SQLx. We have a suspected SQLite WAL-reset corruption
issue under heavy concurrent writer load, especially when multiple
subagents are active. The existing `sqlx 0.8.6` dependency kept us on an
older `libsqlite3-sys` / bundled SQLite, so this PR moves the SQLx stack
far enough forward to pick up the newer bundled SQLite library.
## What changed
- Bump the workspace `sqlx` dependency to `0.9.0`.
- Use the SQLx 0.9 feature names explicitly: `runtime-tokio`,
`tls-rustls`, and `sqlite-bundled`.
- Update `Cargo.lock` so `sqlx-sqlite` resolves through `libsqlite3-sys
0.37.0`.
- Refresh `MODULE.bazel.lock` for the dependency changes.
- Adapt `codex-state` to SQLx 0.9:
- build dynamic state queries with `QueryBuilder<Sqlite>` instead of
passing dynamic `String`s to `sqlx::query`;
- remove the old `QueryBuilder` lifetime parameter from helper
signatures;
- preserve SQLx's new `Migrator` fields when constructing runtime
migrators.
## Verification
- `just test -p codex-state`
- `just bazel-lock-check`
- `cargo check -p codex-state --tests`
## Why
Thread goals are moving toward extension-owned runtime behavior, but
their persisted state was still stored in the shared state database.
This makes the goal store harder to isolate and keeps future storage
splits tied to ad hoc runtime plumbing.
This PR gives goals their own SQLite database while keeping the existing
`StateRuntime` entry point. The goal is to make this the pattern for
adding more dedicated runtime databases later.
This also reduce load on existing DB and reduce contention
## Limitation
Thread preview from goal is not supported anymore. I'm looking into this
[EDIT]: solved
## What changed
- Added a dedicated `goals_1.sqlite` database with its own
`goals_migrations` directory.
- Moved `thread_goals` creation into the goals DB migration set.
- Dropped the old `thread_goals` table from the main state DB with a
normal state migration. There is intentionally no backfill for existing
goal rows.
- Changed `GoalStore` to be backed only by the goals DB pool.
- Removed the old goal-write side effect that filled empty
`threads.preview` values from the goal objective.
- Added shared runtime DB path metadata so startup, telemetry, `codex
doctor`, and repair handling can include future DBs without bespoke path
lists.
- Updated Bazel compile data so the new goals migration directory is
available to `sqlx::migrate!`.
## Verification
- `cargo check --tests -p codex-state -p codex-cli -p codex-core -p
codex-app-server`
- `just fix -p codex-state`
- `just fix -p codex-cli`
- `just fix -p codex-app-server`
Addresses #22833, #22245, #23067
## Why
`/goal` can keep synthesizing turns even when the next turn cannot make
meaningful progress. Hard usage exhaustion can replay failing turns, and
repeated permission or external-resource blockers can keep burning
tokens while waiting for user or system intervention.
## What changed
- Add resumable `blocked` and `usageLimited` goal states. As with
`paused`, goal continuation stops with these states.
- Move to `usageLimited` after usage-limit failures.
- Allow the built-in `update_goal` tool to set `blocked` only under
explicit repeated-impasse guidance. Updated goal continuation prompt to
specify that agent should use `blocked` only when it has made at least
three attempts to get past an impasse.
Most of the files touched by this PR are because of the small app server
protocol update.
## Validation
I manually reproduced a number of situations where an agent can run into
a true impasse and verified that it properly enters `blocked` state. I
then resumed and verified that it once again entered `blocked` state
several turns later if the impasse still exists.
I also manually reproduced the usage-limit condition by creating a
simulated responses API endpoint that returns 429 errors with the
appropriate error message. Verified that the goal runtime properly moves
the goal into `usageLimited` state and TUI UI updates appropriately.
Verified that `/goal resume` resumes (and immediately goes back into
`ussageLImited` state if appropriate).
## Follow-up PRs
Small changes will be needed to the GUI clients to properly handle the
two new states.
## Why
Thread goal persistence is being prepared for a dedicated storage
boundary. Before that split, goal-specific reads, writes, accounting,
and cleanup were exposed directly on `StateRuntime`, so core and
app-server callsites stayed coupled to the full runtime instead of a
goal-specific store.
This PR introduces that boundary without changing the goal wire API or
current persistence behavior. Callers now go through
`StateRuntime::thread_goals()` and the new `GoalStore`, while
`GoalStore` still uses the existing state DB pool underneath.
## What changed
- Added `GoalStore` in `state/src/runtime/goals.rs` and exposed it from
`StateRuntime` via `thread_goals()`.
- Moved thread-goal reads, writes, status updates, pause, delete, and
usage accounting onto `GoalStore`.
- Updated core session goal handling, app-server goal RPCs, resume
snapshots, and goal tests to use the store boundary.
- Kept thread deletion responsible for cascading goal cleanup by
deleting the goal through the store only after a thread row is removed.
## Testing
- Existing goal persistence, resume, and accounting tests were updated
to exercise the new `GoalStore` access path.
## Why
Users have requested the ability to edit a goal's objective after a goal
has been created. This PR exposes a new `/goal edit` command in the TUI
to address this request.
In the process of implementing this, I also noticed an existing bug in
the goal runtime. When a goal's objective is updated through the
`thread/goal/set` app server API, the goal runtime didn't emit a new
steering prompt to tell the agent about the new objective. This PR also
fixes this hole.
## What Changed
- Adds `/goal edit` in the TUI, opening an edit box prefilled with the
current goal objective.
- Keeps active and paused goals in their current state, resets completed
goals to active, keeps budget-limited goals budget-limited, and
preserves the existing token budget.
- Changes the existing `thread/goal/set` behavior so editing an
objective preserves goal accounting instead of resetting it. The older
reset-on-new-objective behavior was left over from before
`thread/goal/clear`; clients that need to reset accounting can now clear
the existing goal and create a new one.
- Reuses the existing goal set API path; this does not add or change
app-server protocol surface area.
- Adds a dedicated goal runtime steering prompt when an externally
persisted goal mutation changes the objective, so active turns receive
the updated objective.
## Validation
- Make sure `/goal edit` returns an error if no goal currently exists
- Make sure `/goal edit` displays an edit box that can be optionally
canceled with no side effects
- Make sure that an edited goal results in a steer so the agent starts
pursuing the new objective
- Make sure the new objective is reflected in the goal if you use
`/goal` to display the goal summary
- Make sure that `/goal edit` doesn't reset the token budget, time/token
accounting on the updated goal
Fixes#20792
## Why
`/goal`-first threads are valid resumable threads, but they can be
missing from `codex resume` and app recents because discovery depends on
metadata derived from a normal first user message.
PR #21489 attempted to fix this by using the goal objective as
`first_user_message`. Review feedback pointed out that
`first_user_message` does more than provide visible text today: it gates
listing, supplies preview text, and participates in deciding whether a
later title should surface as a distinct thread name. Reusing it for the
goal objective could leave a `/goal`-first thread with
`first_user_message=<goal>` and `title=<later prompt>`, even though the
goal should only provide the initial visible preview.
This PR follows that feedback by and keeps the `first_user_message` as
is but introduces a new `preview` field to separate concerns. The
`preview` field is populated from the first user message or the goal
objective. We can extend it in the future to include other sources.
## What Changed
- Added internal thread `preview` metadata in `codex-state`, including a
SQLite migration that backfills from `first_user_message` and from
existing `thread_goals` objectives when needed.
- Treated `ThreadGoalUpdated` as preview-bearing metadata so goal-first
threads can be listed and searched without mutating
`first_user_message`.
- Updated rollout listing, state queries, thread-store conversion, and
app-server mapping to use preview metadata while continuing to expose
the existing public `preview` field.
- Preserved title/name distinctness behavior around literal
`first_user_message`, so a later normal prompt after `/goal` does not
surface as a separate name just because the goal supplied the initial
preview.
- Preserved compatibility for older/internal metadata writes by deriving
preview from `first_user_message` when explicit preview metadata is
absent.
## Verification
- Manually verified that a thread that starts with a `/goal <objective>`
shows up in the resume picker.
Adds the persisted goal foundation for the rest of the stack. This PR is
intentionally limited to feature flag and state-layer behavior;
app-server APIs, model tools, runtime continuation, and TUI UX are
layered in later PRs.
## Why
Goal mode needs durable thread-level state before clients or model tools
can safely build on it. The state layer needs to know whether a goal
exists, what objective it tracks, whether it is active, paused,
budget-limited, or complete, and how much time/token usage has already
been accounted.
## What changed
- Added the `goals` feature flag and generated config schema entry.
- Added the `thread_goals` state table and Rust model for persisted
thread goals.
- Added state runtime APIs for creating, replacing, updating, deleting,
and accounting goal usage.
- Added `goal_id`-based stale update protection so an old goal update
cannot overwrite a replacement.
- Kept this PR scoped to persistence and state runtime behavior, with no
app-server, model-facing, continuation, or TUI behavior yet.
## Verification
- Added state runtime coverage for goal creation, replacement, stale
update protection, status transitions, token-budget behavior, and usage
accounting.