Commit Graph
4 Commits
Author SHA1 Message Date
zbarsky-openai 1099fe0694 Use hermetic LLVM for Windows MSVC Bazel builds (#60507)
## Why

Windows MSVC builds relied on installed C++ toolchains, and V8 snapshot generation required native Windows execution. Cross-compiling V8 also needs a Windows snapshot generator to preserve Windows unwind metadata.

## What changed

- Use the registered hermetic LLVM toolchain and declared Microsoft SDK for Windows MSVC builds, with static CRT linkage and the toolchain's declared `lld-link` for Rust.
- Run Windows V8 snapshot generators natively or through `rules_wine` on Linux, preserving target CPU, OS, and sandbox settings. Keep separate archive and binding pairs for the workspace's ISO stdio ABI and the distributed MSVC stdio ABI.
- Update build dependencies and bindgen, scope V8's Chromium libc++ settings to its own targets, and adapt native voice dependencies for clang-cl and Windows ARM64.
- Build SQLite directly with Bazel and give `openssl-sys` an explicit build using Bazel's OpenSSL.
- Remove build-worker source-directory dependencies from Bazel resource lookup, schema output discovery, and snapshot paths; embed assets in debug builds as well.

GitOrigin-RevId: fd224d9d28d73a67baf90f6d73c6079d60f20351
2026-11-10 03:02:25 +00:00
Sean Huang 0818b91867 Add native Windows MSVC V8 source archive builds (#57269)
## Why

The Bazel V8 source build supported Windows GNU but lacked an MSVC-targeting toolchain to produce `*-pc-windows-msvc` archives.

## What changed

- Add opt-in archive targets for native Windows x64 and ARM64 hosts, selected by `//third_party/v8:rusty_v8_native_windows_archive_for_target`.
- Fetch pinned LLVM and scope its `clang-cl` toolchain to V8 artifacts, using the installed Microsoft SDK. Bundle Chromium libc++ and compiler-rt builtins into the resulting `.lib`.
- Adapt V8 dependencies, assembly, snapshot generation, and platform feature settings for MSVC, and derive test metadata from the selected engine features.
- Document the native build workflow. Existing MSVC consumers continue using prebuilt artifacts; generated Rust bindings and publishing integration remain separate.

GitOrigin-RevId: abd5049245aece90a116fc3bfeac2b158a76f6af
2026-10-26 21:30:41 +00:00
Sean Huang 108cf2975a Enforce V8 artifact profiles at Bazel target boundaries (#57165)
## Why

V8 source and release artifacts require different ABI and C++ runtime settings. Selecting a named artifact should also select its required settings, without callers coordinating separate sandbox, pointer compression, libc++, and CPU flags.

## What changed

- Add Bazel transitions for `source`, `release`, and `sandbox_release` profiles. Source builds use the sandbox ABI and workspace runtime; release pairs use Chromium's pinned runtime with their respective ABI.
- Select the V8 CPU from the artifact target and enforce matching target platform constraints.
- Make the underlying V8 settings unavailable as CLI flags and remove redundant configuration from release tooling and workflows.
- Select Darwin/Linux prebuilts solely through `rusty_v8_from_source`, keeping source archives and bindings paired when enabled.

GitOrigin-RevId: f72fc06b6f74b79ab2ab8ca697e4f2006076a833
2026-10-26 17:56:15 +00:00
Sean Huang 696fb1bcb3 Move the V8 Bazel build graph into Codex (#57164)
## What changed

- Replace the upstream V8 module and dependency bridge with a source repository rule and `third_party/v8/engine.BUILD.bazel`, wiring dependencies and Python generator inputs directly from Codex.
- Import source filegroups from the pinned upstream BUILD, rejecting missing boundaries, malformed sections, and unexpected compiled targets.
- Define fixed source feature selections in the engine BUILD while retaining release ABI, runtime, and CPU settings. Reuse upstream platform configuration and limit the build integration patch to `bazel/defs.bzl`.
- Document source inventory review and canary validation for V8 upgrades.

GitOrigin-RevId: 1b42672b77fb8f0f34c41ae3345c0e302a892d44
2026-10-26 17:54:41 +00:00