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18
Commits
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129ea2aaf5 |
Log multi-agent communication lifecycle (#30872)
## Why [#30867](https://github.com/openai/codex/pull/30867) makes `submit_inter_agent_communication` the common outbound sink for multi-agent v2 communications. This follow-up uses that single point to log every communication lifecycle without requiring new hooks as spawn, messaging, follow-up, or result paths evolve. For each communication, the logs need to identify its type, sender and receiver threads, and content, while correlating the successful send with receipt by the destination mailbox. The logging path must not query externally supplied time providers because those calls can be expensive for app-server clients. ## What changed - Added structured `INFO` events on the OpenTelemetry-exported `codex_otel.agent_communication` target for `spawn`, `message`, `followup`, and `result` communications. - Logged successful sends from `submit_inter_agent_communication` with the communication kind, sender and receiver thread IDs, content, and submission ID. - Logged receives after the communication has been enqueued in the receiver mailbox, using the same submission ID. - Avoided time-provider calls and other asynchronous work in the logging path. - Narrowed ordinary spawn and send-input APIs to `Vec<UserInput>` so `Op::InterAgentCommunication` cannot bypass the context-bearing centralized path. The refactor does not change submission IDs, capacity checks, last-task bookkeeping, mailbox ordering, protocol types, rollout data, or model-visible context. ## Event shape Illustrative JSON representation of the two independently emitted records: ```json [ { "event.name": "codex.agent_communication", "communication_id": "019f20e1-40d1-7890-a123-456789abcdef", "kind": "spawn", "state": "send", "sender_thread_id": "019f20df-fbe1-7890-a123-456789abcdef", "receiver_thread_id": "019f20e1-3f79-7890-a123-456789abcdef", "content": "inspect the repository" }, { "event.name": "codex.agent_communication", "communication_id": "019f20e1-40d1-7890-a123-456789abcdef", "state": "receive" } ] ``` Consumers join the receive record to the send record by `communication_id` for the immutable communication metadata. ## Testing - Extended the existing end-to-end multi-agent v2 spawn test to verify content, both thread IDs, and a correlated send/receive submission ID. - Re-ran focused control and handler coverage for direct messages, follow-up tasks, and completion results. |
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8f02973d25 |
Persist selected capability roots and resolve availability per model step (#29856)
## Why
`selectedCapabilityRoots` is durable thread intent: “use this capability
root from environment `worker`.”
The important product assumption is:
> One environment ID always names the same logical executor and stable
contents.
`worker` does not silently change from executor A to an unrelated
executor B. The process-local connection handle for `worker` can still
be replaced while Codex is running, though, for example when
`environment/add` registers a fresh handle for the same logical
environment.
The thread should persist only the stable selection. Each model step
should pair that selection with the exact ready handle captured for that
step.
## The boundary
```text
persisted thread intent
plugin@1 -> environment "worker"
|
| capture the current step
v
model-step view
unavailable, or
plugin@1 + worker's exact captured ready handle
```
The environment ID is the stable identity and cache key. The
`Arc<Environment>` is only a process-local handle retained so consumers
of one model step use the same captured environment. It is never
persisted and it does not imply different environment contents.
## What changes
### Persist the stable selection
Selected roots are written into `SessionMeta` and restored with the
thread. Forked subagents inherit the same selections, including
bounded-history forks.
Only stable data is persisted: root ID, environment ID, and root path.
### Capture readiness together with the exact handle
The environment snapshot records:
```rust
environment_id -> Some(Arc<Environment>) // ready in this step
environment_id -> None // still starting in this step
```
This prevents readiness and execution from coming from different
registry snapshots.
For example:
```text
step snapshot: worker -> handle A, ready
environment/add: worker -> fresh handle B for the same logical environment
current step: plugin@1 still uses captured handle A
```
Without carrying handle A in the snapshot, the resolver could combine “A
was ready” with handle B and treat B as ready before it had finished
starting.
This does not change cache invalidation. Stable capability metadata
remains identified by environment ID and capability root. Replacing a
process-local handle under the same stable environment ID does not
invalidate or rediscover that metadata.
### Resolve availability per model step
- A ready captured environment produces resolved roots using its
captured handle.
- A starting, missing, or failed environment is omitted from that step.
- A selected lazy environment that is outside the turn's captured
environment set is asked to start, and a later step can observe it as
ready.
- No capability files are scanned here.
Transient transport disconnects remain the remote client's reconnect
concern. This PR models initial attachment/readiness; it does not add
live socket-connectivity state.
## Example
```text
thread selection: plugin@1 -> environment "worker"
step 1: worker is starting -> plugin@1 unavailable
step 2: worker is ready -> plugin@1 resolves through worker's captured handle
step 3: fresh local handle -> current step remains pinned; a later step captures its own view
```
Temporary unavailability does not discard the durable selection. Later
PRs can retain stable metadata caches while projecting only currently
available capabilities into model-visible World State.
## Compatibility
The app-server request shape does not change. Older rollouts without
`selected_capability_roots` deserialize to an empty list.
## Stack
1. **This PR:** persist stable selected roots and resolve them through
an exact model-step handle.
2. #29960: cache stable skill metadata and project available skills into
World State.
3. #29946: cache stable plugin declarations and manage the separate live
MCP runtime.
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df1199fddb |
[codex] Add Ultra reasoning effort (#29899)
## Why Ultra should be one user-facing reasoning selection for work that benefits from both maximum reasoning and proactive multi-agent delegation. Without it, clients must coordinate maximum reasoning with the experimental `multiAgentMode` setting, even though the inference backend still expects its existing `max` effort value. This change makes reasoning effort the source of truth: clients select `ultra`, core derives proactive multi-agent behavior when the turn is eligible for multi-agent V2, and inference requests continue to use the backend-compatible `max` value. ## What changed - Add `ultra` as a first-class reasoning effort and preserve model-catalog ordering when exposing it to clients. - Convert `ultra` to `max` at the inference request boundary, including Responses HTTP/WebSocket requests, startup prewarm, compaction, and memory summarization. - Derive effective multi-agent mode per turn from effective reasoning effort: - eligible multi-agent V2 + `ultra` → `proactive` - eligible multi-agent V2 + any other effort → `explicitRequestOnly` - V1 or otherwise ineligible sessions → no multi-agent mode instruction - Keep the derived effective mode in turn context history so successive turns can emit a developer-message update only when the effective mode changes. - Remove selected multi-agent mode from core session configuration, turn construction, thread settings, resume/fork restoration, and subagent spawn plumbing. Subagents inherit reasoning effort and derive their own effective mode. - Retain the experimental app-server `multiAgentMode` fields for wire compatibility while marking them deprecated. Request values are accepted but ignored; compatibility response fields report `explicitRequestOnly`. - Display Ultra in the TUI using the order supplied by `model/list`. ## Validation - `just test -p codex-core ultra_reasoning_uses_max_for_requests` - `just test -p codex-tui model_reasoning_selection_popup` |
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fa036d39aa |
[2/3] core: persist world state in rollouts (#29835)
## Why `WorldState` currently remembers its model-visible diff baseline only in memory. That leaves no durable source for restoring the exact baseline after resume, fork, rollback, or compaction. This is the second PR in the WorldState persistence stack, built on #29833 and following #29249. It records durable state transitions; the next PR will replay them during rollout reconstruction. ## What - Add a `world_state` rollout item containing either a full snapshot or an RFC 7386 JSON Merge Patch. - Persist a full snapshot after initial context and after compaction establishes a new context window. - Persist non-empty patches when later sampling steps or turns advance the WorldState baseline. - Write model-visible history before its matching WorldState record, so an interrupted write can only cause a safe repeated update on replay. - Preserve WorldState records for full-history forks while excluding them from thread previews, metadata, and app-server history materialization. Older binaries read rollout lines independently, so they skip the unknown `world_state` records while retaining the rest of the thread. ## Testing - `just test -p codex-core snapshot_merge_patch_changes_and_removes_nested_values` - `just test -p codex-core world_state_baseline_deduplicates_until_history_is_replaced` - `just test -p codex-core deferred_executor_compaction_preserves_then_updates_environment_once` - `just test -p codex-protocol` - `just test -p codex-rollout` - `just test -p codex-state` - `just test -p codex-thread-store` - `just test -p codex-app-server-protocol` |
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ece1dfece0 |
[codex] Inject agent graph store into ThreadManager (#29736)
Pick up the AgentGraphStore migration. - Inject an explicit optional agent graph store into `ThreadManager` - Move all calls to spawn, close, recursive resume, and subtree/archive/delete/feedback traversal through it - Keep using `LocalAgentGraphStore` when SQLite is available This required some changes to the interface to deal with futures: - The interface now matches `ThreadStore`'s object-safe pattern by returning a boxed `AgentGraphStoreFuture` directly, allowing `ThreadManager` to hold `Arc<dyn AgentGraphStore>` *Slight behavior change!* Unfiltered subtree enumeration now performs a single all-status breadth-first traversal, so a closed grandchild beneath an open edge is included; the previous Open-then-Closed traversals could not cross mixed-status paths and silently omitted it. |
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b4f0f3eff1 |
Persist agent messages as response items (#29829)
## Why Inter-agent messages are recorded in live history as `ResponseItem::AgentMessage`, but rollouts stored `InterAgentCommunication` and rebuilt the response item during resume. This made the rollout differ from the actual Responses history. ## What changed - store the prepared `agent_message` response item directly - keep `trigger_turn` in a small local metadata record for fork truncation - keep reading older `inter_agent_communication` rollout items |
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330ae6a516 |
Share resumed rollout history (#28426)
## Summary Resuming a persisted thread currently deep-clones its complete rollout history several times. `InitialHistory` is retained for the app-server response, copied into thread persistence, and copied again by read-only accessors. These copies scale with the complete rollout rather than the bounded model context and add measurable latency for large sessions. This change stores resumed rollout history in `Arc<Vec<RolloutItem>>`. Rollout loading wraps the parsed vector once, while app-server response construction, session initialization, and thread persistence share it through inexpensive `Arc` clones. Read-only history access now returns a borrowed slice, and fork paths use `Arc::unwrap_or_clone` where they genuinely need mutable ownership. Rollout reconstruction also consumes its temporary context instead of cloning the reconstructed model history. The serialized representation remains unchanged. In an artificial 123 MB rollout benchmark, sharing resumed history reduced cold resume latency by roughly 9–10%. The affected crates compile with their test targets, all 80 thread-store tests pass, and the Bazel dependency lock remains valid. |
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33cc928d33 |
[codex] Use input items for Responses Lite tools (#27946)
When using Responses Lite, we should all use `additional_tools` and a developer item instead of the top level tools array & instructions field. This keeps things 1-to-1. Forced namespacing for _all_ tools will land in a following PR after some coordination & fixes in Responses API (around collisions & return items). The goal is to eventually expand the scope of this to _all_ requests from codex, but that will require larger coordination across providers & slower rollout. |
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c03742ca0a |
Simplify multi-agent mode controls (#29324)
## Why Multi-agent delegation policy was split across `multiAgentMode`, `features.multi_agent_mode`, and `usage_hint_enabled`. These controls could disagree: a requested mode could be downgraded by the feature flag, and disabling usage hints also disabled mode instructions. Some clients also need multi-agent tools without adding delegation-policy text to model context. The previous two-mode API could not express that directly. ## What changed `multiAgentMode` is now the only live delegation-policy control: | Mode | Behavior | | --- | --- | | `none` | Keep multi-agent tools available without adding mode instructions. | | `explicitRequestOnly` | Only delegate after an explicit user request. | | `proactive` | Delegate when parallel work materially improves speed or quality. | - new threads default to `explicitRequestOnly`; omitting the mode on later turns keeps the current value - thread start, resume, fork, and settings responses always report the concrete current mode instead of `null` - mode selection remains sticky across turns and resume - usage-hint text no longer controls whether mode instructions apply - `features.multi_agent_mode` and `usage_hint_enabled` remain accepted as ignored compatibility settings so existing configs continue to load - app-server documentation and generated schemas describe the three-mode API ## Tests - `just test -p codex-core multi_agent_mode` - `just test -p codex-core multi_agent_v2_config_from_feature_table` - `just test -p codex-core spawn_agent_description` - `just test -p codex-features` - `just test -p codex-app-server-protocol` - `just test -p codex-app-server multi_agent_mode` |
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7abfcf220b |
Expose thread-level multi-agent mode (#28792)
## Why Once multi-agent mode can be selected per turn, clients also need to choose the initial selection when creating a thread and observe that selection through lifecycle and settings APIs. The selected value is intentionally distinct from the effective model-visible value: no client selection is represented as `null`, even though an eligible multi-agent v2 turn derives `explicitRequestOnly` as its effective default. ## What changed - Add the optional experimental `thread/start.multiAgentMode` parameter and pass it through thread creation. - Preserve an omitted initial value as an unset selection rather than eagerly storing `explicitRequestOnly`. - Apply an explicit `thread/start` selection to the first turn through the session configuration established at thread creation. - Restore the latest persisted effective mode as the selected baseline on cold resume when rollout history contains one. - Inherit the optional selected mode from a loaded parent when creating related runtime threads. - Return the current selected `multiAgentMode` from `thread/start`, `thread/resume`, `thread/fork`, and thread settings, using `null` when no mode is selected. - Keep lifecycle reporting independent from model capability and feature eligibility; core turn construction remains responsible for calculating and persisting the effective mode. ## Not covered - Clearing an existing loaded-session selection back to unset through `turn/start`; omitted or `null` currently retains the session's selection. - A TUI control, slash command, or `config.toml` preference. ## Verification - `CARGO_INCREMENTAL=0 just test -p codex-app-server-protocol` - `CARGO_INCREMENTAL=0 just test -p codex-app-server multi_agent_mode` The focused app-server coverage verifies explicit `thread/start` initialization, first-turn prompting, nullable reporting for an omitted selection, and retention of selections that are not currently runtime-eligible. ## Stack Stacked on #28685. This PR contains only the thread initialization and lifecycle/settings API layer. |
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022f1221e8 |
[codex] Bind shell snapshots to retained thread environments (#28421)
## Why Shell snapshots are currently session-scoped even though shell and cwd are properties of a selected turn environment. That makes snapshot refresh depend on separate session-cwd plumbing, prevents retained environments from retaining their snapshot work, and can make snapshot construction use a different shell than command execution. This follows #27955 by making the retained thread-environment service own environment snapshot lifecycles. Session configuration remains the requested selection state, while `ThreadEnvironments` remains the source of successfully resolved environments. ## What changed - Configure the shell-snapshot builder before initial environment resolution. - Start each local environment snapshot task when its `TurnEnvironment` is built and retain that shared task while environment ID and cwd still match. - Inherit retained environment snapshots into spawned child threads. - Carry the selected `TurnEnvironment` through shell runtimes so snapshot construction and command execution use the same environment-specific shell and cwd. - Load project instructions and warm plugins/skills after initial environment resolution. - Continue decoding invalid UTF-8 instruction files lossily without emitting a startup warning. - Keep requested selections in `SessionConfiguration`; failed or duplicate resolutions only affect the resolved environment snapshot. ## Validation - `cargo check -p codex-core --tests` - `just test -p codex-home instructions` (6 passed) - Focused environment, instruction, shell-snapshot, and user-shell tests (84 passed) - Focused shell-snapshot, user-shell, and unified-exec tests (126 passed; two event-timing tests passed on retry) |
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040dafa32d |
feat(core): add metadata field to ResponseItem (#28355)
## Description This PR adds an optional `metadata` field to `ResponseItem` for Responses API calls. Only mechanical plumbing, no actual values populated and sent yet. Turns out just adding a new field to `ResponseItem` has quite a large blast radius already. This change is backwards compatible because `metadata` is optional and omitted when absent, so existing response items and rollout history without it still deserialize and requests that do not set it keep the same wire shape. For provider compatibility, we strip out `metadata` before non-OpenAI Responses requests so Azure and AWS Bedrock never see this field. My followup PR here will actually make use of it to start storing and passing along `turn_id`: https://github.com/openai/codex/pull/28360 ## What changed - Added `ResponseItemMetadata` with optional `turn_id`, plus optional `metadata` on Responses API item variants and inter-agent communication. - Preserved item metadata through response-item rewrites such as truncation, missing tool-output synthesis, compaction history rebuilding, visible-history conversion, rollout/resume, and generated app-server schemas/types. - Strip item metadata from non-OpenAI Responses requests while preserving it for OpenAI-shaped requests. - Updated the mechanical fixture/test construction churn required by the new optional field. |
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8f2d6416ce |
Support plaintext agent messages (#27830)
## Why Multi-agent v2 `send_message` deliveries already reach the receiving model as typed `agent_message` items with encrypted content. Child-completion notifications are generated by Codex itself, so their content is plaintext and previously fell back to a serialized JSON envelope inside an assistant message. With plaintext `input_text` supported for `agent_message`, both delivery paths can use the same model-visible type while preserving explicit author and recipient metadata. ## What changed - add plaintext `input_text` support to `AgentMessageInputContent` and regenerate the affected app-server schemas - preserve `InterAgentCommunication` as structured mailbox input instead of converting it to assistant text - record delivered communications as typed `agent_message` history items - persist a dedicated rollout item so local delivery metadata such as `trigger_turn` remains available without leaking into the Responses request - reconstruct typed agent messages on resume and preserve fork-turn truncation behavior - remove request-time assistant-content parsing - preserve plaintext and encrypted inter-agent deliveries in stage-one memory inputs - normalize and link plaintext and encrypted agent messages in rollout traces without treating inbound messages as child results - cover the real MultiAgent V2 child-completion path end to end with deterministic mailbox synchronization ## Verification - `just test -p codex-core plaintext_multi_agent_v2_completion_sends_agent_message` - `just test -p codex-core input_queue_drains_mailbox_in_delivery_order record_initial_history_reconstructs_typed_inter_agent_message fork_turn_positions_use_inter_agent_delivery_metadata` - `just test -p codex-memories-write serializes_inter_agent_communications_for_memory` - `just test -p codex-rollout-trace agent_messages_preserve_routing_and_content sub_agent_started_activity_creates_spawn_edge` - `just test -p codex-rollout-trace agent_result_edge_falls_back_to_child_thread_without_result_message` - `just test -p codex-protocol -p codex-rollout -p codex-app-server-protocol` |
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0526cb56ac |
Avoid reopening v2 descendants on resume (#26997)
## Why Multi-agent v2 residency is intended to keep only the threads that need to be live. The existing rollout resume path still walked persisted open descendants and reopened the entire descendant tree when resuming a v2 root, which turns resume into an eager reload of work that should stay unloaded until it is explicitly needed. The interrupted-agent path has a related residency issue. Interrupted agents remain open by design, so an idle interrupted resident should be eligible for eviction just like an idle completed or errored resident. Otherwise a resident set full of interrupted agents can consume every v2 slot and block later spawns or reloads with `AgentLimitReached`. ## What Changed - Return early from `resume_agent_from_rollout` after resuming a v2 thread so persisted v2 descendants are not reopened eagerly. - Treat idle `Interrupted` v2 residents as unloadable in the LRU residency path. - Add focused coverage for v2 root resume leaving descendants unloaded and for eviction of an idle interrupted v2 resident when a new slot is needed. ## Verification Added targeted `codex-core` tests covering: - v2 root resume with persisted descendants, verifying only the root is loaded after resume. - residency eviction of an idle interrupted v2 agent when the resident set is full. |
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743f5aad38 |
feat: count V2 concurrency by active execution (#26969)
## Why Multi-Agent V2 concurrency should count active non-root turns, not resident or durable agent threads. The limit is intentionally best effort: admission checks are synchronous, but concurrent successful checks may overshoot slightly. ## What changed - Keep one root-derived execution limit on the shared `AgentControl`. - Count active V2 subagent turns with an RAII guard owned by `RunningTask`. - Check capacity before spawning or starting an idle agent, including direct app-server `turn/start` submissions. - Preserve queued delivery for agents that are already running. - Exempt automatic idle continuations so `/goal` work is not dropped when capacity is temporarily full. - Keep root and V1 turns outside this limiter. ## Test coverage - `execution_guards_count_active_v2_subagent_turns` - `execution_guards_ignore_root_and_v1_turns` - `v2_nested_spawn_checks_shared_active_execution_capacity` |
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4e803a017c |
feat: add v2 agent residency lru (#26632)
## Why Multi-agent v2 treats agents as durable logical agents, not just live entries in `ThreadManager`. After the reload-on-delivery change, a v2 agent can be addressed even if its thread is not currently loaded. This PR adds the next layer: loaded v2 subagents can be paged out of `ThreadManager` when the session has too many resident agents. That keeps residency separate from logical identity and prepares the stack for making v2 concurrency count active execution instead of existing agents. ## What Changed - Add an `AgentControl`-scoped LRU for resident v2 subagents. - Reserve residency before spawning or reloading a v2 subagent. - If resident capacity is full, unload the least-recently-used idle v2 subagent from `ThreadManager`. - Keep `ThreadManager` as a primitive loaded-thread store; it does not own the LRU policy. - Keep unloaded agents registered and durable so they can be reloaded by the delivery path. - Preserve the existing v2 cap semantics by using the derived non-root v2 cap for residency. Eviction is intentionally conservative. A thread is unloadable only when it is a v2 subagent, has completed or errored, has no active turn, and has no pending mailbox work. Before removal, the rollout is materialized and flushed. ## Assumptions And Non-Goals - PR #26623 provides the reload-on-delivery path for unloaded v2 agents. - `ThreadManager` membership means loaded/resident, not logical agent existence. - `AgentRegistry` remains the logical identity/metadata source for v2 agents that may be unloaded. - `list_agents` remains a recent/resident view for now. - This does not change active execution concurrency; that is the next PR. - This does not change `close_agent` semantics. - This does not change or remove `resume_agent`. - This does not add a new residency config knob. ## Stack 1. V2 durable lookup and reload on delivery (#26623) - reload unloaded v2 agents before delivering follow-up/input. 2. V2 residency LRU (this PR) - unload idle resident v2 agents from `ThreadManager` when resident capacity is full. 3. V2 active-execution concurrency - count running non-root v2 turns instead of logical agents. 4. V2 close/interrupt semantics - make v2 close interrupt the current turn without deleting durable identity. 5. V2 resume cleanup - remove the manual resume surface for v2 while keeping internal reload support. ## Validation - Added focused coverage for the residency LRU eviction path. - Local clippy/check/tests were not run; CI will cover them. |
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d5e4f01af4 |
feat: reload v2 agents on delivery (#26623)
## Summary This is the first small step toward making multi-agent v2 agents durable logical agents whose `ThreadManager` residency is only an implementation detail. This PR adds a narrow v2 reload-on-delivery hook: - If a known v2 agent target is already loaded, delivery is unchanged. - If the target is still registered but missing from `ThreadManager`, delivery reloads that exact v2 thread from durable rollout history before submitting the message. - If the target is unknown, closed, missing from storage, or not a v2 thread, delivery still fails as not found. The reload is wired only into existing-agent delivery paths: v2 `send_message` / `followup_task`, and legacy `send_input` when its target is a known v2 agent. ## Stack 1. **Reload on delivery**: load known unloaded v2 agents before `followup_task`, `send_message`, or `send_input` delivery. This PR. 2. **Residency LRU**: unload idle resident v2 agents from `ThreadManager` without making them closed or unreachable. 3. **Execution concurrency**: count active non-root turns, not logical agents or resident idle threads. 4. **Close semantics**: make v2 close interrupt-only and leave durable agent identity intact. 5. **Resume cleanup**: remove user-facing v2 resume semantics; addressing an unloaded durable agent reloads it implicitly. ## Validation - Ran `just fmt`. - Left broader tests and clippy to CI. |
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0b1512c2c8 |
refactor: split agent control modules (#26610)
## Summary Mechanically splits `AgentControl` into focused modules so later agent runtime changes are easier to review. The shared lookup, messaging, and completion logic remains in `control.rs`, while spawn-specific code and V1 legacy close/resume behavior move into dedicated files. ## Changes - Extract spawn-agent code into `agent/control/spawn.rs`. - Extract V1-only legacy close/resume behavior into `agent/control/legacy.rs`. - Keep shared control-plane behavior in `agent/control.rs`. - Preserve existing behavior; this PR is intended to be mechanical. ## Stack 1. This PR - Mechanical `AgentControl` split: extracts spawn and V1 legacy code without behavior changes. 2. #26614 - Execution slot accounting: separates logical agents from active execution slots. 3. #26611 - Residency and reload runtime: adds resident-agent LRU, eviction/reload, durable lookup, and V2 delivery through reload. 4. #26612 - V2 tool semantics: narrows `close_agent` to interrupt-only and updates V2 tool coverage. |