## Intent
Follow up on #26205 by avoiding unnecessary filesystem canonicalization
during `AGENTS.md` discovery. The configured working directory is
already absolute, and canonicalization incorrectly switches symlinked
workspaces from their logical parent hierarchy to the target's
hierarchy.
## User-facing behavior
For a symlinked working directory such as:
```text
test-root/
|-- logical-repo/
| |-- AGENTS.md ("logical parent doc")
| `-- workspace ------------> physical-repo/workspace/
`-- physical-repo/
|-- AGENTS.md ("physical parent doc")
`-- workspace/
`-- AGENTS.md ("workspace doc")
```
Before this change, Codex canonicalized `logical-repo/workspace` to
`physical-repo/workspace` before discovery. It therefore loaded
`physical-repo/AGENTS.md` and `physical-repo/workspace/AGENTS.md`,
ignoring the instructions from the repository through which the user
entered the workspace.
After this change, ancestor discovery walks the configured logical path,
so Codex loads `logical-repo/AGENTS.md`. Opening
`logical-repo/workspace/AGENTS.md` still follows the symlink through the
host filesystem, so the workspace document is also loaded.
`physical-repo/AGENTS.md` is not loaded.
## Implementation
Use the logical absolute working directory when discovering project
instructions and reporting instruction sources. Filesystem reads still
follow the working-directory symlink, so an `AGENTS.md` in the target
workspace continues to load while ancestor discovery uses the symlink's
parents.
## Validation
Added integration coverage proving that discovery loads the logical
parent's instructions and the target workspace's instructions, but not
the target parent's instructions.
## Why
Workspace-specific `AGENTS.md` loading needs to use the selected
environment filesystem so remote workspaces and child agents read
instructions from their actual environment instead of the host
filesystem. The app-server should report the same instruction sources
the initialized thread actually loaded, rather than independently
rescanning configuration and filesystem state.
## What changed
- Introduce `LoadedAgentsMd` to retain ordered user, project, and
internal instructions with their provenance.
- Load and canonicalize workspace `AGENTS.md` paths through the primary
`EnvironmentManager` environment, then render the loaded instructions
when constructing turn context.
- Expose cached loaded instruction sources from initialized threads and
use them for app-server start, resume, and fork responses.
- Preserve global `CODEX_HOME` loading and separator behavior while
excluding empty project files that did not supply model-visible
instructions.
- Add integration coverage for CLI injection, selected-environment
provenance and rendering, empty environment selection, and cached
sources on loaded-thread resume.
## Validation
- `just test -p codex-core agents_md`
- `just test -p codex-core
selected_environment_sources_match_model_visible_instructions`
- `just test -p codex-exec agents_md`
- `just test -p codex-app-server instruction_sources`
- `just test -p codex-app-server --status-level fail`
Fixes#23223.
## Why
Malformed AGENTS instructions should not fail silently. The reported
issue had invalid UTF-8 in a global `AGENTS.md`; before this change,
Codex treated that decode failure like a missing file, so the personal
instructions disappeared without a user-visible explanation and the
rollout had no `# AGENTS.md instructions` block.
Project-level AGENTS files already used lossy decoding, so their
instructions still appeared, but invalid bytes were replaced without
telling the user. Global and project AGENTS files should behave
consistently: keep usable instruction text when possible, and surface a
diagnostic when bytes had to be replaced.
## What changed
Global `AGENTS.override.md` and `AGENTS.md` loading now reads bytes and
decodes with replacement characters on invalid UTF-8, matching
project-level AGENTS behavior. Both global and project AGENTS loading
now emit a startup warning when invalid UTF-8 is found, and both keep
the instruction text with invalid byte sequences replaced.
Missing files, non-file candidates, empty files, and the existing
`AGENTS.override.md` before `AGENTS.md` precedence keep their current
behavior.
## How users see it
The warnings flow through the existing startup warning surface.
App-server clients receive config-time startup warnings as
`configWarning` notifications during initialization, and thread startup
emits startup warnings as thread-scoped `warning` notifications.
Global AGENTS invalid UTF-8 warnings can appear on both surfaces.
Project-level AGENTS invalid UTF-8 warnings are discovered while
building thread instructions, so they appear as thread-scoped `warning`
notifications. Clients that render warning notifications in the
conversation surface show the message as a visible diagnostic instead of
silently hiding or altering instructions.
## Summary
`codex.emitImage` accepted arbitrary image MIME types for byte payloads
and data URLs. That allowed a value like `image/rgba` to be wrapped as
an `input_image`, even though it is not a supported encoded image
format, so the invalid image could reach the model-input path and
trigger output sanitization.
This results in a panic in debug builds because the output sanitization
is meant as a final safety net, not a primary means of rejecting invalid
image types. I've hit this case multiple times when executing certain
long-running tasks.
This PR rejects unsupported image MIME types before they are emitted
from `js_repl`.
## Changes
- Validate `codex.emitImage({ bytes, mimeType })` in the JS kernel so
only encoded PNG, JPEG, WebP, or GIF payloads are accepted.
- Apply the same MIME allowlist to direct image data URLs, including the
Rust host-side validation path.
- Clarify the JS REPL instructions so agents know byte payloads must
already be encoded as PNG/JPEG/WebP/GIF.