Commit Graph
6 Commits
Author SHA1 Message Date
Adam Perry @ OpenAI 59ca34206b [codex] Preserve logical paths during AGENTS.md discovery (#26465)
## Intent

Follow up on #26205 by avoiding unnecessary filesystem canonicalization
during `AGENTS.md` discovery. The configured working directory is
already absolute, and canonicalization incorrectly switches symlinked
workspaces from their logical parent hierarchy to the target's
hierarchy.

## User-facing behavior

For a symlinked working directory such as:

```text
test-root/
|-- logical-repo/
|   |-- AGENTS.md              ("logical parent doc")
|   `-- workspace ------------> physical-repo/workspace/
`-- physical-repo/
    |-- AGENTS.md              ("physical parent doc")
    `-- workspace/
        `-- AGENTS.md          ("workspace doc")
```

Before this change, Codex canonicalized `logical-repo/workspace` to
`physical-repo/workspace` before discovery. It therefore loaded
`physical-repo/AGENTS.md` and `physical-repo/workspace/AGENTS.md`,
ignoring the instructions from the repository through which the user
entered the workspace.

After this change, ancestor discovery walks the configured logical path,
so Codex loads `logical-repo/AGENTS.md`. Opening
`logical-repo/workspace/AGENTS.md` still follows the symlink through the
host filesystem, so the workspace document is also loaded.
`physical-repo/AGENTS.md` is not loaded.

## Implementation

Use the logical absolute working directory when discovering project
instructions and reporting instruction sources. Filesystem reads still
follow the working-directory symlink, so an `AGENTS.md` in the target
workspace continues to load while ancestor discovery uses the symlink's
parents.

## Validation

Added integration coverage proving that discovery loads the logical
parent's instructions and the target workspace's instructions, but not
the target parent's instructions.
2026-06-04 15:08:52 -07:00
Adam Perry @ OpenAI e64b469bbc Route AGENTS.md loading through environment filesystems (#26205)
## Why

Workspace-specific `AGENTS.md` loading needs to use the selected
environment filesystem so remote workspaces and child agents read
instructions from their actual environment instead of the host
filesystem. The app-server should report the same instruction sources
the initialized thread actually loaded, rather than independently
rescanning configuration and filesystem state.

## What changed

- Introduce `LoadedAgentsMd` to retain ordered user, project, and
internal instructions with their provenance.
- Load and canonicalize workspace `AGENTS.md` paths through the primary
`EnvironmentManager` environment, then render the loaded instructions
when constructing turn context.
- Expose cached loaded instruction sources from initialized threads and
use them for app-server start, resume, and fork responses.
- Preserve global `CODEX_HOME` loading and separator behavior while
excluding empty project files that did not supply model-visible
instructions.
- Add integration coverage for CLI injection, selected-environment
provenance and rendering, empty environment selection, and cached
sources on loaded-thread resume.

## Validation

- `just test -p codex-core agents_md`
- `just test -p codex-core
selected_environment_sources_match_model_visible_instructions`
- `just test -p codex-exec agents_md`
- `just test -p codex-app-server instruction_sources`
- `just test -p codex-app-server --status-level fail`
2026-06-04 12:43:07 -07:00
Eric Traut 9dda71dbae Warn on invalid UTF-8 in AGENTS.md files (#23232)
Fixes #23223.

## Why

Malformed AGENTS instructions should not fail silently. The reported
issue had invalid UTF-8 in a global `AGENTS.md`; before this change,
Codex treated that decode failure like a missing file, so the personal
instructions disappeared without a user-visible explanation and the
rollout had no `# AGENTS.md instructions` block.

Project-level AGENTS files already used lossy decoding, so their
instructions still appeared, but invalid bytes were replaced without
telling the user. Global and project AGENTS files should behave
consistently: keep usable instruction text when possible, and surface a
diagnostic when bytes had to be replaced.

## What changed

Global `AGENTS.override.md` and `AGENTS.md` loading now reads bytes and
decodes with replacement characters on invalid UTF-8, matching
project-level AGENTS behavior. Both global and project AGENTS loading
now emit a startup warning when invalid UTF-8 is found, and both keep
the instruction text with invalid byte sequences replaced.

Missing files, non-file candidates, empty files, and the existing
`AGENTS.override.md` before `AGENTS.md` precedence keep their current
behavior.

## How users see it

The warnings flow through the existing startup warning surface.
App-server clients receive config-time startup warnings as
`configWarning` notifications during initialization, and thread startup
emits startup warnings as thread-scoped `warning` notifications.

Global AGENTS invalid UTF-8 warnings can appear on both surfaces.
Project-level AGENTS invalid UTF-8 warnings are discovered while
building thread instructions, so they appear as thread-scoped `warning`
notifications. Clients that render warning notifications in the
conversation surface show the message as a visible diagnostic instead of
silently hiding or altering instructions.
2026-05-19 21:56:46 -07:00
Curtis 'Fjord' Hawthorne 8a559e7938 Remove js_repl feature (#19410) 2026-04-24 17:49:29 -07:00
Eric Traut ac8c9fc49c Reject unsupported js_repl image MIME types (#19292)
## Summary

`codex.emitImage` accepted arbitrary image MIME types for byte payloads
and data URLs. That allowed a value like `image/rgba` to be wrapped as
an `input_image`, even though it is not a supported encoded image
format, so the invalid image could reach the model-input path and
trigger output sanitization.

This results in a panic in debug builds because the output sanitization
is meant as a final safety net, not a primary means of rejecting invalid
image types. I've hit this case multiple times when executing certain
long-running tasks.

This PR rejects unsupported image MIME types before they are emitted
from `js_repl`.

## Changes

- Validate `codex.emitImage({ bytes, mimeType })` in the JS kernel so
only encoded PNG, JPEG, WebP, or GIF payloads are accepted.
- Apply the same MIME allowlist to direct image data URLs, including the
Rust host-side validation path.
- Clarify the JS REPL instructions so agents know byte payloads must
already be encoded as PNG/JPEG/WebP/GIF.
2026-04-24 00:14:51 -07:00
pakrym-oai ab97c9aaad Refactor AGENTS.md discovery into AgentsMdManager (#18035)
Encapsulate Agents MD processing a bit and drop user_instructions_path
from config.
2026-04-16 10:51:33 -07:00