Emit the following events around the collab tools. On the `app-server`
this will be under `item/started` and `item/completed`
```
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentSpawnBeginEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Initial prompt sent to the agent. Can be empty to prevent CoT leaking at the
/// beginning.
pub prompt: String,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentSpawnEndEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the newly spawned agent, if it was created.
pub new_thread_id: Option<ThreadId>,
/// Initial prompt sent to the agent. Can be empty to prevent CoT leaking at the
/// beginning.
pub prompt: String,
/// Last known status of the new agent reported to the sender agent.
pub status: AgentStatus,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentInteractionBeginEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// Prompt sent from the sender to the receiver. Can be empty to prevent CoT
/// leaking at the beginning.
pub prompt: String,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentInteractionEndEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// Prompt sent from the sender to the receiver. Can be empty to prevent CoT
/// leaking at the beginning.
pub prompt: String,
/// Last known status of the receiver agent reported to the sender agent.
pub status: AgentStatus,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabWaitingBeginEvent {
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// ID of the waiting call.
pub call_id: String,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabWaitingEndEvent {
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// ID of the waiting call.
pub call_id: String,
/// Last known status of the receiver agent reported to the sender agent.
pub status: AgentStatus,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabCloseBeginEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabCloseEndEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// Last known status of the receiver agent reported to the sender agent before
/// the close.
pub status: AgentStatus,
}
```
Clean all shell snapshot files corresponding to sessions that have not
been updated in 7 days
Those files should never leak. The only known cases were it can leak are
during non graceful interrupt of the process (`kill -9, `panic`, OS
crash, ...)
- Add a single builder for developer permissions messaging that accepts
SandboxPolicy and approval policy. This builder now drives the developer
“permissions” message that’s injected at session start and any time
sandbox/approval settings change.
- Trim EnvironmentContext to only include cwd, writable roots, and
shell; removed sandbox/approval/network duplication and adjusted XML
serialization and tests accordingly.
Follow-up: adding a config value to replace the developer permissions
message for custom sandboxes.
**Motivation**
The `originator` header is important for codex-backend’s Responses API
proxy because it identifies the real end client (codex cli, codex vscode
extension, codex exec, future IDEs) and is used to categorize requests
by client for our enterprise compliance API.
Today the `originator` header is set by either:
- the `CODEX_INTERNAL_ORIGINATOR_OVERRIDE` env var (our VSCode extension
does this)
- calling `set_default_originator()` which sets a global immutable
singleton (`codex exec` does this)
For `codex app-server`, we want the `initialize` JSON-RPC request to set
that header because it is a natural place to do so. Example:
```json
{
"method": "initialize",
"id": 0,
"params": {
"clientInfo": {
"name": "codex_vscode",
"title": "Codex VS Code Extension",
"version": "0.1.0"
}
}
}
```
and when app-server receives that request, it can call
`set_default_originator()`. This is a much more natural interface than
asking third party developers to set an env var.
One hiccup is that `originator()` reads the global singleton and locks
in the value, preventing a later `set_default_originator()` call from
setting it. This would be fine but is brittle, since any codepath that
calls `originator()` before app-server can process an `initialize`
JSON-RPC call would prevent app-server from setting it. This was
actually the case with OTEL initialization which runs on boot, but I
also saw this behavior in certain tests.
Instead, what we now do is:
- [unchanged] If `CODEX_INTERNAL_ORIGINATOR_OVERRIDE` env var is set,
`originator()` would return that value and `set_default_originator()`
with some other value does NOT override it.
- [new] If no env var is set, `originator()` would return the default
value which is `codex_cli_rs` UNTIL `set_default_originator()` is called
once, in which case it is set to the new value and becomes immutable.
Later calls to `set_default_originator()` returns
`SetOriginatorError::AlreadyInitialized`.
**Other notes**
- I updated `codex_core::otel_init::build_provider` to accepts a service
name override, and app-server sends a hardcoded `codex_app_server`
service name to distinguish it from `codex_cli_rs` used by default (e.g.
TUI).
**Next steps**
- Update VSCE to set the proper value for `clientInfo.name` on
`initialize` and drop the `CODEX_INTERNAL_ORIGINATOR_OVERRIDE` env var.
- Delete support for `CODEX_INTERNAL_ORIGINATOR_OVERRIDE` in codex-rs.
Add `thread/rollback` to app-server to support IDEs undo-ing the last N
turns of a thread.
For context, an IDE partner will be supporting an "undo" capability
where the IDE (the app-server client) will be responsible for reverting
the local changes made during the last turn. To support this well, we
also need a way to drop the last turn (or more generally, the last N
turns) from the agent's context. This is what `thread/rollback` does.
**Core idea**: A Thread rollback is represented as a persisted event
message (EventMsg::ThreadRollback) in the rollout JSONL file, not by
rewriting history. On resume, both the model's context (core replay) and
the UI turn list (app-server v2's thread history builder) apply these
markers so the pruned history is consistent across live conversations
and `thread/resume`.
Implementation notes:
- Rollback only affects agent context and appends to the rollout file;
clients are responsible for reverting files on disk.
- If a thread rollback is currently in progress, subsequent
`thread/rollback` calls are rejected.
- Because we use `CodexConversation::submit` and codex core tracks
active turns, returning an error on concurrent rollbacks is communicated
via an `EventMsg::Error` with a new variant
`CodexErrorInfo::ThreadRollbackFailed`. app-server watches for that and
sends the BAD_REQUEST RPC response.
Tests cover thread rollbacks in both core and app-server, including when
`num_turns` > existing turns (which clears all turns).
**Note**: this explicitly does **not** behave like `/undo` which we just
removed from the CLI, which does the opposite of what `thread/rollback`
does. `/undo` reverts local changes via ghost commits/snapshots and does
not modify the agent's context / conversation history.
1. Adds SkillScope::Public end-to-end (core + protocol) and loads skills
from the public cache directory
2. Improves repo skill discovery by searching upward for the nearest
.codex/skills within a git repo
3. Deduplicates skills by name with deterministic ordering to avoid
duplicates across sources
4. Fixes garbled “Skill errors” overlay rendering by preventing pending
history lines from being injected during the modal
5. Updates the project docs “Skills” intro wording to avoid hardcoded
paths
refactor the way we load and manage skills:
1. Move skill discovery/caching into SkillsManager and reuse it across
sessions.
2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
skills for one or more cwds. Also update app-server for VSCE/App;
3. Trigger skills/list during session startup so UIs preload skills and
handle errors immediately.
- Introduce `openai_models` in `/core`
- Move `PRESETS` under it
- Move `ModelPreset`, `ModelUpgrade`, `ReasoningEffortPreset`,
`ReasoningEffortPreset`, and `ReasoningEffortPreset` to `protocol`
- Introduce `Op::ListModels` and `EventMsg::AvailableModels`
Next steps:
- migrate `app-server` and `tui` to use the introduced Operation
Title: Improve rollout session initialization error messages
Issue: https://github.com/openai/codex/issues/7283
What: add targeted mapping for rollout/session initialization errors so
users get actionable messages when Codex cannot access session files.
Why: session creation previously returned a generic internal error,
hiding permissions/FS issues and making support harder.
How:
- Added rollout::error::map_session_init_error to translate the more
common io::Error kinds into user-facing hints (permission, missing dir,
file blocking, corruption). Others are passed through directly with
`CodexErr::Fatal`.
- Reused the mapper in Codex session creation to preserve root causes
instead of returning InternalAgentDied.
Implements:
```
thread/list
thread/start
thread/resume
thread/archive
```
along with their integration tests. These are relatively light wrappers
around the existing core logic, and changes to core logic are minimal.
However, an improvement made for developer ergonomics:
- `thread/start` and `thread/resume` automatically attaches a
conversation listener internally, so clients don't have to make a
separate `AddConversationListener` call like they do today.
For consistency, also updated `model/list` and `feedback/upload` (naming
conventions, list API params).
Adds AgentMessageContentDelta, ReasoningContentDelta,
ReasoningRawContentDelta item streaming events while maintaining
compatibility for old events.
---------
Co-authored-by: Owen Lin <owen@openai.com>
In this PR, I am exploring migrating task kind to an invocation of
Codex. The main reason would be getting rid off multiple
`ConversationHistory` state and streamlining our context/history
management.
This approach depends on opening a channel between the sub-codex and
codex. This channel is responsible for forwarding `interactive`
(`approvals`) and `non-interactive` events. The `task` is responsible
for handling those events.
This opens the door for implementing `codex as a tool`, replacing
`compact` and `review`, and potentially subagents.
One consideration is this code is very similar to `app-server` specially
in the approval part. If in the future we wanted an interactive
`sub-codex` we should consider using `codex-mcp`
This adds an RPC to the app server to the the `ConversationSummary` via
a rollout path. Now that the VS Code extension supports showing the
Codex UI in an editor panel where the URI of the panel maps to the
rollout file, we need to be able to get the `ConversationSummary` from
the rollout file directly.
Because conversations that use the Responses API can have encrypted
reasoning messages, trying to resume a conversation with a different
provider could lead to confusing "failed to decrypt" errors. (This is
reproducible by starting a conversation using ChatGPT login and resuming
it as a conversation that uses OpenAI models via Azure.)
This changes `ListConversationsParams` to take a `model_providers:
Option<Vec<String>>` and adds `model_provider` on each
`ConversationSummary` it returns so these cases can be disambiguated.
Note this ended up making changes to
`codex-rs/core/src/rollout/tests.rs` because it had a number of cases
where it expected `Some` for the value of `next_cursor`, but the list of
rollouts was complete, so according to this docstring:
https://github.com/openai/codex/blob/bcd64c7e7231d6316a2377d1525a0fa74f21b783/codex-rs/app-server-protocol/src/protocol.rs#L334-L337
If there are no more items to return, then `next_cursor` should be
`None`. This PR updates that logic.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/5658).
* #5803
* #5793
* __->__ #5658
Walk the sessions tree instead of using file_search so gitignored
CODEX_HOME directories can resume sessions. Add a regression test that
covers a .gitignore'd sessions directory.
Fixes#5247Fixes#5412
---------
Co-authored-by: Owen Lin <owen@openai.com>
1. Adds AgentMessage, Reasoning, WebSearch items.
2. Switches the ResponseItem parsing to use new items and then also emit
3. Removes user-item kind and filters out "special" (environment) user
items when returning to clients.
Adds a new ItemStarted event and delivers UserMessage as the first item
type (more to come).
Renames `InputItem` to `UserInput` considering we're using the `Item`
suffix for actual items.
We continue the separation between `codex app-server` and `codex
mcp-server`.
In particular, we introduce a new crate, `codex-app-server-protocol`,
and migrate `codex-rs/protocol/src/mcp_protocol.rs` into it, renaming it
`codex-rs/app-server-protocol/src/protocol.rs`.
Because `ConversationId` was defined in `mcp_protocol.rs`, we move it
into its own file, `codex-rs/protocol/src/conversation_id.rs`, and
because it is referenced in a ton of places, we have to touch a lot of
files as part of this PR.
We also decide to get away from proper JSON-RPC 2.0 semantics, so we
also introduce `codex-rs/app-server-protocol/src/jsonrpc_lite.rs`, which
is basically the same `JSONRPCMessage` type defined in `mcp-types`
except with all of the `"jsonrpc": "2.0"` removed.
Getting rid of `"jsonrpc": "2.0"` makes our serialization logic
considerably simpler, as we can lean heavier on serde to serialize
directly into the wire format that we use now.