## Why
`PermissionProfile` should describe filesystem roots as absolute paths
at the type level. Using `PathBuf` in `FileSystemPermissions` made the
shared type too permissive and blurred together three different
deserialization cases:
- skill metadata in `agents/openai.yaml`, where relative paths should
resolve against the skill directory
- app-server API payloads, where callers should have to send absolute
paths
- local tool-call payloads for commands like `shell_command` and
`exec_command`, where `additional_permissions.file_system` may
legitimately be relative to the command `workdir`
This change tightens the shared model without regressing the existing
local command flow.
## What Changed
- changed `protocol::models::FileSystemPermissions` and the app-server
`AdditionalFileSystemPermissions` mirror to use `AbsolutePathBuf`
- wrapped skill metadata deserialization in `AbsolutePathBufGuard`, so
relative permission roots in `agents/openai.yaml` resolve against the
containing skill directory
- kept app-server/API deserialization strict, so relative
`additionalPermissions.fileSystem.*` paths are rejected at the boundary
- restored cwd/workdir-relative deserialization for local tool-call
payloads by parsing `shell`, `shell_command`, and `exec_command`
arguments under an `AbsolutePathBufGuard` rooted at the resolved command
working directory
- simplified runtime additional-permission normalization so it only
canonicalizes and deduplicates absolute roots instead of trying to
recover relative ones later
- updated the app-server schema fixtures, `app-server/README.md`, and
the affected transport/TUI tests to match the final behavior
## Why
Before this change, an escalation approval could say that a command
should be rerun, but it could not carry the sandbox configuration that
should still apply when the escalated command is actually spawned.
That left an unsafe gap in the `zsh-fork` skill path: skill scripts
under `scripts/` that did not declare permissions could be escalated
without a sandbox, and scripts that did declare permissions could lose
their bounded sandbox on rerun or cached session approval.
This PR extends the escalation protocol so approvals can optionally
carry sandbox configuration all the way through execution. That lets the
shell runtime preserve the intended sandbox instead of silently widening
access.
We likely want a single permissions type for this codepath eventually,
probably centered on `Permissions`. For now, the protocol needs to
represent both the existing `PermissionProfile` form and the fuller
`Permissions` form, so this introduces a temporary disjoint union,
`EscalationPermissions`, to carry either one.
Further, this means that today, a skill either:
- does not declare any permissions, in which case it is run using the
default sandbox for the turn
- specifies permissions, in which case the skill is run using that exact
sandbox, which might be more restrictive than the default sandbox for
the turn
We will likely change the skill's permissions to be additive to the
existing permissions for the turn.
## What Changed
- Added `EscalationPermissions` to `codex-protocol` so escalation
requests can carry either a `PermissionProfile` or a full `Permissions`
payload.
- Added an explicit `EscalationExecution` mode to the shell escalation
protocol so reruns distinguish between `Unsandboxed`, `TurnDefault`, and
`Permissions(...)` instead of overloading `None`.
- Updated `zsh-fork` shell reruns to resolve `TurnDefault` at execution
time, which keeps ordinary `UseDefault` commands on the turn sandbox and
preserves turn-level macOS seatbelt profile extensions.
- Updated the `zsh-fork` skill path so a skill with no declared
permissions inherits the conversation's effective sandbox instead of
escalating unsandboxed.
- Updated the `zsh-fork` skill path so a skill with declared permissions
reruns with exactly those permissions, including when a cached session
approval is reused.
## Testing
- Added unit coverage in
`core/src/tools/runtimes/shell/unix_escalation.rs` for the explicit
`UseDefault` / `RequireEscalated` / `WithAdditionalPermissions`
execution mapping.
- Added unit coverage in
`core/src/tools/runtimes/shell/unix_escalation.rs` for macOS seatbelt
extension preservation in both the `TurnDefault` and
explicit-permissions rerun paths.
- Added integration coverage in `core/tests/suite/skill_approval.rs` for
permissionless skills inheriting the turn sandbox and explicit skill
permissions remaining bounded across cached approval reuse.
This reverts commit daf0f03ac8.
# External (non-OpenAI) Pull Request Requirements
Before opening this Pull Request, please read the dedicated
"Contributing" markdown file or your PR may be closed:
https://github.com/openai/codex/blob/main/docs/contributing.md
If your PR conforms to our contribution guidelines, replace this text
with a detailed and high quality description of your changes.
Include a link to a bug report or enhancement request.
## Summary
- Preserve each skill’s raw permissions block as a permission_profile on
SkillMetadata during skill loading.
- Keep compiling that same metadata into the existing runtime
Permissions object, so current enforcement
behavior stays intact.
- When zsh-fork intercepts execution of a script that belongs to a
skill, include the skill’s
permission_profile in the exec approval request.
- This lets approval UIs show the extra filesystem access the skill
declared when prompting for approval.
This PR replaces the old `additional_permissions.fs_read/fs_write` shape
with a shared `PermissionProfile`
model and wires it through the command approval, sandboxing, protocol,
and TUI layers. The schema is adopted from the
`SkillManifestPermissions`, which is also refactored to use this unified
struct. This helps us easily expose permission profiles in app
server/core as a follow-up.
Rename `SkillMetadata.path` to `SkillMetadata.path_to_skills_md` for
clarity.
Would ideally change the type to `AbsolutePathBuf`, but that can be done
later.
Summary
- detect skill-invoking shell commands based on the original command
string, request approvals when needed, and cache positive decisions per
session
- keep implicit skill invocation emitted after approval and keep skill
approval decline messaging centralized to the shell handler
- expand and adjust skill approval tests to cover shell-based skill
scripts while matching the new detection expectations
Testing
- Not run (not requested)
- use `skills_for_cwd` lookup to scope allowed skills and build
invocation context for downstream processing
- add detection in `stream_events_utils` to classify tool calls as
implicit skill invocations per the proposal (script runners, extensions,
`scripts` dirs, and SKILL.md reads)
- deduplicate invocations per turn and emit analytics/OTEL events on the
same background queue as explicit invokes
## Why
`codex-core` was carrying the embedded system-skill sample assets (and a
`build.rs` that walks those files to register rerun triggers). Those
assets change infrequently, but any change under `codex-core` still ties
them to `codex-core`'s build/cache lifecycle.
This change moves the embedded system-skills packaging into a dedicated
`codex-skills` crate so it can be cached independently. That reduces
unnecessary invalidation/rebuild pressure on `codex-core` when the
skills bundle is the only thing that changes.
## What Changed
- Added a new `codex-rs/skills` crate (`codex-skills`) with:
- `Cargo.toml`
- `BUILD.bazel`
- `build.rs` to track skill asset file changes for Cargo rebuilds
- `src/lib.rs` containing the embedded system-skills install/cache logic
previously in `codex-core`
- Moved the embedded sample skill assets from
`codex-rs/core/src/skills/assets/samples` to
`codex-rs/skills/src/assets/samples`.
- Updated `codex-rs/core/Cargo.toml` to depend on `codex-skills` and
removed `codex-core`'s direct `include_dir` dependency.
- Removed `codex-core`'s `build.rs`.
- Replaced `codex-rs/core/src/skills/system.rs` implementation with a
thin re-export wrapper to keep existing `codex-core` call sites
unchanged.
- Updated workspace manifests/lockfile (`codex-rs/Cargo.toml`,
`codex-rs/Cargo.lock`) for the new crate.
## Why
Compiling `codex-rs/core` is a bottleneck for local iteration, so this
change continues the ongoing extraction of config-related functionality
out of `codex-core` and into `codex-config`.
The goal is not just to move code, but to reduce `codex-core` ownership
and indirection so more code depends on `codex-config` directly.
## What Changed
- Moved config diagnostics logic from
`core/src/config_loader/diagnostics.rs` into
`config/src/diagnostics.rs`.
- Updated `codex-core` to use `codex-config` diagnostics types/functions
directly where possible.
- Removed the `core/src/config_loader/diagnostics.rs` shim module
entirely; the remaining `ConfigToml`-specific calls are in
`core/src/config_loader/mod.rs`.
- Moved `CONFIG_TOML_FILE` into `codex-config` and updated existing
references to use `codex_config::CONFIG_TOML_FILE` directly.
- Added a direct `codex-config` dependency to `codex-cli` for its
`CONFIG_TOML_FILE` use.
We support requirements on Unix, loading from
`/etc/codex/requirements.toml`. On MacOS, we also support MDM.
Now, on Windows, we'll load requirements from
`%ProgramData%\OpenAI\Codex\requirements.toml`
## What changed
- In `codex-rs/core/src/skills/injection.rs`, we now honor explicit
`UserInput::Skill { name, path }` first, then fall back to text mentions
only when safe.
- In `codex-rs/tui/src/bottom_pane/chat_composer.rs`, mention selection
is now token-bound (selected mention is tied to the specific inserted
`$token`), and we snapshot bindings at submit time so selection is not
lost.
- In `codex-rs/tui/src/chatwidget.rs` and
`codex-rs/tui/src/bottom_pane/mod.rs`, submit/queue paths now consume
the submit-time mention snapshot (instead of rereading cleared composer
state).
- In `codex-rs/tui/src/mention_codec.rs` and
`codex-rs/tui/src/bottom_pane/chat_composer_history.rs`, history now
round-trips mention targets so resume restores the same selected
duplicate.
- In `codex-rs/tui/src/bottom_pane/skill_popup.rs` and
`codex-rs/tui/src/bottom_pane/chat_composer.rs`, duplicate labels are
normalized to `[Repo]` / `[App]`, app rows no longer show `Connected -`,
and description space is a bit wider.
<img width="550" height="163" alt="Screenshot 2026-02-05 at 9 56 56 PM"
src="https://github.com/user-attachments/assets/346a7eb2-a342-4a49-aec8-68dfec0c7d89"
/>
<img width="550" height="163" alt="Screenshot 2026-02-05 at 9 57 09 PM"
src="https://github.com/user-attachments/assets/5e04d9af-cccf-4932-98b3-c37183e445ed"
/>
## Before vs now
- Before: selecting a duplicate could still submit the default/repo
match, and resume could lose which duplicate was originally selected.
- Now: the exact selected target (skill path or app id) is preserved
through submit, queue/restore, and resume.
## Manual test
1. Build and run this branch locally:
- `cd /Users/daniels/code/codex/codex-rs`
- `cargo build -p codex-cli --bin codex`
- `./target/debug/codex`
2. Open mention picker with `$` and pick a duplicate entry (not the
first one).
3. Confirm duplicate UI:
- repo duplicate rows show `[Repo]`
- app duplicate rows show `[App]`
- app description does **not** start with `Connected -`
4. Submit the prompt, then press Up to restore draft and submit again.
Expected: it keeps the same selected duplicate target.
5. Use `/resume` to reopen the session and send again.
Expected: restored mention still resolves to the same duplicate target.
Add a centralized FileWatcher in codex-core (using notify) that watches
skill roots from the config layer stack (recursive)
Send `SkillsChanged` events when relevant file system changes are
detected
On `SkillsChanged`:
* Invalidate the skills cache immediately in ThreadManager
* Emit EventMsg::SkillsUpdateAvailable to active sessions
~~* Broadcast a new app-server notification:
SkillsListUpdatedNotification~~
This change does not inject new items into the event stream. That means
the agent will not know about new skills, so it won't be able to
implicitly invoke new skills. It also won't know about changes to
existing skills, so if it has already read the contents of a modified
skill, it will not honor the new behavior.
This change also does not detect modifications to AGENTS.md.
I plan to address these limitations in a follow-on PR modeled after
#9985. Injection of new skills and AGENTS was deemed to risky, hence the
need to split the feature into two stages. The changes in this PR were
designed to easily accommodate the second stage once we have some other
foundational changes in place.
Testing: In addition to automated tests, I did manual testing to confirm
that newly-created skills, deleted skills, and renamed skills are
reflected in the TUI skill picker menu. Also confirmed that
modifications to behaviors for explicitly-invoked skills are honored.
---------
Co-authored-by: Xin Lin <xl@openai.com>
Updated system skills bundled with Codex were not correctly replacing
the user's skills in their .system folder.
- Fix `.codex-system-skills.marker` not updating by hashing embedded
system skills recursively (nested dirs + file contents), so updates
trigger a reinstall.
- Added a build Cargo hook to rerun if there are changes in
`src/skills/assets/samples/*`, ensuring embedded skill updates rebuild
correctly under caching.
- Add a small unit test to ensure nested entries are included in the
fingerprint.
Load requirements from Codex Backend. It only does this for enterprise
customers signed in with ChatGPT.
Todo in follow-up PRs:
* Add to app-server and exec too
* Switch from fail-open to fail-closed on failure
An experimental flow for env var skill dependencies. Skills can now
declare required env vars in SKILL.md; if missing, the CLI prompts the
user to get the value, and Core will store it in memory (eventually to a
local persistent store)
<img width="790" height="169" alt="image"
src="https://github.com/user-attachments/assets/cd928918-9403-43cb-a7e7-b8d59bcccd9a"
/>
- [x] Support `/apps` slash command to browse the apps in tui.
- [x] Support inserting apps to prompt using `$`.
- [x] Lots of simplification/renaming from connectors to apps.
Config includes multiple code execution entrypoints.
Now, we load the config from predetermined locations first
(~/.codex/config.toml etc), use those to learn which folders are
'trusted', and only load additional config from the CWD if it is
trusted.
## Summary
We have a variety of things we refer to as instructions in the code
base: our current canonical terms are:
- base instructions (raw string)
- developer instructions (has a type in protocol)
- user instructions
We also have `instructions` floating around in various places. We should
standardize on the above, and start using types to prevent them from
ending up in the wrong place. There will be additional PRs, but I'm
going to keep these small so we can easily follow them!
## Testing
- [x] Tests pass, this is purely a file move
We’re introducing a new SKILL.toml to hold skill metadata so Codex can
deliver a richer Skills experience.
Initial focus is the interface block:
```
[interface]
display_name = "Optional user-facing name"
short_description = "Optional user-facing description"
icon_small = "./assets/small-400px.png"
icon_large = "./assets/large-logo.svg"
brand_color = "#3B82F6"
default_prompt = "Optional surrounding prompt to use the skill with"
```
All fields are exposed via the app server API.
display_name and short_description are consumed by the TUI.
Skills discovery now follows symlink entries for SkillScope::User
($CODEX_HOME/skills) and SkillScope::Admin (e.g. /etc/codex/skills).
Added cycle protection: directories are canonicalized and tracked in a
visited set to prevent infinite traversal from circular links.
Added per-root traversal limits to avoid accidentally scanning huge
trees:
- max depth: 6
- max directories: 2000 (logs a warning if truncated)
For now, symlink stat failures and traversal truncation are logged
rather than surfaced as UI “invalid SKILL.md” warnings.
Fixes#8609
# Summary
Emphasize single-line name/description values and quoting when values
could be interpreted as YAML syntax.
# Testing
Not run (skill-only change.)