This reduces unnecessary frame scheduling in codex-tui2.
Changes:
- Gate redraw scheduling for streaming deltas when nothing visible
changes.
- Avoid a redraw feedback loop from footer transcript UI state updates.
Why:
- Streaming deltas can arrive at very high frequency; redrawing on every
delta can drive a near-constant render loop.
- BottomPane was requesting another frame after every Draw even when the
derived transcript UI state was unchanged.
Testing:
- cargo test -p codex-tui2
Manual sampling:
- sample "$(pgrep -n codex-tui2)" 3 -file
/tmp/tui2.idle.after.sample.txt
- sample "$(pgrep -n codex-tui2)" 3 -file
/tmp/tui2.streaming.after.sample.txt
This eliminates redundant user documentation and allows us to focus our
documentation investments.
I left tombstone files for most of the existing ".md" docs files to
avoid broken links. These now contain brief links to the developers docs
site.
This is more future-proof if we ever decide to add additional Sandbox
Users for new functionality
This also moves some more user-related code into a new file for code
cleanliness
Bumps [regex-lite](https://github.com/rust-lang/regex) from 0.1.7 to
0.1.8.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/rust-lang/regex/blob/master/CHANGELOG.md">regex-lite's
changelog</a>.</em></p>
<blockquote>
<h1>0.1.80</h1>
<ul>
<li>[PR <a
href="https://redirect.github.com/rust-lang/regex/issues/292">#292</a>](<a
href="https://redirect.github.com/rust-lang/regex/pull/292">rust-lang/regex#292</a>):
Fixes bug <a
href="https://redirect.github.com/rust-lang/regex/issues/291">#291</a>,
which was introduced by PR <a
href="https://redirect.github.com/rust-lang/regex/issues/290">#290</a>.</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
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<li><a
href="140f8949da"><code>140f894</code></a>
regex-lite-0.1.8</li>
<li><a
href="27d6d65263"><code>27d6d65</code></a>
1.12.1</li>
<li><a
href="85398ad500"><code>85398ad</code></a>
changelog: 1.12.1</li>
<li><a
href="764efbd305"><code>764efbd</code></a>
api: tweak the lifetime of <code>Captures::get_match</code></li>
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href="ee6aa55e01"><code>ee6aa55</code></a>
rure-0.2.4</li>
<li><a
href="42076c6bca"><code>42076c6</code></a>
1.12.0</li>
<li><a
href="aef2153e31"><code>aef2153</code></a>
deps: bump to regex-automata 0.4.12</li>
<li><a
href="459dbbeaa9"><code>459dbbe</code></a>
regex-automata-0.4.12</li>
<li><a
href="610bf2d76e"><code>610bf2d</code></a>
regex-syntax-0.8.7</li>
<li><a
href="7dbb384dd0"><code>7dbb384</code></a>
changelog: 1.12.0</li>
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Bumps [toml_edit](https://github.com/toml-rs/toml) from 0.23.7 to
0.24.0+spec-1.1.0.
<details>
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I attempted to build codex on LoongArch Linux and encountered
compilation errors.
After investigation, the errors were traced to certain `windows-sys`
features
which rely on platform-specific cfgs that only support x86 and aarch64.
With this change applied, the project now builds and runs successfully
on my
platform:
- OS: AOSC OS (loongarch64)
- Kernel: Linux 6.17
- CPU: Loongson-3A6000
Please let me know if this approach is reasonable, or if there is a
better way
to support additional platforms.
### What
Builds on #8293.
Add `additional_details`, which contains the upstream error message, to
relevant structures used to pass along retryable `StreamError`s.
Uses the new TUI status indicator's `details` field (shows under the
status header) to display the `additional_details` error to the user on
retryable `Reconnecting...` errors. This adds clarity for users for
retryable errors.
Will make corresponding change to VSCode extension to show
`additional_details` as expandable from the `Reconnecting...` cell.
Examples:
<img width="1012" height="326" alt="image"
src="https://github.com/user-attachments/assets/f35e7e6a-8f5e-4a2f-a764-358101776996"
/>
<img width="1526" height="358" alt="image"
src="https://github.com/user-attachments/assets/0029cbc0-f062-4233-8650-cc216c7808f0"
/>
This PR introduces a `codex-utils-cargo-bin` utility crate that
wraps/replaces our use of `assert_cmd::Command` and
`escargot::CargoBuild`.
As you can infer from the introduction of `buck_project_root()` in this
PR, I am attempting to make it possible to build Codex under
[Buck2](https://buck2.build) as well as `cargo`. With Buck2, I hope to
achieve faster incremental local builds (largely due to Buck2's
[dice](https://buck2.build/docs/insights_and_knowledge/modern_dice/)
build strategy, as well as benefits from its local build daemon) as well
as faster CI builds if we invest in remote execution and caching.
See
https://buck2.build/docs/getting_started/what_is_buck2/#why-use-buck2-key-advantages
for more details about the performance advantages of Buck2.
Buck2 enforces stronger requirements in terms of build and test
isolation. It discourages assumptions about absolute paths (which is key
to enabling remote execution). Because the `CARGO_BIN_EXE_*` environment
variables that Cargo provides are absolute paths (which
`assert_cmd::Command` reads), this is a problem for Buck2, which is why
we need this `codex-utils-cargo-bin` utility.
My WIP-Buck2 setup sets the `CARGO_BIN_EXE_*` environment variables
passed to a `rust_test()` build rule as relative paths.
`codex-utils-cargo-bin` will resolve these values to absolute paths,
when necessary.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/8496).
* #8498
* __->__ #8496
Clamp frame draw notifications in the `FrameRequester` scheduler so we
don't redraw more frequently than a user can perceive.
This applies to both `codex-tui` and `codex-tui2`, and keeps the
draw/dispatch loops simple by centralizing the rate limiting in a small
helper module.
- Add `FrameRateLimiter` (pure, unit-tested) to clamp draw deadlines
- Apply the limiter in the scheduler before emitting `TuiEvent::Draw`
- Use immediate redraw requests for scroll paths (scheduler now
coalesces + clamps)
- Add scheduler tests covering immediate/delayed interactions