Originally, the `interactive` crate was going to be a placeholder for
building out a UX that was comparable to that of the existing TypeScript
CLI. Though after researching how Ratatui works, that seems difficult to
do because it is designed around the idea that it will redraw the full
screen buffer each time (and so any scrolling should be "internal" to
your Ratatui app) whereas the TypeScript CLI expects to render the full
history of the conversation every time(*) (which is why you can use your
terminal scrollbar to scroll it).
While it is possible to use Ratatui in a way that acts more like what
the TypeScript CLI is doing, it is awkward and seemingly results in
tedious code, so I think we should abandon that approach. As such, this
PR deletes the `interactive/` folder and the code that depended on it.
Further, since we added support for mousewheel scrolling in the TUI in
https://github.com/openai/codex/pull/641, it certainly feels much better
and the need for scroll support via the terminal scrollbar is greatly
diminished. This is now a more appropriate default UX for the
"multitool" CLI.
(*) Incidentally, I haven't verified this, but I think this results in
O(N^2) work in rendering, which seems potentially problematic for long
conversations.
* In both TypeScript and Rust, we now invoke `/usr/bin/sandbox-exec`
explicitly rather than whatever `sandbox-exec` happens to be on the
`PATH`.
* Changed `isSandboxExecAvailable` to use `access()` rather than
`command -v` so that:
* We only do the check once over the lifetime of the Codex process.
* The check is specific to `/usr/bin/sandbox-exec`.
* We now do a syscall rather than incur the overhead of spawning a
process, dealing with timeouts, etc.
I think there is still room for improvement here where we should move
the `isSandboxExecAvailable` check earlier in the CLI, ideally right
after we do arg parsing to verify that we can provide the Seatbelt
sandbox if that is what the user has requested.
Although we made some promising fixes in
https://github.com/openai/codex/pull/662, we are still seeing some
flakiness in `test_writable_root()`. If this continues to flake with the
more generous timeout, we should try something other than simply
increasing the timeout.
The existing `b` and `space` are sufficient and `d` and `u` default to
half-page scrolling in `less`, so the way we supported `d` and `u`
wasn't faithful to that, anyway:
https://man7.org/linux/man-pages/man1/less.1.html
If we decide to bring `d` and `u` back, they should probably match
`less`?
This changes how instantiating `Config` works and also adds
`approval_policy` and `sandbox_policy` as fields. The idea is:
* All fields of `Config` have appropriate default values.
* `Config` is initially loaded from `~/.codex/config.toml`, so values in
`config.toml` will override those defaults.
* Clients must instantiate `Config` via
`Config::load_with_overrides(ConfigOverrides)` where `ConfigOverrides`
has optional overrides that are expected to be settable based on CLI
flags.
The `Config` should be defined early in the program and then passed
down. Now functions like `init_codex()` take fewer individual parameters
because they can just take a `Config`.
Also, `Config::load()` used to fail silently if `~/.codex/config.toml`
had a parse error and fell back to the default config. This seemed
really bad because it wasn't clear why the values in my `config.toml`
weren't getting picked up. I changed things so that
`load_with_overrides()` returns `Result<Config>` and verified that the
various CLIs print a reasonable error if `config.toml` is malformed.
Finally, I also updated the TUI to show which **sandbox** value is being
used, as we do for other key values like **model** and **approval**.
This was also a reminder that the various values of `--sandbox` are
honored on Linux but not macOS today, so I added some TODOs about fixing
that.
- Introduce `isSandboxExecAvailable()` helper and tidy import ordering
in `handle-exec-command.ts`.
- Add runtime check for the `sandbox-exec` binary on macOS; fall back to
`SandboxType.NONE` with a warning if it’s missing, preventing crashes.
---------
Signed-off-by: Thibault Sottiaux <tibo@openai.com>
Co-authored-by: Fouad Matin <fouad@openai.com>
Adds support for reading OPENAI_API_KEY (and other variables) from a
user‑wide dotenv file (~/.codex.config). Precedence order is now:
1. explicit environment variable
2. project‑local .env (loaded earlier)
3. ~/.codex.config
Also adds a regression test that ensures the multiline editor correctly
handles cases where printable text and the CSI‑u Shift+Enter sequence
arrive in the same input chunk.
House‑kept with Prettier; removed stray temp.json artifact.
Addressing #600 and #664 (partially)
## Bug
Codex was staging duplicate items in output running when the same
response item appeared in both the streaming events. Specifically:
1. Items would be staged once when received as a
`response.output_item.done` event
2. The same items would be staged again when included in the final
`response.completed` payload
This duplication would result in each message being sent several times
in the quiet mode output.
## Changes
- Added a Set (`alreadyStagedItemIds`) to track items that have already
been staged
- Modified the `stageItem` function to check if an item's ID is already
in this set before staging it
- Added a regression test (`agent-dedupe-items.test.ts`) that verifies
items with the same ID are only staged once
## Testing
Like other tests, the included test creates a mock OpenAI stream that
emits the same message twice (once as an incremental event and once in
the final response) and verifies the item is only passed to `onItem`
once.