I suspect this was done originally so that `execForSandbox()` had a
consistent signature for both the `SandboxType.NONE` and
`SandboxType.MACOS_SEATBELT` cases, but that is not really necessary and
turns out to make the upcoming Landlock support a bit more complicated
to implement, so I had Codex remove it and clean up the call sites.
Apparently the URLs for draft releases cannot be downloaded using
unauthenticated `curl`, which means the DotSlash file only works for
users who are authenticated with `gh`. According to chat, prereleases
_can_ be fetched with unauthenticated `curl`, so let's try that.
For now, keep things simple such that we never update the `version` in
the `Cargo.toml` for the workspace root on the `main` branch. Instead,
create a new branch for a release, push one commit that updates the
`version`, and then tag that branch to kick off a release.
To test, I ran this script and created this release job:
https://github.com/openai/codex/actions/runs/14762580641
The generated DotSlash file has URLs that refer to
`https://github.com/openai/codex/releases/`, so let's set
`prerelease:false` (but keep `draft:true` for now) so those URLs should
work.
Also updated `version` in Cargo workspace so I will kick off a build
once this lands.
I am working to simplify the build process. As a first step, update
`session.ts` so it reads the `version` from `package.json` at runtime so
we no longer have to modify it during the build process. I want to get
to a place where the build looks like:
```
cd codex-cli
pnpm i
pnpm build
RELEASE_DIR=$(mktemp -d)
cp -r bin "$RELEASE_DIR/bin"
cp -r dist "$RELEASE_DIR/dist"
cp -r src "$RELEASE_DIR/src" # important if we want sourcemaps to continue to work
cp ../README.md "$RELEASE_DIR"
VERSION=$(printf '0.1.%d' $(date +%y%m%d%H%M))
jq --arg version "$VERSION" '.version = $version' package.json > "$RELEASE_DIR/package.json"
```
Then the contents of `$RELEASE_DIR` should be good to `npm publish`, no?
@oai-ragona and I discussed it, and we feel the REPL crate has served
its purpose, so we're going to delete the code and future archaeologists
can find it in Git history.