## Summary
- Restore separate release symbol archives for macOS, Linux, and Windows
binaries.
- Build release binaries with `line-tables-only` debuginfo instead of
full debuginfo.
- Strip Unix distribution binaries after extracting symbols, preserve
Windows PDBs, and keep symbol archives available to the release job.
- Strip the packaged Linux `bwrap` binary before hashing it so the
embedded digest matches the distributed bytes.
## Root cause
The first symbol-artifact implementation enabled
`CARGO_PROFILE_RELEASE_DEBUG=full`. In the June 2 release runs, macOS
ARM primary builds reached the 90-minute timeout while still inside
`Cargo build`. After the symbol changes were reverted, the same primary
build completed in about 22 minutes. The archive step itself completed
in tens of seconds when reached.
Rust's `line-tables-only` debuginfo level preserves function names and
source locations for symbolication without emitting the heavier variable
and type information from full debuginfo.
## Validation
- Ran `just fmt` from `codex-rs`.
- Ran `just test-github-scripts` from the repository root: 23 tests
passed.
- Ran `bash -n` and `shellcheck` on
`.github/scripts/archive-release-symbols-and-strip-binaries.sh`.
- Parsed both modified workflows as YAML and ran `git diff --check`.
- Built a macOS release smoke binary with `line-tables-only`, archived
its dSYM through the restored script, stripped the production binary,
and verified that `atos` resolves `symbol_smoke_function` to
`main.rs:2`.
- Ran Linux archive-script control-flow coverage with stubbed `objcopy`
and `strip` commands.
- Ran Windows PDB archive staging coverage and verified
underscore-emitted Rust PDB names are staged under shipped hyphenated
binary names.
## Follow-up
The release workflow only runs for tags or manual dispatches, so CI
cannot dry-run the full release matrix on this PR. The next release run
will verify runner time and memory behavior under `line-tables-only`.
## Why
Production Codex binaries are stripped for distribution, which leaves
crashes and samples from released builds without the symbols needed for
useful stack traces. Publish symbols as separate release assets so
production artifacts stay small while released builds remain
symbolicateable.
## What changed
- Add `.github/scripts/archive-release-symbols-and-strip-binaries.sh` to
package platform-native symbols into `codex-symbols-<artifact>.tar.gz`
assets while stripping the corresponding Unix binaries before signing.
- Build release binaries with full debug information before producing
distribution artifacts.
- Publish macOS `.dSYM` bundles, Linux `.debug` files with
`.gnu_debuglink`, and Windows `.pdb` files.
- Strip Linux `bwrap` before computing its packaged-resource digest, but
intentionally omit `bwrap` from symbol archives.
- Preserve symbols artifacts in the unsigned macOS promotion flow.
## Verification
- Ran `shellcheck` and `bash -n` on
`.github/scripts/archive-release-symbols-and-strip-binaries.sh`.
- Parsed the modified workflow YAML files and ran `git diff --check`.
- Built a macOS release smoke binary and verified that the archived
`.dSYM` contains DWARF application source information and has the same
UUID as the stripped production binary.
- Built Linux smoke binaries and verified that the symbol archive
contains `codex.debug`, excludes `bwrap.debug`, leaves the expected
`.gnu_debuglink` in `codex`, and does not mutate the separately stripped
`bwrap` digest.
- Staged a Windows smoke archive and verified that it contains the
expected `.pdb` file.