## Intent
Keep Bazel and Starlark files consistently formatted without requiring
contributors to install or version buildifier themselves.
## Implementation
- Add a SHA-256-pinned, cross-platform DotSlash manifest for buildifier
v8.5.1.
- Run buildifier from the shared `just fmt` and `just fmt-check` driver,
with Windows-safe explicit DotSlash invocation.
- Provision DotSlash in formatting CI and contributor devcontainers, and
document the source-build prerequisite.
- Apply the initial mechanical buildifier formatting baseline.
## Why
#23764 removed Windows resource stamping from `codex-windows-sandbox`,
but it also removed the setup helper's UAC manifest. That manifest was
doing more than cosmetic version metadata: Microsoft documents
`requestedExecutionLevel level="asInvoker"` as the setting that makes an
executable run at the same permission level as the process that started
it:
https://learn.microsoft.com/en-us/windows/win32/sbscs/application-manifests#trustinfo
In the reported session, `codex-windows-sandbox-setup.exe` was launched
for a non-elevated setup refresh and `CreateProcess` failed with `os
error 740` (`The requested operation requires elevation`). Restoring an
explicit `asInvoker` manifest records the helper's intended default
launch contract: normal launches inherit the caller's token, and
elevation only happens through the code paths that request it
explicitly.
The setup helper has two launch modes:
- setup refresh uses a normal `Command::new(...)` spawn and should never
trigger UAC
- full setup explicitly uses `ShellExecuteExW` with the `runas` verb
when elevation is required
Restoring `asInvoker` keeps refresh non-elevated by default while
preserving the explicit elevated path for full setup.
## What changed
- Restored a minimal `codex-windows-sandbox-setup.manifest` containing
only `requestedExecutionLevel level="asInvoker"`.
- Added a small build script that passes setup-helper-scoped manifest
linker args for MSVC and the Windows GNU/LLVM target used by Bazel.
- Wired the manifest into Bazel build-script data.
This does not restore `winres`, `FileDescription`, `ProductName`, or
package-wide resource stamping, so other Codex binaries that link
`codex-windows-sandbox` do not inherit metadata from this package.
## Verification
- `cargo fmt -p codex-windows-sandbox`
- `cargo build -p codex-windows-sandbox --bin
codex-windows-sandbox-setup`
- `cargo build -p codex-windows-sandbox --bin codex-command-runner`
- `cargo build -p codex-windows-sandbox --lib`
- Build-script output simulation for `CARGO_CFG_TARGET_ENV=msvc` emits
`/MANIFEST:EMBED` and `/MANIFESTINPUT:<manifest>`.
- Build-script output simulation for `CARGO_CFG_TARGET_ENV=gnu` +
`CARGO_CFG_TARGET_ABI=llvm` emits `-Wl,-Xlink=/manifest:embed` and
`-Wl,-Xlink=/manifestinput:<manifest>`.
- Inspected the built binaries and confirmed:
- `codex-windows-sandbox-setup.exe` contains `requestedExecutionLevel` /
`asInvoker`
- `codex-command-runner.exe` does not contain those manifest strings
- Windows `VersionInfo` remains blank for `FileDescription` /
`ProductName`
- `just test -p codex-windows-sandbox` ran through Nextest, with 114
passing, 2 skipped, and 1 existing Windows sandbox failure:
`unified_exec::tests::legacy_non_tty_cmd_emits_output` fails with
`CreateRestrictedToken failed: 87`.
## Why
The `codex-windows-sandbox` crate was embedding Windows resource
metadata through a package-level `build.rs`. Because that package also
exposes the `codex_windows_sandbox` library, downstream binaries that
link the library could inherit `FileDescription` / `ProductName` values
of `codex-windows-sandbox`.
That made ordinary Codex binaries, including the long-lived `codex.exe`
app-server sidecar, appear as `codex-windows-sandbox` in Windows UI
surfaces such as Task Manager / file properties.
We do not rely on this metadata enough to justify a larger bin-only
resource split, so this removes the resource stamping entirely.
## What changed
- Removed the `windows-sandbox-rs` build script that invoked `winres`.
- Removed the setup manifest that was only consumed by that build
script.
- Removed the `winres` build dependency and corresponding `Cargo.lock` /
`MODULE.bazel.lock` entries.
- Removed the now-unused Bazel build-script data.
## Verification
- `cargo build -p codex-windows-sandbox --bins`
- `cargo build -p codex-cli --bin codex`
- `bazel mod deps --lockfile_mode=update` via Bazelisk, with local
remote-cache-disabling flags because `bazel` is not installed on PATH
here
- `bazel mod deps --lockfile_mode=error` via Bazelisk, with the same
local flags
- Verified rebuilt `codex.exe`, `codex-command-runner.exe`, and
`codex-windows-sandbox-setup.exe` now have blank `FileDescription` /
`ProductName` fields.
- `cargo test -p codex-windows-sandbox` still fails on two legacy
Windows sandbox tests with `CreateRestrictedToken failed: 87` and the
follow-on poisoned test lock; 85 passed, 2 ignored.
## Why
`codex-utils-pty` and `codex-windows-sandbox` were the remaining crates
in `codex-rs` that still overrode the workspace's Rust 2024 edition.
Moving them forward in a separate PR keeps the baseline edition update
isolated from the follow-on Bazel clippy workflow in #15955, while
making linting and formatting behavior consistent with the rest of the
workspace.
This PR also needs Cargo and Bazel to agree on the edition for
`codex-windows-sandbox`. Without the Bazel-side sync, the experimental
Bazel app-server builds fail once they compile `windows-sandbox-rs`.
## What changed
- switch `codex-rs/utils/pty` and `codex-rs/windows-sandbox-rs` to
`edition = "2024"`
- update `codex-utils-pty` callsites and tests to use the collapsed `if
let` form that Clippy expects under the new edition
- fix the Rust 2024 fallout in `windows-sandbox-rs`, including the
reserved `gen` identifier, `unsafe extern` requirements, and new Clippy
findings that surfaced under the edition bump
- keep the edition bump separate from a larger unsafe cleanup by
temporarily allowing `unsafe_op_in_unsafe_fn` in the Windows entrypoint
modules that now report it under Rust 2024
- update `codex-rs/windows-sandbox-rs/BUILD.bazel` to `crate_edition =
"2024"` so Bazel compiles the crate with the same edition as Cargo
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/15954).
* #15976
* #15955
* __->__ #15954
This PR configures Codex CLI so it can be built with
[Bazel](https://bazel.build) in addition to Cargo. The `.bazelrc`
includes configuration so that remote builds can be done using
[BuildBuddy](https://www.buildbuddy.io).
If you are familiar with Bazel, things should work as you expect, e.g.,
run `bazel test //... --keep-going` to run all the tests in the repo,
but we have also added some new aliases in the `justfile` for
convenience:
- `just bazel-test` to run tests locally
- `just bazel-remote-test` to run tests remotely (currently, the remote
build is for x86_64 Linux regardless of your host platform). Note we are
currently seeing the following test failures in the remote build, so we
still need to figure out what is happening here:
```
failures:
suite::compact::manual_compact_twice_preserves_latest_user_messages
suite::compact_resume_fork::compact_resume_after_second_compaction_preserves_history
suite::compact_resume_fork::compact_resume_and_fork_preserve_model_history_view
```
- `just build-for-release` to build release binaries for all
platforms/architectures remotely
To setup remote execution:
- [Create a buildbuddy account](https://app.buildbuddy.io/) (OpenAI
employees should also request org access at
https://openai.buildbuddy.io/join/ with their `@openai.com` email
address.)
- [Copy your API key](https://app.buildbuddy.io/docs/setup/) to
`~/.bazelrc` (add the line `build
--remote_header=x-buildbuddy-api-key=YOUR_KEY`)
- Use `--config=remote` in your `bazel` invocations (or add `common
--config=remote` to your `~/.bazelrc`, or use the `just` commands)
## CI
In terms of CI, this PR introduces `.github/workflows/bazel.yml`, which
uses Bazel to run the tests _locally_ on Mac and Linux GitHub runners
(we are working on supporting Windows, but that is not ready yet). Note
that the failures we are seeing in `just bazel-remote-test` do not occur
on these GitHub CI jobs, so everything in `.github/workflows/bazel.yml`
is green right now.
The `bazel.yml` uses extra config in `.github/workflows/ci.bazelrc` so
that macOS CI jobs build _remotely_ on Linux hosts (using the
`docker://docker.io/mbolin491/codex-bazel` Docker image declared in the
root `BUILD.bazel`) using cross-compilation to build the macOS
artifacts. Then these artifacts are downloaded locally to GitHub's macOS
runner so the tests can be executed natively. This is the relevant
config that enables this:
```
common:macos --config=remote
common:macos --strategy=remote
common:macos --strategy=TestRunner=darwin-sandbox,local
```
Because of the remote caching benefits we get from BuildBuddy, these new
CI jobs can be extremely fast! For example, consider these two jobs that
ran all the tests on Linux x86_64:
- Bazel 1m37s
https://github.com/openai/codex/actions/runs/20861063212/job/59940545209?pr=8875
- Cargo 9m20s
https://github.com/openai/codex/actions/runs/20861063192/job/59940559592?pr=8875
For now, we will continue to run both the Bazel and Cargo jobs for PRs,
but once we add support for Windows and running Clippy, we should be
able to cutover to using Bazel exclusively for PRs, which should still
speed things up considerably. We will probably continue to run the Cargo
jobs post-merge for commits that land on `main` as a sanity check.
Release builds will also continue to be done by Cargo for now.
Earlier attempt at this PR: https://github.com/openai/codex/pull/8832
Earlier attempt to add support for Buck2, now abandoned:
https://github.com/openai/codex/pull/8504
---------
Co-authored-by: David Zbarsky <dzbarsky@gmail.com>
Co-authored-by: Michael Bolin <mbolin@openai.com>