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cconger/code-mode-host-skeleton
7 Commits
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ef500f4d23 |
Move code mode behind an IPC host
Split the code-mode protocol and client from the V8-backed runtime so core and
app-server no longer link codex-code-mode in production. ThreadManager now
provisions durable code-mode sessions through a shared external host process,
while tests can still inject the in-process provider.
The IPC protocol uses a persistent stdin/stdout transport. Each frame is a
4-byte big-endian length followed by JSON, with a 16 MiB frame limit. Client
requests carry u64 request IDs so create, execute, wait, terminate, and shutdown
operations can be multiplexed over one process. Session IDs isolate durable
stored values. Execute returns an ExecutionStarted response immediately and an
asynchronous InitialResponse when the initial yield or completion is available.
Nested tool calls and notifications travel from the host back to the client as
delegate requests with their own IDs. Delegate responses, cancellation, and
cell-closed lifecycle messages use the same framed channel. Wire operations
encode errors as Result values. A dead connection fails pending operations,
cancels outstanding delegates, and lets the provider spawn a new host for later
sessions.
Build codex-code-mode-host with V8 pointer-compression sandbox support and add
it to canonical primary and app-server packages, legacy Linux and Windows
bundles, signing verification, installers, Python runtime packages, and release
CI for macOS, Linux, and Windows. The host is discovered next to the current
executable, through CODEX_CODE_MODE_HOST_PATH, or on PATH. OS-level seccomp or
seatbelt restrictions remain a follow-up to this cross-platform process split.
Benchmarks were run from release builds on Linux x86_64 with the V8 sandbox
profile and a text('ok') workload. Cold measurements used 30 samples, warm
session provisioning used 200, and warm command execution used 500. Values are
mean/p50/p95 in milliseconds:
- session startup: in-process 0.002/0.002/0.005, IPC 2.623/2.599/2.894
- fresh-session command: in-process 1.831/1.758/1.915, IPC 7.428/7.252/8.306
- warm session provisioning: in-process 0.002/0.002/0.003,
IPC 0.471/0.463/0.581
- warm command: in-process 1.759/1.757/1.940, IPC 2.005/2.001/2.166
The steady-state median command overhead is approximately 0.244 ms. The median
fresh host plus first command cost is 7.252 ms.
Validation:
- 62/62 core code-mode integration tests passed against the external host
- focused protocol, client, runtime, host, tools, and trace tests passed
- Cargo and Bazel real-process host IPC tests passed
- 11/11 package builder tests passed
- Bazel lock verification, scoped Clippy fixes, and repository formatting passed
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8ed38fe38e |
fix: add noninteractive install script mode (#21567)
# Summary The Codex standalone installers can pause after installation to ask about an older managed install or launching Codex. That makes unattended bootstrap and update flows hard to complete reliably. This PR adds noninteractive installer control on macOS/Linux and Windows through `CODEX_NON_INTERACTIVE=1`. Noninteractive operation is environment-only, which gives automated callers one stable way to suppress prompts. When a noninteractive install leaves an older npm, bun, or brew-managed Codex installed, the standalone bin is configured ahead of that command on `PATH` so the newly installed Codex is the one future launches select. It also supports `CODEX_RELEASE` for callers that select a release through environment variables while retaining the existing explicit release inputs. Release selection accepts `latest`, stable `x.y.z` versions, and Codex prereleases written as `rust-v0.134.0-alpha.3`, `v0.134.0-alpha.3`, or `0.134.0-alpha.3`; it validates that shape before constructing release requests. # Stack 1. [#21567](https://github.com/openai/codex/pull/21567) - Adds release and noninteractive environment controls to the installers. (current) 2. [#24637](https://github.com/openai/codex/pull/24637) - Runs standalone updater installs with `CODEX_NON_INTERACTIVE=1`. 3. [#24639](https://github.com/openai/codex/pull/24639) - Removes explicit release argument inputs in favor of `CODEX_RELEASE`. # Evidence | Before | After | | --- | --- | |  |  | Environment-controlled macOS install with an existing npm-managed Codex on `PATH`: https://github.com/user-attachments/assets/442e0b5b-4a32-4bf5-996b-68784777380d # Design decisions Windows installs using the older standalone bin layout still require an interactive migration confirmation. Noninteractive mode does not auto-migrate that existing directory because replacing it is a destructive transition for an early, limited-use layout; unattended installs on that layout fail with an instruction to rerun interactively. # Testing Tests: installer syntax validation, release-selector acceptance and rejection coverage including PowerShell `Latest` compatibility, macOS live-terminal installer smoke testing with environment-controlled stable and prerelease installation and competing PATH precedence, shell rejection of the omitted noninteractive flag, and Windows ARM64 PowerShell smoke testing with environment-only noninteractive behavior, retained release input, and competing PATH precedence through Parallels. |
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110b30d545 |
install: consume Codex package archives (#23636)
## Summary Standalone installs should exercise the same canonical package archive layout that release builds produce, rather than unpacking npm platform packages and reconstructing a parallel install tree. This updates `install.sh` and `install.ps1` to prefer `codex-package-<target>.tar.gz` plus `codex-package_SHA256SUMS` introduced in https://github.com/openai/codex/pull/23635, authenticate the checksum manifest against GitHub release metadata, verify the selected package archive against the authenticated manifest, and install the package archive directly. ## Compatibility Notes Package installs still leave a compatibility command at `current/codex` for managed daemon flows, while visible command shims point at `bin/codex` inside the package layout. Recent releases that predate package archives still publish per-platform npm artifacts, so both installers keep a legacy platform npm fallback for those versions and verify those archives against release metadata directly. Releases old enough to publish only the single root `codex-npm-<version>.tgz` archive are intentionally out of scope. The installers fail clearly when neither package archives nor per-platform npm archives are present. On Windows, the runtime helper lookups now recognize package-layout installs where `codex.exe` runs from `bin/`, so `codex-command-runner.exe` and `codex-windows-sandbox-setup.exe` resolve from the top-level `codex-resources/` directory. The direct-sibling and older sibling-resource fallbacks are preserved. ## Test plan - `sh -n scripts/install/install.sh` - `bash -n scripts/install/install.sh` - `pwsh -NoProfile -Command '$tokens=$null; $errors=$null; $null = [System.Management.Automation.Language.Parser]::ParseFile("scripts/install/install.ps1", [ref]$tokens, [ref]$errors); if ($errors.Count) { $errors | Format-List *; exit 1 }'` - `HOME="$home_dir" CODEX_HOME="$tmp_dir/codex-home" CODEX_INSTALL_DIR="$bin_dir" PATH="$bin_dir:$PATH" sh scripts/install/install.sh --release 0.125.0` - Verified the 0.125.0 isolated install leaves the visible command pointed at `current/codex` and includes the legacy `codex-resources/rg` payload. - `cargo test -p codex-windows-sandbox` - `just fix -p codex-windows-sandbox` --- [//]: # (BEGIN SAPLING FOOTER) Stack created with [Sapling](https://sapling-scm.com). Best reviewed with [ReviewStack](https://reviewstack.dev/openai/codex/pull/23636). * #23638 * #23637 * __->__ #23636 |
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a736cb55a2 | release/npm: bundle standalone bwrap on Linux (#21257) | ||
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9d1bf002c6 |
Significantly improve standalone installer (#17022)
## Summary
This PR significantly improves the standalone installer experience.
The main changes are:
1. We now install the codex binary and other dependencies in a
subdirectory under CODEX_HOME.
(`CODEX_HOME/packages/standalone/releases/...`)
2. We replace the `codex.js` launcher that npm/bun rely on with logic in
the Rust binary that automatically resolves its dependencies (like
ripgrep)
## Motivation
A few design constraints pushed this work.
1. Currently, the entrypoint to codex is through `codex.js`, which
forces a node dependency to kick off our rust app. We want to move away
from this so that the entrypoint to codex does not rely on node or
external package managers.
2. Right now, the native script adds codex and its dependencies directly
to user PATH. Given that codex is likely to add more binary dependencies
than ripgrep, we want a solution which does not add arbitrary binaries
to user PATH -- the only one we want to add is the `codex` command
itself.
3. We want upgrades to be atomic. We do not want scenarios where
interrupting an upgrade command can move codex into undefined state (for
example, having a new codex binary but an old ripgrep binary). This was
~possible with the old script.
4. Currently, the Rust binary uses heuristics to determine which
installer created it. These heuristics are flaky and are tied to the
`codex.js` launcher. We need a more stable/deterministic way to
determine how the binary was installed for standalone.
5. We do not want conflicting codex installations on PATH. For example,
the user installing via npm, then installing via brew, then installing
via standalone would make it unclear which version of codex is being
launched and make it tough for us to determine the right upgrade
command.
## Design
### Standalone package layout
Standalone installs now live under `CODEX_HOME/packages/standalone`:
```text
$CODEX_HOME/
packages/
standalone/
current -> releases/0.111.0-x86_64-unknown-linux-musl
releases/
0.111.0-x86_64-unknown-linux-musl/
codex
codex-resources/
rg
```
where `standalone/current` is a symlink to a release directory.
On Windows, the release directory has the same shape, with `.exe` names
and Windows helpers in `codex-resources`:
```text
%CODEX_HOME%\
packages\
standalone\
current -> releases\0.111.0-x86_64-pc-windows-msvc
releases\
0.111.0-x86_64-pc-windows-msvc\
codex.exe
codex-resources\
rg.exe
codex-command-runner.exe
codex-windows-sandbox-setup.exe
```
This gives us:
- atomic upgrades because we can fully stage a release before switching
`standalone/current`
- a stable way for the binary to recognize a standalone install from its
canonical `current_exe()` path under CODEX_HOME
- a clean place for binary dependencies like `rg`, Windows sandbox
helpers, and, in the future, our custom `zsh` etc
### Command location
On Unix, we add a symlink at `~/.local/bin/codex` which points directly
to the `$CODEX_HOME/packages/standalone/current/codex` binary. This
becomes the main entrypoint for the CLI.
On Windows, we store the link at
`%LOCALAPPDATA%\Programs\OpenAI\Codex\bin`.
### PATH persistence
This is a tricky part of the PR, as there's no ~super reliable way to
ensure that we end up on PATH without significant tradeoffs.
Most Unix variants will have `~/.local/bin` on PATH already, which means
we *should* be fine simply registering the command there in most cases.
However, there are cases where this is not the case. In these cases, we
directly edit the profile depending on the shell we're in.
- macOS zsh: `~/.zprofile`
- macOS bash: `~/.bash_profile`
- Linux zsh: `~/.zshrc`
- Linux bash: `~/.bashrc`
- fallback: `~/.profile`
On Windows, we update the User `Path` environment variable directly and
we don't need to worry about shell profiles.
### Standalone runtime detection
This PR adds a new shared crate, `codex-install-context`, which computes
install ownership once per process and caches it in a `OnceLock`.
That context includes:
- install manager (`Standalone`, `Npm`, `Bun`, `Brew`, `Other`)
- the managed standalone release directory, when applicable
- the managed standalone `codex-resources` directory, when present
- the resolved `rg_command`
The standalone path is detected by canonicalizing `current_exe()`,
canonicalizing CODEX_HOME via `find_codex_home()`, and checking whether
the binary is running from under
`$CODEX_HOME/packages/standalone/releases`.
We intentionally do not use a release metadata file. The binary path is
the source of truth.
### Dependency resolution
For standalone installs, `grep_files` now resolves bundled `rg` from
`codex-resources` next to the Codex binary.
For npm/bun/brew/other installs, `grep_files` falls back to resolving
`rg` from PATH.
For Windows standalone installs, Windows sandbox helpers are still found
as direct siblings when present. If they are not direct siblings, the
lookup also checks the sibling `codex-resources` directory.
### TUI update path
The TUI now has `UpdateAction::StandaloneUnix` and
`UpdateAction::StandaloneWindows`, which rerun the standalone install
commands.
Unix update command:
```sh
sh -c "curl -fsSL https://chatgpt.com/codex/install.sh | sh"
```
Windows update command:
```powershell
powershell -c "irm https://chatgpt.com/codex/install.ps1|iex"
```
The Windows updater runs PowerShell directly. We do this because `cmd
/C` would parse the `|iex` as a cmd pipeline instead of passing it to
PowerShell.
## Additional installer behavior
- standalone installs now warn about conflicting npm/bun/brew-managed
`codex` installs and offer to uninstall them
- same-version reruns do not redownload the release if it is already
staged locally
## Testing
Installer smoke tests run:
- macOS: fresh install into isolated `HOME` and `CODEX_HOME` with
`scripts/install/install.sh --release latest`
- macOS: reran the installer against the same isolated install to verify
the same-version/update path and PATH block idempotence
- macOS: verified the installed `codex --version` and bundled
`codex-resources/rg --version`
- Windows: parsed `scripts/install/install.ps1` with PowerShell via
`[scriptblock]::Create(...)`
- Windows: verified the standalone update action builds a direct
PowerShell command and does not route the `irm ...|iex` command through
`cmd /C`
---------
Co-authored-by: Codex <noreply@openai.com>
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168e35b6f2 |
Add Windows direct install script (#12741)
## Summary - add a direct install script for Windows at `scripts/install/install.ps1` - extend release staging so `install.ps1` is published alongside `install.sh` - install the Windows runtime payload (`codex.exe`, `rg.exe`, and helper binaries) from the existing platform npm package ## Dependencies - Depends on https://github.com/openai/codex/pull/12740 ## Testing - Smoke-tested with powershell |
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a1cd78c818 |
Add macOS and Linux direct install script (#12740)
## Summary - add a direct install script for macOS and Linux at `scripts/install/install.sh` - stage `install.sh` into `dist/` during release so it is published as a GitHub release asset - reuse the existing platform npm payload so the installer includes both `codex` and `rg` ## Testing - `bash -n scripts/install/install.sh` - local macOS `curl | sh` smoke test against a locally served copy of the script |