Commit Graph
8 Commits
Author SHA1 Message Date
Channing Conger bc59511181 Fix code mode host CI integration 2026-06-11 12:22:24 -07:00
Channing Conger ef500f4d23 Move code mode behind an IPC host
Split the code-mode protocol and client from the V8-backed runtime so core and
app-server no longer link codex-code-mode in production. ThreadManager now
provisions durable code-mode sessions through a shared external host process,
while tests can still inject the in-process provider.

The IPC protocol uses a persistent stdin/stdout transport. Each frame is a
4-byte big-endian length followed by JSON, with a 16 MiB frame limit. Client
requests carry u64 request IDs so create, execute, wait, terminate, and shutdown
operations can be multiplexed over one process. Session IDs isolate durable
stored values. Execute returns an ExecutionStarted response immediately and an
asynchronous InitialResponse when the initial yield or completion is available.

Nested tool calls and notifications travel from the host back to the client as
delegate requests with their own IDs. Delegate responses, cancellation, and
cell-closed lifecycle messages use the same framed channel. Wire operations
encode errors as Result values. A dead connection fails pending operations,
cancels outstanding delegates, and lets the provider spawn a new host for later
sessions.

Build codex-code-mode-host with V8 pointer-compression sandbox support and add
it to canonical primary and app-server packages, legacy Linux and Windows
bundles, signing verification, installers, Python runtime packages, and release
CI for macOS, Linux, and Windows. The host is discovered next to the current
executable, through CODEX_CODE_MODE_HOST_PATH, or on PATH. OS-level seccomp or
seatbelt restrictions remain a follow-up to this cross-platform process split.

Benchmarks were run from release builds on Linux x86_64 with the V8 sandbox
profile and a text('ok') workload. Cold measurements used 30 samples, warm
session provisioning used 200, and warm command execution used 500. Values are
mean/p50/p95 in milliseconds:

- session startup: in-process 0.002/0.002/0.005, IPC 2.623/2.599/2.894
- fresh-session command: in-process 1.831/1.758/1.915, IPC 7.428/7.252/8.306
- warm session provisioning: in-process 0.002/0.002/0.003,
  IPC 0.471/0.463/0.581
- warm command: in-process 1.759/1.757/1.940, IPC 2.005/2.001/2.166

The steady-state median command overhead is approximately 0.244 ms. The median
fresh host plus first command cost is 7.252 ms.

Validation:

- 62/62 core code-mode integration tests passed against the external host
- focused protocol, client, runtime, host, tools, and trace tests passed
- Cargo and Bazel real-process host IPC tests passed
- 11/11 package builder tests passed
- Bazel lock verification, scoped Clippy fixes, and repository formatting passed
2026-06-10 14:38:41 -07:00
Channing Conger c9dc0f6338 code-mode: introduce durable session interface (#24180)
## Summary

Introduce a `CodeModeSession` interface for executing and managing
code-mode cells.

This moves cell lifecycle, callback delegation, termination, and
shutdown behind a session abstraction, while continuing to use the
existing in-process implementation, and the ability to implement an
external process one behind this interface.

A Codex session owns one `CodeModeSession`, which in turn owns its
running cells and stored code-mode state. Each cell is represented to
the caller as a `StartedCell`, exposing its cell ID and initial
response.

It also introduces a `CodeModeSessionDelegate` callback interface. A
session uses the delegate to invoke nested host tools and emit
notifications while a cell is running, allowing the runtime to
communicate with its owning Codex session without depending directly on
core turn handling.

<img width="2121" height="1001" alt="image"
src="https://github.com/user-attachments/assets/c349a819-2a59-485c-bda4-2caf68ac4c31"
/>
2026-05-29 11:42:52 -07:00
Channing Conger 36460387ec Enable V8 sandboxing for source-built builds (#21146)
## Summary

This is the first PR in the V8 in-process sandboxing rollout.

It adds the build-system and Rust feature plumbing needed to support
sandboxed V8 builds, then enables sandboxing by default for the
source-built Bazel V8 path that we control directly. It deliberately
keeps the published `rusty_v8` artifact workflows on their current
non-sandboxed contract so this PR can land and ship independently before
we change any released artifacts.

## Rollout plan

- [x] **PR 1: land sandbox plumbing and default source-built Bazel V8 to
sandboxed mode**

- [ ] **PR 2: publish sandbox-enabled release artifacts and add
compatibility validation**
- Produce sandboxed artifact pairs for every released Cargo target that
does not already use the source-built Bazel path.
- Add CI coverage that consumes those sandboxed artifacts and verifies:
    - `codex-v8-poc` reports sandbox enabled
    - `codex-code-mode` builds/tests against the sandboxed path

- [ ] **PR 3: switch release consumers to sandboxed artifacts by
default**
  - Update released artifact selectors/checksums.
- Enable the Rust `v8_enable_sandbox` feature in the default release
path.
- Make the sandboxed artifact family the normal path for published
builds.

- [ ] **PR 4: remove rollout-only compatibility paths**
- Remove the temporary non-sandbox release compatibility config once the
new default has shipped and baked.
  - Keep the invariant tests permanently.
2026-05-05 14:36:37 -07:00
Michael Bolin c9c4caafd8 refactor: use cloneable async channels for shared receivers (#18398)
This is the first mechanical cleanup in a stack whose higher-level goal
is to enable Clippy coverage for async guards held across `.await`
points.

The follow-up commits enable Clippy's
[`await_holding_lock`](https://rust-lang.github.io/rust-clippy/master/index.html#await_holding_lock)
lint and the configurable
[`await_holding_invalid_type`](https://rust-lang.github.io/rust-clippy/master/index.html#await_holding_invalid_type)
lint for Tokio guard types. This PR handles the cases where the
underlying issue is not protected shared mutable state, but a
`tokio::sync::mpsc::UnboundedReceiver` wrapped in `Arc<Mutex<_>>` so
cloned owners can call `recv().await`.

Using a mutex for that shape forces the receiver lock guard to live
across `.await`. Switching these paths to `async-channel` gives us
cloneable `Receiver`s, so each owner can hold a receiver handle directly
and await messages without an async mutex guard.

## What changed

- In `codex-rs/code-mode`, replace the turn-message
`mpsc::UnboundedSender`/`UnboundedReceiver` plus `Arc<Mutex<Receiver>>`
with `async_channel::Sender`/`Receiver`.
- In `codex-rs/codex-api`, replace the realtime websocket event receiver
with an `async_channel::Receiver`, allowing `RealtimeWebsocketEvents`
clones to receive without locking.
- Add `async-channel` as a dependency for `codex-code-mode` and
`codex-api`, and update `Cargo.lock`.

## Verification

- The split stack was verified at the final lint-enabling head with
`just clippy`.
2026-04-17 15:20:30 -07:00
sayan-oai 0df7e9a820 register all mcp tools with namespace (#17404)
stacked on #17402.

MCP tools returned by `tool_search` (deferred tools) get registered in
our `ToolRegistry` with a different format than directly available
tools. this leads to two different ways of accessing MCP tools from our
tool catalog, only one of which works for each. fix this by registering
all MCP tools with the namespace format, since this info is already
available.

also, direct MCP tools are registered to responsesapi without a
namespace, while deferred MCP tools have a namespace. this means we can
receive MCP `FunctionCall`s in both formats from namespaces. fix this by
always registering MCP tools with namespace, regardless of deferral
status.

make code mode track `ToolName` provenance of tools so it can map the
literal JS function name string to the correct `ToolName` for
invocation, rather than supporting both in core.

this lets us unify to a single canonical `ToolName` representation for
each MCP tool and force everywhere to use that one, without supporting
fallbacks.
2026-04-15 21:02:59 +08:00
pakrym-oai ad37389c18 [codex] Initialize ICU data for code mode V8 (#17709)
Link ICU data into code mode, otherwise locale-dependent methods cause a
panic and a crash.
2026-04-13 22:01:58 -07:00
Channing CongerandCodex e4eedd6170 Code mode on v8 (#15276)
Moves Code Mode to a new crate with no dependencies on codex. This
create encodes the code mode semantics that we want for lifetime,
mounting, tool calling.

The model-facing surface is mostly unchanged. `exec` still runs raw
JavaScript, `wait` still resumes or terminates a `cell_id`, nested tools
are still available through `tools.*`, and helpers like `text`, `image`,
`store`, `load`, `notify`, `yield_control`, and `exit` still exist.

The major change is underneath that surface:

- Old code mode was an external Node runtime.
- New code mode is an in-process V8 runtime embedded directly in Rust.
- Old code mode managed cells inside a long-lived Node runner process.
- New code mode manages cells in Rust, with one V8 runtime thread per
active `exec`.
- Old code mode used JSON protocol messages over child stdin/stdout plus
Node worker-thread messages.
- New code mode uses Rust channels and direct V8 callbacks/events.

This PR also fixes the two migration regressions that fell out of that
substrate change:

- `wait { terminate: true }` now waits for the V8 runtime to actually
stop before reporting termination.
- synchronous top-level `exit()` now succeeds again instead of surfacing
as a script error.

---

- `core/src/tools/code_mode/*` is now mostly an adapter layer for the
public `exec` / `wait` tools.
- `code-mode/src/service.rs` owns cell sessions and async control flow
in Rust.
- `code-mode/src/runtime/*.rs` owns the embedded V8 isolate and
JavaScript execution.
- each `exec` spawns a dedicated runtime thread plus a Rust
session-control task.
- helper globals are installed directly into the V8 context instead of
being injected through a source prelude.
- helper modules like `tools.js` and `@openai/code_mode` are synthesized
through V8 module resolution callbacks in Rust.

---

Also added a benchmark for showing the speed of init and use of a code
mode env:
```
$ cargo bench -p codex-code-mode --bench exec_overhead -- --samples 30 --warm-iterations 25 --tool-counts 0,32,128
Finished [`bench` profile [optimized]](https://doc.rust-lang.org/cargo/reference/profiles.html#default-profiles) target(s) in 0.18s
     Running benches/exec_overhead.rs (target/release/deps/exec_overhead-008c440d800545ae)
exec_overhead: samples=30, warm_iterations=25, tool_counts=[0, 32, 128]
scenario       tools samples    warmups      iters      mean/exec       p95/exec       rssΔ p50       rssΔ max
cold_exec          0      30          0          1         1.13ms         1.20ms        8.05MiB        8.06MiB
warm_exec          0      30          1         25       473.43us       512.49us      912.00KiB        1.33MiB
cold_exec         32      30          0          1         1.03ms         1.15ms        8.08MiB        8.11MiB
warm_exec         32      30          1         25       509.73us       545.76us      960.00KiB        1.30MiB
cold_exec        128      30          0          1         1.14ms         1.19ms        8.30MiB        8.34MiB
warm_exec        128      30          1         25       575.08us       591.03us      736.00KiB      864.00KiB
memory uses a fresh-process max RSS delta for each scenario
```

---------

Co-authored-by: Codex <noreply@openai.com>
2026-03-20 23:36:58 -07:00