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Support typed content in contextual prompt fragments (#54776)
## Why Contextual fragments and extension-owned world-state sections currently return strings, limiting them to text content. ## What changed - Return `ContentItem` from fragment bodies and rendering, preserving classification and attribution. Apply text markers only to `InputText`; pass other content through unchanged. - Allow extension prompt and world-state contributions to carry typed content, and preserve media in context-window hints. - Hash non-text world-state fragments by their serialized content and role while retaining the existing text hashing behavior. - Add shared content-to-tool-output conversion that preserves image references, image detail, and audio. ## Testing Add coverage for typed world-state hashing and preservation of image content and attribution. Expand code-mode output tests to cover input text, output text, file-backed and inline images, and audio. GitOrigin-RevId: 2ed00d466a3f169b151202f3eef71e667ea64be1
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@@ -192,6 +192,7 @@ mod tests {
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use super::super::Position;
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use super::super::Range;
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use super::*;
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use codex_protocol_test_support::ContentItemTestExt;
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use pretty_assertions::assert_eq;
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use std::path::PathBuf;
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@@ -218,7 +219,8 @@ mod tests {
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"Where?",
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"Staging\n## My request for Codex:\nKeep this literal",
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)
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.render(),
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.render()
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.expect_text(),
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text_elements: Vec::new(),
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},
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UserInput::Skill {
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