Three stacked optimizations, each verified bit-exact against the CPU reference (qp-poseidon-core) by the dual-shader component suite and a new GPU/CPU parity example: - mining_u64.wgsl: native 64-bit Goldilocks arithmetic with plonky2-style lazy reduction, used automatically when the adapter supports SHADER_INT64 (all Apple Silicon, NVIDIA, modern AMD). mining.wgsl remains the 32-bit fallback. (+50%) - Midstate precompute: the first two of five sponge permutations absorb the header and high nonce half, both constant per batch; they are now computed once on the CPU (pow_core::mining_midstate) and resumed on the GPU. Batches are clamped so nonces never carry past 2^256. (+77%) - Lazy second squeeze: the first squeeze yields the most significant 256 bits of the hash, which decide hash-vs-target unless exactly equal to the target's high half, so the common reject path skips the final permutation. (+56%) Apple M4 throughput: 2.81 -> 11.4 MH/s at the default 1M batch (criterion large_range_1m/gpu: 355.8ms -> 86.3ms, -75.7%). Also: - Fix criterion GPU bench crash: thread-local worker resources are now tagged with an engine id so multiple GpuEngines per process never mix devices. - Fix stale end-to-end test harness (6-binding layout) and run the full component suite against both shader variants. - New examples: hashrate, gpu_cpu_parity (25 jobs incl. 2^256-boundary crossing), gpu_features. - Add Apple M5 family GPU tiers. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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